* Fix MODsuit storage keybinding issue
Resolved issue where Shift + B key combination did not put items into MODsuit storage. Updated the quick_equip_item method to handle MODsuits and allow items to be inserted into MODsuit storage using key bindings. Therefore Fixes#23152.
* return messages (of errors and confirmation)
* Update code/modules/mob/living/carbon/human/human_inventory.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* no longer super sick time to port station traits in a 4 hour rush as you have lost control of your life
* some changes /fixes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* more changes
* oh right, the murders (uplink price tweaks)
* Update code/controllers/subsystem/SSjobs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* compiles
* doesnt work but works better
* tgui dogs still sleep but I want to sleep
* it should finally compile now. Probably.
* Update tgui.bundle.js
* Sorry IAN, transfer components is shoddy as hell
* removes minor uneeded /tgui
* also extra line whoops
* final stuff
* reverting changes I made earlier is hard ok
* Weight change, uplink reference
* oh right, the hey fucko
* Update code/_globalvars/traits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update tgui.bundle.js
* pushes
* pulls it
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* more changes, ion rifle blocked on cyb revolution
* dipshit remove the debug / tgui pritier and such
* tgui
* updates tgui again as nanomap was merged
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* comment / tgui
* every day I worry all day
* Full TGUI rebuild + prettier
* ah fuck
* leave a customer feedback at the link below!
* tgui momenr
* tgui moment
* FUCK I am dumb
* vertical TGUI
* She T's on my GUI till I
* Update tgui.bundle.js
* Apply suggestions from code review
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Update code/modules/supply/supply_pack.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* IPC can now use robotic hearts / pulse demon hearts and charge
* fixes revert not working for hangover / arrivals
* tgui moment
* hhgreg
* fixes that one bug
* Every day I worry all day
* deconflicted for real this t ime
* Update code/datums/station_traits/postive_traits.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* ch-ch-ch-changes
* Update SSjobs.dm
* Update code/modules/supply/supply_pack.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* deconflicted but won't pass CI
* fixes double dipping on traits
* my le consoles, they le no work?
* Great Great Asset, Asset, Great Great Asset, Asset...
* sorry slime mains
* fixes borgs being punished heavier
* actually fixes it, I was dense
* hopefully fixes borg drunk further
* makes it compile?
* actually makes it compile god whyyyy
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Sprites and little refactor
* idk what i am doing
Maybe refactor
* Sort the boxes
* Matches path
* Script and maps
* Okay... that was a strange decision.
* bathroom parts box
* More boxes
* Henri review changes
* Update toy.dmi
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update storage.dmi
* Update boxes.dmi
* True conflict solve
I hope
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* makes noslips work
* trait part
* THE REST
* it didnt conflict too much actually
* this was intended, whoops lol
* no more processing
* consistency
* lewc review
* Apply suggestions from code review
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* half-done, saving...
* stage for conflicts
* addin that paper for later use
* stage
* remove copy
* added vent in old freezer
* Fixing that paper.
* that damn lattice
* Batch of fixes:
- Added APC to captain bedroom, because CI check want it.
- Changed xenobio test chamber to "special containment" and renamed related things so it now fit theme, admins can make events of "containment" or related (or store cling there)
- Added missing APC to abandoned library, so now maintenance is powered.
- Moved Vent in old laser tag room, so it dont cause FAIL on check.
* FIX "d" variable error
- i hope it will work
* Changes:
- Laser tag room is gone, now its just some ordinary maintenance area.
* Added fungus and web to previous edit.
* Removed sheet bag
* Added missing APC
* Removed duplicated APC.
* changes requested from henri
* Goodbye tsunguska, welcome bull- i mean stuff.
* SPAAACIIING
* Did 95% of requested changes by S34N
- i am still confused about this first botany door, oryginaly it dont have access on it.
* Did 80% requested by Aylong220
- Discussion was on discord about changes, cannot do some of them.
* that APC
* Add immunity to ash storm for possessed objects
Fixes oversight #23110 by adding immunity to ash storm for possessed objects, addressing the bug where possessed objects, including possessed swords, were not immune to ash storm.
* Make possessed sword immune but not objects
* Code improvment. Both possessed sword and objects now immune
* Ash immunity on children inherited "sword" subtype only
Oopsie
* Fix
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Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
* Fix issue with Reactive Repulse Armor affecting spectators
Ensure that Reactive Repulse Armor does not affect spectators by adding a check for ghost entities during repulsion action.
Fixes#23574
* Fix camera mobs getting thrown too
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Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
* New Diona Hair
Ported from Aurora Station
* Fixed Glasses on certain hairs
* Minor Icon Change
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Co-authored-by: Ordosian <Ordosian@gmail.com>
* Spring cleaning
* The great virus reclassification
* Add severity comment to Fake GBS
* Fix Jungle Fever being uncurable
* Fix Shock causing fainting slightly too often
* Makes Brainrot kill more reliably (yes, it already did)
* Make Wizarditis replace clothes a bit less eagerly, cleanup
* Buff Wizarditis effects' probabilities
* Add a bit of variety to Wizarditis flavor messages
* Clean up, nerf, and add some variety to Lycancoughy
* Refactor Spanish Inquisition Flu
* Refactor and slightly rebalance ICE9 Cold
* Fix DROPDEL items not GCing properly sometimes
* Lightly overhaul Pierrot's Throat
* Remove unnecessary `null` declaration assignment
* Deduplicate Critical disease properties
* Spring cleaning 2: Electric Boogaloo
* whoops
* Fixes DROPDEL items not GCing properly someothertimes
* Make Wizarditis clothes DROPDEL too
* Lewcc review
* Deduplicate Pierrot's Throat symptoms
* Spread out Cold9 and Spanish Flu's damage
* Clean up Adv. Kingstons
* Fix Adv. Kingstons *healing* brute damage