Commit Graph

7493 Commits

Author SHA1 Message Date
mwerezak
175c48240d Makes the supply shuttle process in a tighter loop
Conflicts:
	code/game/supplyshuttle.dm
2014-06-19 09:54:45 -04:00
mwerezak
723979115c Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'

Conflicts:
	code/controllers/verbs.dm
	code/game/gamemodes/gameticker.dm
	code/game/supplyshuttle.dm
2014-06-19 09:52:35 -04:00
mwerezak
bc2fa7940a Adds supply shuttle datum 2014-06-19 09:40:28 -04:00
mwerezak
6b692feff0 Armour can turn sharp attacks into blunt ones
Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-19 09:40:04 -04:00
mwerezak
6e7139087e Fixes human/checkarmor getting the armour...
...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-19 09:39:44 -04:00
mwerezak
b7c3e13901 Fixes special shuttle consoles being...
...deconstructible
2014-06-18 22:18:08 -04:00
mwerezak
a06850450a Fixes tails not rendering on the player preview 2014-06-18 22:17:29 -04:00
Boop
93d7f057e0 Fix runtime with brains and throwmode
Conflicts:
	code/modules/mob/living/carbon/carbon.dm
2014-06-18 22:14:44 -04:00
ZomgPonies
63cfbd6667 Revert "Removed inaprovaline fixing Internal bleeding"
This reverts commit 82ef708223.
2014-06-18 08:26:17 -04:00
ZomgPonies
93dc02a702 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-06-18 08:22:49 -04:00
Boop
3ab1011a85 Fixes #5291 and another wound runtime 2014-06-18 08:22:33 -04:00
Necaladun
187f56d996 Kidan language fix
Kidan language to :4 instead of :l to avoid radio chat
2014-06-18 21:50:07 +09:30
Regen
7de8683435 Gave nightvision to Aliens and Shadow people 2014-06-18 14:01:55 +02:00
ZomgPonies
37e975fcc8 Merge pull request #261 from Bone-White/master
Pickpocket Gloves fix
2014-06-18 06:34:37 -04:00
Bone White
89b8a002bf Pickpocket Gloves fix
They can now take/place ids without notifying, and ids enter the
pickpocket's hand instead of dropping to the floor or not working.
2014-06-18 11:04:33 +01:00
ZomgPonies
384992c9fc Merge pull request #252 from Regen1/Combat-borgs
Combat borgs + various tweaks
2014-06-18 06:01:46 -04:00
Necaladun
4340ba620d Fixing a derp
trinary should be t
2014-06-18 18:43:01 +09:30
ZomgPonies
4fb9cf4aa9 Final shuttle controller for ERT/DS shuttle. 2014-06-18 01:12:28 -04:00
Necaladun
7fec1c561c MP Language
Trinary for MP
2014-06-18 12:18:36 +09:30
alex-gh
845edf79d5 Added E-N emagging 2014-06-18 01:38:48 +02:00
ZomgPonies
c7fc93538e Update icon energy gun runtime 2014-06-17 11:07:22 -04:00
ZomgPonies
2db1c0c5ab Fixes streaming music bug 2014-06-17 11:03:10 -04:00
ZomgPonies
1132879810 Fixed up the stupid handcuff shit that's been bugging me forever. 2014-06-17 10:26:04 -04:00
mwerezak
71af102747 Fixes armour being applied to projectiles twice 2014-06-17 07:11:08 -04:00
mwerezak
f4fcb7dcff Fixes apply_damage ignoring species mods
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 07:10:57 -04:00
mwerezak
f280f8a510 Adds thrown object sharp and edge flags 2014-06-17 07:10:46 -04:00
unknown
331239e726 Adds diona unarmed attack type 2014-06-17 07:10:33 -04:00
unknown
94b6603d30 Fixes projectile sharp and edge flags being ignored
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-06-17 07:10:18 -04:00
unknown
b215859357 Fixes bleeding checks not respecting merged wounds 2014-06-17 07:08:53 -04:00
unknown
37ff8e4175 Fixes large amounts of damage being carried by minor wound types 2014-06-17 07:08:41 -04:00
mwerezak
6ada0cf263 Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.

Conflicts:
	code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezak
ab24ad8a8d Species claws are now sharp
Conflicts:
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/species.dm
2014-06-17 07:07:11 -04:00
mwerezak
8b965d21a8 Fixes bruises not having the right damage_type set 2014-06-17 06:56:38 -04:00
mwerezak
ec2ed9f83b Fixes wound merging
Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-17 06:56:27 -04:00
mwerezak
07ab53368c Fixes many small wounds protecting against...
...internal damage.

Also removed started_healing() proc because it doesn't actually report
whether the wound is healing and isn't really used for anything.

Conflicts:
	code/modules/organs/organ_external.dm
2014-06-17 06:56:07 -04:00
mwerezak
07abc91e8e Bullets are now properly sharp
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2014-06-17 06:52:47 -04:00
mwerezak
4a2993b20b Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.

Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/reagent_containers/syringes.dm
	code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
mwerezak
cfb05dd741 Fixes wrong wound types being used
This fixes the autoheal bug, which was being caused by wound types such
as tiny bruises from being used even for large amounts of damage.

I imagine that relying on the order of the list returned by typesof() is
always a bad idea.

Conflicts:
	code/modules/organs/organ_external.dm
2014-06-17 06:45:34 -04:00
ZomgPonies
ef5735f96f Fix runtime with morph and monkeys 2014-06-17 04:54:19 -04:00
ZomgPonies
4cfa12aae3 Chemistry Reagent runtime 2014-06-17 04:51:06 -04:00
ZomgPonies
63c5dcf1c4 Necrosis runtime, ugly fix. 2014-06-17 04:27:13 -04:00
ZomgPonies
86a4274a3f add_logs runtime fix 2014-06-17 04:19:41 -04:00
Necaladun
1ce1f0df37 Xray laser
Was still at charge cost 50 - up to 500 now
2014-06-17 16:56:20 +09:30
Necaladun
0265660fb2 Stun Revolver Upgrade
Stun revolver uses the old style single shot rather than a beam, but
hits harder.
2014-06-17 16:56:20 +09:30
Necaladun
eb97932ca5 Egun Fix
Eguns now have proper ammo cost, 10 shots standard, not 100.
2014-06-17 16:56:19 +09:30
Cheridan
88aceb454d Update shotgun.dm
shells spin faster
Conflicts:
	code/modules/projectiles/guns/projectile/shotgun.dm
2014-06-17 02:45:09 -04:00
Cheridan
3244291624 Casing rotation
Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.

Conflicts:
	code/__HELPERS/matrices.dm
	code/modules/projectiles/guns/projectile.dm
	icons/obj/ammo.dmi
	icons/obj/projectiles.dmi
2014-06-17 02:40:47 -04:00
ZomgPonies
044484266d Grav gen fix 2014-06-17 02:03:34 -04:00
ZomgPonies
61b0cb5bd9 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-06-17 01:20:58 -04:00
Giacomand
8e70f0af6d Fixes the gravity generator not updating your gravity status, so you stop floating.
Conflicts:
	code/modules/power/gravitygenerator.dm
2014-06-17 01:19:42 -04:00