Commit Graph
19 Commits
Author SHA1 Message Date
Tigercat2000 4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
DZD fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
Markolie 87fb604761 Fix Supermatter message spam 2014-11-27 23:05:31 +01:00
PsiOmegaandZomgPonies 93898942f3 Is a little convoluted but this removes the last X: use in supermatter.dm 2014-08-02 22:12:46 -04:00
PsiOmegaandZomgPonies db6b0dbfcc Recasts objects to avoid usage of : 2014-08-02 22:12:29 -04:00
PsiOmegaandZomgPonies 97372a0928 Fixes #5844 by only having a supermatter explosion affect living entities on the same Z-level. 2014-08-02 22:12:19 -04:00
Rob NelsonandZomgPonies ac0c864603 Added and completed radio broadcasting system.
Conflicts:
	code/modules/media/broadcast/transmitters/broadcast.dm
	code/modules/media/jukebox.dm
	icons/obj/radio.dmi
	maps/tgstation.dmm
2014-07-27 12:46:46 -04:00
ZomgPonies ca667bae0a Fuck Phoron 2014-07-13 07:31:09 -04:00
mwerezakandZomgPonies f42244730b Removes duplicate defines, updates comments
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:30:39 -04:00
alex-gh d75d335f9b Goddamn phoron in my plasma 2014-06-21 07:31:05 +02:00
alex-gh e78c90e163 Fixed supermatter runtime by updating the file to the latest BS12 version 2014-06-21 06:38:19 +02:00
ChinskyandZomgPonies 5a85ac8c9f Nextgen lights #1: supermatter
Now it glows with yellowish tint, getting brighter as damage level rise.

Conflicts:
	code/modules/supermatter/supermatter.dm
2014-06-20 12:07:11 -04:00
Regen 28fd207c80 Rebalanced some rigs + SM typo fix
Cause Engineers needs to die faster.

Normal hardsuits + atmos now have 30 melee resistance instead of 40 and
bomb reduced to 20 from 35

CE hardsuit remains at 40 melee, but has bomb reduced to 25

Sec hardsuits melee lowered from 50 to 40 but gets a boost to energy
from 5 to 15
2014-05-10 18:15:25 +02:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950andZomgPonies e7fd4ae332 Supermatter will stop processing when it's in space.
Conflicts:
	code/modules/supermatter/supermatter.dm
2014-02-19 19:33:40 -05:00
Zuhayrandalex-gh 151e9f6128 Discovered/fixed a division by zero error for standing on the supermatter core. 2014-02-14 13:58:53 +01:00
Ccomp5950andZomgPonies b15fb8a04b Supermatter update.
Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.

Conflicts:
	code/modules/supermatter/supermatter.dm
2014-01-17 09:06:00 -05:00
Ccomp5950andZomgPonies 7541463e01 Moved Supermatter.dm out of the WorkInProgress directory.
Conflicts:
	baystation12.dme
2014-01-17 09:01:09 -05:00