Commit Graph

7505 Commits

Author SHA1 Message Date
Alan
a9c3b6d242 Update winter coats, add more, and tailor to species. (#30644)
* Update winter coats, add more, and tailor to species.

* Add white captain coat to loadout.
2025-10-15 11:05:58 +00:00
Alan
b2e0a08d0b Add a LOT of chaplain clothes from various religions. (#30483)
* Add a LOT of chaplain clothes from various religions.

* Thanks, linter!

* Deploy vendors, box envirosuits, unaccent names

* Thanks, linters!

* Accommodate ears.

* Correct accent oversight.

* Merge branch 'master' into chaplain-outfits

Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
2025-10-13 15:16:33 +00:00
JimKil3
e5832d6d1f Makes sutures and regenerative mesh craftable (#30556)
* gauze/ointment changes
Changes gauze and ointment's recipe back to using sterilizine, nerfs their healing (they both serve other purposes)

* yummy microplastics
Makes plastic require cooling to solidify into sheets

* the rest of the PR

* oops

* what was he cooking

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

* plastic volume

---------

Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-10-11 15:58:24 +00:00
Osetrokarasek
a8a32eea7a Update flag.dm (#30602) 2025-10-08 23:55:03 +00:00
CRUNCH
4784679311 Adds Cult Tables (#30561)
* cult

* Update sheet_types.dm

* pylon
2025-10-07 17:52:47 +00:00
CRUNCH
3a201061f2 shelf (#30548) 2025-10-07 17:44:00 +00:00
Qwertytoforty
3c7ca73c04 Gives many cybernetics on mob sprites. Adds synthetic skin to allow hiding of them. (#30098)
* the first half

* rest of the skin

* duplicate

* new sprite / updated description / no more yell at me

* the rest of the owl

* oops, fixed
2025-10-06 18:30:31 +00:00
kyunkyunkyun
9b095a559d Remove (almost) unused var/item_color from /obj/item (#30453)
* it's black and white

* Update soft_caps.dm

* bruh

* bruh

* tweaks

* comment

* Update abduction_gear.dm

* Update paradise.dme

* Update paradise.dme

* Update paradise.dme

---------

Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com>
2025-10-06 17:59:46 +00:00
CRUNCH
63f6856387 materials... Sols... Sols... (#30550) 2025-10-06 15:31:12 +00:00
CRUNCH
1bff8f5da9 RPD attack chain migration (#30574) 2025-10-06 15:29:37 +00:00
PollardTheDragon
e29ace7bcc Fixes botany bag bit runtime and other bugs (#30597) 2025-10-02 01:23:02 +00:00
PollardTheDragon
b4c764a6c1 Fixes syndicate teleporter not breaking rock walls (#30560) 2025-10-01 16:23:18 +00:00
PollardTheDragon
37bcc87b39 Expanded productivity bit usage (#30476) 2025-10-01 14:49:32 +00:00
PollardTheDragon
e14a43eea1 Basic diona nymphs, spiderbots, and crabs (#30377)
* Basic nymphs, spiderbots, and crabs

* Nutrition fix

* Forgot a line

* Cooldown on eat

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-10-01 14:32:00 +00:00
kyunkyunkyun
caa8343bf7 Repath some satchels (#30427)
* fix satchel interactions

* updatepaths name
2025-09-27 08:46:36 +00:00
Ahzpy
efe7cd98c9 Resprites and Animates gang-tool (Door Remotes) (#30278)
* sprites and code one fell swoop

* nukie reinforcement spawner sprite

* recolor for design team
2025-09-27 08:45:28 +00:00
PollardTheDragon
0cf3efcbc2 Makes smith bag craftable with leather (#30465) 2025-09-24 12:57:50 +00:00
Migratingcocofruit
db555b4c28 Powernet separation (#29348)
* Adds reinforced APCs and frames for them.

* farragus WIP

* more farragus stuff

* more faragus stuff

* more farragus

* uses plastic for insulation instead

* box and faragus changes

* Box changes

* cerebron changes

* more meta updates

* fixes short on box station

* fixes shorts on meta station

* delta changes

* adds reinforced apcs with bigger cells

* emerald things

* more diagoras

* cleaning up cables in diagoras

* switches elecmaints smes to the engineering type on diagoras

* adds more grid monitors to cyberiad

* various corrections

* 2 doors on cyberiad electrical maints

* boxstation fixes

* Kerberos fixes

* cerebron fixes

* some faragus fixes

* more cyberiad fixes

* meta fixes

* more kerberos fixes

* faragus and cyberiad fixes

* emerald fixes

* farragus fixes

* emerald fixes

* farragus fixes

* emerald fixes

* diagoras fix

* more map fixes

* more CI fixes

* final fixes I hope

* Update emeraldstation.dmm

* finish merging metastation

* reset meta to master version

* redoing some of the meta changes

* Update metastation.dmm

* clear merge conflict

* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm

* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* Update cerestation.dmm

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* fixes a stray light bulb and light switch in maints as well as a doubled power

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* fixes a wrong wire under the pet store maints door in delta station

