Commit Graph

4796 Commits

Author SHA1 Message Date
Tigercat2000
1266df1f3d Generic ventcrawling + Bugfixes
This commit makes the ventcrawling system operate independant of
ventcrawling verbs. Every type of /mob/living now has a ventcrawling
variable, which allows them to interact with the ventcrawling system if
set to 1 or 2. The AltClickOn() defines for each ventcrawling mob have
been removed, and replaced with a single AltClick() define on ventcrawl
machinery.
2015-05-11 06:28:44 -07:00
ZomgPonies
6fe5db524a Fixes reflecting projectiles 2015-05-10 20:10:27 -04:00
ZomgPonies
1ecdb14fa3 Merge pull request #987 from Fox-McCloud/unathi-tail
Adds in Unathi Tail Wagging
2015-05-10 19:59:41 -04:00
ZomgPonies
68d4b98af4 Merge pull request #996 from Robertha89/patch-5
Adds service radio to ai
2015-05-10 16:15:58 -04:00
ZomgPonies
6610e0965e Merge pull request #983 from tigercat2000/water_act
Water_act system - for all your watery needs
2015-05-10 16:14:55 -04:00
ZomgPonies
23b2fac794 Merge pull request #980 from FalseIncarnate/master
Botany / Xenobotany Update [Feature][Sprites]
2015-05-10 16:05:57 -04:00
Robertha89
6cda382c5e Adds service radio to ai
Fixes an oversight.
2015-05-10 17:10:17 +02:00
Tigercat2000
b7b13f15a4 Merge remote-tracking branch 'upstream/master' into water_act
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2015-05-10 05:41:52 -07:00
Tigercat2000
27442f9539 Water_act: Wetlevel for carbon mobs
All carbon mobs have a new variable called wetness, which is increased
upon water_act's that have a volume over 10, and is decreased every 22~
cycles of mob_master.

This variable currently does absolutely nothing but change their examine
text.
2015-05-10 05:39:26 -07:00
Tigercat2000
bccabe6d4f Add magboots stopping airflow push to LINDA
This commit adds an airflow push override to humans, which triggers when
the shoes they are wearing are a subtype of magboots and magpulse is
active. Therefore, magboots will prevent people from being pushed around
by "spacewind" or also known as airflow.
2015-05-09 19:23:10 -07:00
Fox-McCloud
5f544648c8 Adds in Unathi Tail Wagging 2015-05-09 20:28:07 -04:00
Tigercat2000
e33e658178 Water_act system - for all your watery needs
This is the first commit of the Water_act system for monkey cubes,
showers, and mobs. The idea of the system is to outsource the effects of
water to the object/mob being affected instead of a bunch of snowflake
code.
2015-05-09 05:43:47 -07:00
FalseIncarnate
db9d9fc647 Botany / Xenobotany Update
Largely a port of https://github.com/Baystation12/Baystation12/pull/8038
(Credit to Zuhayr for his hard work on botany)

Breakdown of the port:
- Plant traits have been expanded drastically
- You want a bio-luminescent tomato that explodes into a cloud of acid
when thrown or stepped on? Or maybe a corn vine that entangles people
and injects them with mannitol and it's harvests that can be used as a
battery? Totally possible.
- Adds new random seeds! Replaces the egg-plant seed in the exotic seeds
crate from cargo with 2 of these.
- Literally random, they have randomly generated stats, chemicals, and
traits. Great for researching, and/or wasting cargo's supply points.
- Plant analyzers can now print off the last scan they recorded, meaning
you can distribute copies of the report to validate your claims of
having the dankest weed on station.
- Potatoes, carrots, watermelons, soybeans, and pumpkins can all be
sliced/diced/carved with ANY sharp object, such as knives, hatchets,
glass shards, and e-swords.
- This should give the chef a bit more room to make it look like he
actually is doing the work by slicing up fries by hand. The processor
still also works.
- New reagent: Wood Pulp
- Currently has no use in recipes, but any plant with this reagent in it
can be chopped into planks with a hatchet. Did someone order some
Ambrosia Deus planks?
- Also, vines with woodpulp are dense. You have been warned.

Now onto the stuff I did in addition to the stuff from Bay.
- Fixed typos where plasma was mistakenly called "phoron" in the port.
(Sorry bay)
- Replaced bay's botany mutation chances with our tiered mutation
system.
- Re-re-added tobacco, space tobacco, tea aspera, tea astra, coffee
arabica, and coffee robusta.
- Re-enabled the rolling of joints
- Made it possible to hand-roll cigarettes from tobacco / space tobacco.
(A requested / promised addition)
- Just like with joints, it will inherit any chems in the tobacco, has
the same reagent capacity as a joint, but looks and smokes like a cig
(lasts as long as the cigarettes) with a different name/description to
differentiate it from pre-made cigs.
- Corn can now be juiced in the grinder, in addition to grinding it.
Grinding corn will result in it's contained reagents (like corn starch),
while juicing corn will result in corn oil.
- Re-added the additional plant analyzer information when scanning trays
(displays age, weed level, etc)

Also cleaned up the recipes_microwave.dm file, removing the commented
out recipes that were distributed to the other machines during the
Kitchen Overhaul. Shortens the file a bit and makes it more readable.

