Commit Graph

27 Commits

Author SHA1 Message Date
Tigercat2000
be92665871 Replace magic intent words with defines, grab fixes
This commit does the following:
 - Replaces all instances of magic intent words, like "harm" and
 "help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM

 - Fixes a few manual grab instances left over in attack_alien, they
 will now used grabbedby()
2015-09-07 11:51:00 -07:00
DZD
68e8fb6162 Span changes 2015-08-09 19:23:49 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
93392f8e90 Explosion Rework 2015-06-20 04:13:55 -04:00
Krausus
1389f0eb9b A couple istype->ishuman replacements 2015-06-10 11:02:54 -04:00
Krausus
a67021784f Fixes issues with change projectiles
Fixes dropping organs/limbs, cyborgizing runtimes, transfer of
non-wizard spells, transformation attack logging, and transformation
into unintended species
2015-06-10 09:29:13 -04:00
Fox-McCloud
5d3e837b4a Mob Refactor+Update and Pet Collars 2015-05-28 00:20:25 -04:00
ZomgPonies
1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
DZD
8de0140dcc Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/setup.dm
2015-04-21 18:56:34 -04:00
ZomgPonies
8ce0212850 Final fixes 2015-04-21 18:05:43 -04:00
ZomgPonies
1b4bfe1196 Removing all mutantrace crap except for slimepeople 2015-04-13 06:20:17 -04:00
ZomgPonies
55dbbc32b5 Might as well update golems also 2015-04-13 06:05:42 -04:00
ZomgPonies
1be205df11 Shadowpeople update 2015-04-13 01:06:39 -04:00
DZD
00035a51f0 It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
2015-04-12 19:54:45 -04:00
DZD
62c76ba2ef Wizard Update Part 6
- Attempt to fix back sprite for new staffs.
- Fireball wand now has a proximity detonation similar to the fireball
spell.

Ported from /tg/.
2015-01-15 15:50:10 -05:00
DZD
1c3d247aca Wizard Update Part 1
- Wands will no longer display a missing sprite if you try to fire one
while it is drained. (Only change that wasn't ported from /tg/)
- When using a staff of change on somebody, you can now turn them into a
goat or space bats, and when turning them into a cyborg, there is a
chance of that cyborg being a syndicate cyborg.
- Ports over page-based UI for the Wizard's spellbook from /tg/.
- Ports over the Wand Belt, Staff of Chaos, and Staff of Door Creation
from /tg/. The Wand Belt contains several useful wands, however all of
them have limited charges. The Staff of Chaos will cause a different
projectile spell effect each time it is cast, and can currently imitate
any of the wands. The Staff of Door creation will create wooden doors
over any solid turf they contact, doing so removes said turf.
- Mind swap will no longer remove spells from the wizard due to RNG.
- The charge spell will no longer damage the charge of weapons that
normally recharge by themselves.
- Adds Staff of Door Creation to the Summon Magic list, removes the
staff of change from the normal Summon Magic list and makes it part of
the special list
- If Summon Magic rolls to create an item on the special list, it will
create that item once, and will no longer create anything else from the
special list. (List consists of the Staff of Change, Staff of Animation,
Wand Belt, Staff of Chaos, and Contract).
2015-01-14 21:56:39 -05:00
Fox-McCloud
03c61ed3ab Foxes 2014-12-22 08:32:32 -05:00
Fox-McCloud
53d15682ce Melee Rebalancing 2014-12-18 10:22:02 -05:00
ZomgPonies
431ab486b3 Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row) 2014-07-23 11:04:07 -04:00
ZomgPonies
64554340f4 Modifed faction system to use a list instead. Mobs can belong to multiple factions at once. 2014-07-19 13:26:55 -04:00
Kelenius
c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Incoming
6979765adb rerebalanced the SoC after running the odds
Conflicts:
	code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
Incoming
d1cbeffbb1 Animate statues in magic stuff/Staff of Change rebalance
Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Ergovisavi
f85ac1af63 Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies
ecaaec5257 Magic Overhaul Part Deux 2013-12-18 02:30:55 -05:00
ZomgPonies
12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00