* first icons
* more icons
* fire
* solgov and ussp flag icons
* Hope i did it right
* fix
* Update flag.dm
* inhands_right
* inhands_left
* something
* aha
* missing_inhands
* Update code/modules/supply/supply_packs/pack_miscellaneous.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Update flags_lefthand.dmi
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Readability & styling
* Fix cryocells not respecting mob's max health/not ignoring robotic limbs
* Only process occupant if we have power
* Fix cryocell injection cooldown being tracked improperly
* Don't kick them while they're down
* Minor cleanup
* Fix for a hacky fix
* Fix Cryoxadone sometimes using outdated cryocell temperature
* This didn't do anything
* Bitflag ops: readability+styling
* makes rod form not work while jaunting
* Revert "makes rod form not work while jaunting"
This reverts commit fb1be0f482.
* prevents eternal rod form
* hal9000 review
* Adds IPC plastic surgery
* Added gender option
* Adds null checks, fixes grammar
* Improved code flow
* Added adjacency check
* Added extra genders, limited surgery to head only
* Spans, man
* Small tweaks
* Changed surgery name for grammar
* Fixing all stuff and drop only lavaland file
I repaired whole branch, and now i drop lavaland file without changing other map files
* Changes
Lavaland shuttle got changed to more sphear shape
Deleted duplicated freezer in outpost medbay
* Fixed Cameras
Now All Cameras are named and display on mining camera console.
* Changes Suggested by S34NW
-
* Changes Suggested by S34NW (with description)
- Added APC to Medbay, Mechbay and Ore Processing.
- Replaced Normal Freezer with IV Freezer.
- Deleted and make new light switches with prefered 24pix offset.
- All cameras are double checked, and all have correct path for monitor console from previous upload.
- Deleted all previous APC's and repleced them with newly named ones with prefered 24pix offset.
- Changed Mechbay Charging port to sprites.
- Fixed all Areas missplacement and added 2 new ones: [Cafeteria] for dinner room and [Mining Storage] for lockers and crates.
- Added missing "power cable dot" under one of generators.
- Changed position of Shuttle Airlock to be closer to shuttle and moved it to "glass" category.
- Added tiny space near locked chest.
- Still waiting for Pull: https://github.com/ParadiseSS13/Paradise/pull/19820 to get merged.
* Changes after Catwalk Merge
- Added New Catwalk from pull: https://github.com/ParadiseSS13/Paradise/pull/19820
- Changed some outpost shapes and thickness... a little, so now antags with 200IQ can use them for their advantage.
- Re-Added removed "Lava island", now its accessable by using jump boots (not only by fire-fighter) [i wish it was like special island full of ores in every bit].
- Increased lava distance a little between labor camp and mining outpost.
- Changed rocks around station from "[...]/mineral/random/volcanic" to "[...]/mineral/random/lava_land_surface" because i wanted to avoid gibonite spawn and players mining rocks around.... they are for look and antags use, not miners.
* Added Manually Grille's
When grilles appeared, they were always "heavy damaged" so from now, they will be always build in specific spots.
* Next Changes from S34NW suggestion
- Light Switches now face specific directions.
- Fixed and added APC's.
- Moved web to correct place.
- Removed some walls from double wall.
- Now cameras in c_tag have "Mining Outpost - (section name here)".
- Added missing cable dot under terminal.
* More Areas types
- Added Mech bay area
- Added airlock area
* Another Small Changes
- Removed Air alarm in wooden crate storage
- Added "Base Turf Editor" to each area
* FINALLLY FIXXXEEEEEED
* Updated Airloc access level required