I probably forgot stuff, so I will add things as I remember them / they
get pointed out.
2015-05-09 06:00:24 -04:00
TheDZD
6515b10ccc Merge pull request #963 from ZomgPonies/superhero2
Superhero Overhaul Part 2: Magnetic Boogaloo
2015-05-08 16:55:59 -04:00
DZD
ac14f6ebc8 Removes NO_PAIN species being stun immune 2015-05-08 15:19:35 -04:00
ZomgPonies
01a8fabaac Removed full access for supers 2015-05-07 23:51:15 -04:00
ZomgPonies
a7a927b424 Finish up the E-N desc and default spell 2015-05-07 20:56:09 -04:00
ZomgPonies
b6ee03a3be Minor shoe fix 2015-05-07 17:01:38 -04:00
ZomgPonies
7423d56c06 Adds E-N and gear 2015-05-07 16:12:43 -04:00
ZomgPonies
71a23c338a Gave griffin a freedom implant 2015-05-07 15:51:25 -04:00
ZomgPonies
d249a7994e Made greyshirts look like greyshirt 2015-05-07 15:49:33 -04:00
ZomgPonies
0980c744db Fix henchman IDs and gave basic radios to eveyrone 2015-05-07 15:42:52 -04:00
ZomgPonies
dd4aba0c9e Panel oversight 2015-05-07 03:12:11 -04:00
Fox-McCloud
3c0beb216a Merge pull request #962 from ZomgPonies/superhero2
Superhero Overhaul Bugfix #1
2015-05-07 02:18:08 -04:00
ZomgPonies
fc3fbcb298 Merge pull request #960 from Aurorablade/Ihavenoideawhatiamdoing
Updated Corgi pAI Sprite (take 2)
2015-05-07 02:04:02 -04:00
ZomgPonies
a57560975d Merge pull request #957 from Krausus/CyborgHotkeys
Cyborg Pointing and Deselect/Unequip Module Hotkeys
2015-05-07 02:03:43 -04:00
ZomgPonies
841316bb83 Added descriptions for all current heroes. 2015-05-07 02:02:41 -04:00
ZomgPonies
956aa6eda1 Added action button for Griffon ability 2015-05-07 00:21:08 -04:00
ZomgPonies
98938edf61 minor commit to open PR 2015-05-06 23:53:38 -04:00
Fox-McCloud
828e3c9927 Merge pull request #952 from ZomgPonies/superhero
Massive Superhero Update
2015-05-06 23:40:08 -04:00
ZomgPonies
31fc0d39a5 Final touches on superheroes 2015-05-06 23:26:33 -04:00
Aurorablade
56ea5311a9 Revert "Manual update"
This reverts commit 7aa67928b3.
2015-05-06 20:57:37 -04:00
Aurorablade
55c2ad3941 Merge pull request #1 from Aurorablade/master
Manual update
2015-05-06 19:41:10 -04:00
ZomgPonies
cd17fa4fb4 Refactor and clean up code 2015-05-06 19:14:22 -04:00
DZD
7f925dc8fa Fixes posibrains
Reverts changes made to brain_item.dm and posibrain.dm in the original
shadowling PR. They were made to stop runtimes but apparently broke
posibrains, the runtimes were completely senseless in the first place,
and only occur on that specific branch, tested these changes and no
runtimes occur.
2015-05-06 19:12:00 -04:00
Aurorablade
7aa67928b3 Manual update 2015-05-06 18:19:20 -04:00
Fox-McCloud
e004610827 Merge pull request #956 from TheDZD/shadowling
Shadowling Fixes
2015-05-06 18:18:28 -04:00
ZomgPonies
9c011f5b25 Re-added hitblips for superheros POW WHAMMY 2015-05-06 18:05:16 -04:00
ZomgPonies
d9fb43b674 Remove griffin's op powers and revert lasereyes change 2015-05-06 17:42:48 -04:00
ZomgPonies
68c17a1e06 Added Griffin recruit ability 2015-05-06 17:41:11 -04:00
DZD
830b7bde99 More fixes
- Fixes shadowling HUD (for real this time).
- Adds antag role display in shadowling hivemind, this prints
(Shadowling) or (Shadowling Thrall) prior to each message, depending on
the role of the speaker (although theoretically multi-antags could have
something else there).
2015-05-06 17:39:36 -04:00
ZomgPonies
a02bb8a1ae Fix up show antagonist to list heroes and villains 2015-05-06 03:07:46 -04:00
Krausus
a6f2d385f2 Adds cyborg deselect/unequip module hotkeys
Drop Item will now deselect, and Toggle Throw will now unequip and cycle
to the next module; previously, these hotkeys did nothing for cyborgs.
Also, unequipping a module while the module list is open will now update
it like it should.
2015-05-06 00:40:34 -04:00
Fox-McCloud
5a427555fd Merge pull request #954 from ZomgPonies/limbs
Minor limb sprite fix
2015-05-05 23:26:32 -04:00
DZD
a769b4fc39 Shadowling fixes
- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
2015-05-05 21:44:44 -04:00
ZomgPonies
43981fb34e Added lightning spell to wizards 2015-05-05 20:54:57 -04:00
ZomgPonies
3503c285fa Add toolbelt with smokebombs and bolas to owlman 2015-05-05 20:48:27 -04:00
ZomgPonies
2cb22ac647 Finished adding LightnIan and the spells datum stuff 2015-05-05 19:52:38 -04:00
Aurorablade
5f65824f81 Updated Corgi pAI Sprite 2015-05-05 18:53:17 -04:00
ZomgPonies
ee7e560919 Superhero Update 2015-05-05 17:13:16 -04:00