Aurorablade
94602215c4
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ImportentpAIUpdate
2015-07-08 18:02:04 -04:00
Fox-McCloud
88dfaa51a4
Replaces Reamining Del()'s
2015-07-07 00:35:19 -04:00
Aurorablade
b1a4041edf
Reverted some mouse drop changes, Sprite issue
...
Having issue with head sprite showing up now.
2015-07-04 14:16:56 -04:00
Aurorablade
5b22a1750a
Various Tweaks
...
Moved to mousedrop system. Meaning it will need to wait for other things
to go to that system but i am not in a rush,
Put the head sprites back into head DMI.
However i am having an issue with the sprite appearing on the holders
head now.
For somereason i have to tell it to put it in the active hand or it no
work.
Took the Viro bits out of the bioscan attempted to adjust the window
sizeing.
I probaly missed something.
2015-07-03 00:12:40 -04:00
Aurorablade
2d3bce411e
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ImportentpAIUpdate
2015-07-02 15:29:06 -04:00
Aurorablade
020ca9f99c
Update to avoid future conflict
2015-07-02 09:28:22 -04:00
Chinsky
9a6f636815
Moved scooping into a seperate helper.
2015-07-01 09:31:54 -07:00
Aurorablade
b72f011f8a
Closer,
...
need to figure out inhand/on head icon states.
2015-06-24 01:19:54 -04:00
Aurorablade
9a0f518ebc
Boop
2015-06-21 15:44:43 -04:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Zuhayr
0505b4f5f8
Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag.
...
Conflicts:
baystation12.dme
code/modules/mob/emote.dm
2014-05-17 22:00:39 -04:00