Cael_Aislinn
14bbdc91ca
cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-31 01:29:19 +10:00
Cael_Aislinn
cad490c5f1
hand pick can fit into the excavation kit, made the xenoarch tool closet properly retain icon states
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 18:51:21 +10:00
Cael_Aislinn
398bdafbbd
runtime fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 12:01:43 +10:00
Cael_Aislinn
00c915b16a
fixed size of 5/6 picks, fixed some of the field types for suspension gens
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 11:53:55 +10:00
Cael_Aislinn
e2058e57a4
added a new manual explaining suspension, tweaked a manual
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 11:52:07 +10:00
Cael_Aislinn
dc017d6cce
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-18 01:08:45 +10:00
cib
57955dbf6a
Fixed toxloss messages.
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Also added anti-spam checks to custom_pain
2013-03-16 15:48:50 +01:00
Christian Bielert
14a96f77ab
Merge pull request #2539 from comma/organ
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Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn
38d30122e2
re-add holy water reagent
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-16 20:38:01 +10:00
Chinsky
97b126b8ab
Merge pull request #2516 from caelaislinn/xenoarch
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Xenoarchaeology Update
2013-03-16 03:10:16 -07:00
Chinsky
8ec33904dc
Moved ruptured lung effects into lung processing
2013-03-15 18:28:44 +04:00
Cael_Aislinn
435ceda41f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:37:35 +10:00
Cael_Aislinn
74d0608278
made research shuttle consoles buildable, removed a debug thing for analysis machines
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:06:22 +10:00
Cael_Aislinn
1b0c83cb76
renamed a bunch of areas, naming tweaks elsewhere, added some custom mapplaced obj definitions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:05:27 +10:00
cib
cbc019d279
No more burning your hands off on 200C lightbulbs.
2013-03-15 00:53:50 +01:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
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Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Cael_Aislinn
d8fbd0b2cc
tweaked some names
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 01:09:02 +10:00
Cael_Aislinn
3c745a1ee2
added some storage boxes + gearbelt
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 01:03:01 +10:00
Cael_Aislinn
bf216021fc
added/cleaned up research outpost areas (inc iconstates), moved area definitions to separate file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 01:02:23 +10:00
Chinsky
13b6b2f61b
Moved organ and blood code to module folder.
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Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00
Chinsky
f2f042c904
Merge branch 'surgery' into bleeding-edge-freeze
2013-03-14 05:06:02 +04:00
Chinsky
7ac3f65f1a
Merge branch 'nanopaste' into bleeding-edge-freeze
2013-03-14 05:05:43 +04:00
Chinsky
f8ae612991
Open incisions in surgery now bleed until closed or clamped.
2013-03-14 04:23:07 +04:00
Chinsky
b906a22192
Syndicate? Whozzat?
2013-03-13 06:38:32 +04:00
Chinsky
a2e2c373ef
Added new item - nanopaste.
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Researchable by RnD (materials and engineering tech), used to repair robots and robolimbs more efficiently (twice as fast and both damage types at once).
2013-03-13 05:57:53 +04:00
Chinsky
564e6b2f9b
Merge branch 'gun' into bleeding-edge-freeze
2013-03-12 08:46:07 +04:00
Chinsky
c351bc1a33
Getting hit by bullet will shake camera.
2013-03-12 08:43:42 +04:00
Chinsky
a4581cc1d8
Derp, accidentally deleted OD for chloral way back.
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( c4997a34f1 )
Fixed now.
2013-03-12 08:40:47 +04:00
Chinsky
f13cca99e6
Added brain fixing surgery.
2013-03-12 02:22:46 +04:00
Chinsky
2d8b280d99
Reverted changes to RIG armor values
2013-03-12 01:46:34 +04:00
Chinsky
7e82d9064c
Head blows now can cause brain damage.
2013-03-11 04:59:24 +04:00
Chinsky
52ad4929d1
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-11 01:18:43 +04:00
Chinsky
b207349c44
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-11 01:18:10 +04:00
Chinsky
ced88e1569
Ported HUD functionality.
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Sec HUDs showing brief of sec record.
Med HUDs changing status and showing brief of med record.
2013-03-11 01:11:56 +04:00
Chinsky
611bd1c6e9
Removed ability to use radio while stunned again.
2013-03-11 00:38:16 +04:00
Chinsky
e60bef91bd
Added indication for when someone speaks into radio.
2013-03-11 00:27:18 +04:00
Cael_Aislinn
a1adddbce2
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-11 00:12:33 +10:00
Cael_Aislinn
1322ac469c
removed rock spawn for ordinary miners
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:49:50 +10:00
Cael_Aislinn
32184d8419
shuffled some sprites around, cleaned up some vars, added a new sprite for hyperspectral imager based on the book scanner
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:25:05 +10:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
4559bcce57
tewaked the noticeboard memos a bit, added 5 (verbose) manuals explaining how to do xenoarchaeology in character, added a bookcase for the manuals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 22:57:08 +10:00
Christian Bielert
10c3beae24
Merge pull request #2514 from comma/master
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Goatee fix.
2013-03-10 05:01:50 -07:00
Chinsky
cf423fe979
Fixed Goatee and Male Skrell Tentacles.
2013-03-10 15:37:33 +04:00
Cael_Aislinn
2401ac8185
more renames
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:06:29 +10:00
Cael_Aislinn
c79b0c1672
moved and renamed a bunch of files to be more consistent + intuitive
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:00:05 +10:00
Cael_Aislinn
67ecee35df
renamed scanner to be more consistent, fixed a couple of issues with the anodevice local feedback on activate
2013-03-10 18:51:15 +10:00
Cael_Aislinn
2ef841da6e
overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:41 +10:00
Cael_Aislinn
50f4d3a24d
harvester overhaul to be cleaner + updated interaction and processing, should properly interact with the rest of the xenoarch update, draining charge is now done incrementally and procs the artifact effect on the harvester/anyone nearby
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:35 +10:00
Cael_Aislinn
ade8fcae22
effects will get a random id if the excavation code doesn't assign them one, cleaned up local activation feedback for effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:33:11 +10:00
Cael_Aislinn
28ab7d4e90
players touching an artifact with gloves will now receive a feedback message
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:32:06 +10:00