* resolve conflicts

* migrates new cable type to new attack chain

* Update cable_coil.dm
2025-09-22 12:52:15 +00:00
warriorstar-orion
94e7b1d007 add VV for ID cards and card access (#29897)
* add VV for ID card access

* Update code/game/objects/obj_vv.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* hell

* ID card VV

* dumb

* fix build

* log and message admins

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-09-19 15:54:31 +00:00
warriorstar-orion
860d091ee1 promote duplicate proc definitions to error (#29996)
* promote duplicate proc definitions to error

* up we go

* take 2

* add redefine allow for sstimer/fire

* fix recent regressions
2025-09-19 15:44:57 +00:00
kyunkyunkyun
83509c3967 Some more armor tweaks (#30398)
* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
Osetrokarasek
b9581ce380 Adds New "Carcinoma Angel" Cigs (#30338)
* vkfdnvhy

- Added "Densed Nicotine" reagent, which is similiar to Nicotine, but has lower overdose threshold, is not addictive and also deals minor lung damage, makes people cough, sends evil messages to user
- Added "Carcinoma Angel" cigs which contains "Densed Nicotine". They can be found in hacked or syndie/beach cigarette vendors or in maints as loot.

* Update drugs.dm

* Apply suggestions from code review

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* cough... new()...

* Update cigs.dm

* Update fancy.dm

* Update drugs.dm

* Update cigarettes.dmi

* Update cigarettes.dmi

* Update cigarettes.dmi

* Revert "Update cigarettes.dmi"

This reverts commit 831790523e.

* Update cigarettes.dmi

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-09-19 14:24:59 +00:00
Kyani
622d0e2d7e Centcomm direct contact: Starline (#30366)
* ddsadsa

ddsadsa

* moderate again

* revert

* almost done

* done!

* revert red phone

* added a headset because why not

* add sounds

* linting

* Update headset.dm

* Update headset.dm

* linting

* linters
2025-09-19 13:46:31 +00:00
iramoye
e3f373077e Initial commit (#30486) 2025-09-18 19:30:21 +00:00
PollardTheDragon
9797083cdd Adds salvage redemption machine (#30359)
* Adds salvage redemption machine

* Added flammable flag to credit redemption slip

* Linters

* Linters!

* Machine icon, animations, and spellcheck

* Better sprites + animation timing

* Removes vestigial code
2025-09-18 17:36:00 +00:00
Ahzpy
e55a562a52 Smoke Break; Lighter Resprite (#30336)
* resprite cheap and zippo lighters

* update NTR zippo description
2025-09-18 06:11:15 +00:00
Osetrokarasek
5e29e1ff0c Resprites Medkits (#30194)
* vloebjud

* vmjencjsv

- added inhand sprites

* ldfsovjnah

- Fixed icon for tactical kit

* bmjuamkvbf

- Fixed icons for ancient kit

* Update firstaid.dm

* fjdyvygt

- Review thingy

* Update firstaid.dm

* adsdada
2025-09-18 06:09:10 +00:00
PollardTheDragon
280ab5c19f Stops homerun bat from storing homerun charge after drop (#30478) 2025-09-18 06:00:34 +00:00
Ahzpy
bd911799b8 Librarian Drip Expansion (#30167)
* all the sprites in the wrong place

* suits are now in the suit files

* code and whatnot

* oops all config

* hand holes, locker, garment bag, loadout

* adds locker to every station

* some fixes

* pleases review overlords

* fixes errors?
2025-09-16 18:59:32 +00:00
CRUNCH
763bd32861 The Smoking Expansion DLC II - The Second Puff (#30334)
* King's Own Tobacco

* Update cigs.dm

* cigar boxes

* badass

* CI

* CI (again)

* Update centcomm.dmm
2025-09-15 12:39:13 +00:00
1080pCat
4ffa9870cd Migrates the baseball bat to the new attack chain, and makes it use tg cooldowns (#30387)
* migrates the baseball bat to the new attack chain, and makes it use tg cooldowns

* meant to revert that

* moves a var

* Update weaponry.dm
2025-09-14 19:52:30 +00:00
warriorstar-orion
3208049a8a Attack chain migration: structures. (#30365)
* Attack chain migration: structures.

* whoops

* wth
2025-09-14 19:21:36 +00:00
kyunkyunkyun
8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
Osetrokarasek
641d05863c ddd (#30339) 2025-09-11 03:17:48 +00:00
PollardTheDragon
0f438326b6 Converts Viscerators and Malfunctioning Combat Drones to Basic Mobs (#30080)
* Initial Commit

* Targetting

* Linters

* Update code/modules/mob/living/basic/retaliate/combat_drone.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* CI fix

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-09-11 02:34:37 +00:00
Contrabang
e8f67c5e81 Makes Genetics fully a sci department (#30017)
* genetics -> sci

* Update code/game/jobs/job/science_jobs.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-09-09 18:20:39 +00:00
kyunkyunkyun
10f2e67e65 Cleanups and tweaks observer code (#30250)
* observer cleanup

* this

* bit more

* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
Contrabang
5b368c3f8f Renames some pre_attack arguments (#30324)
* Renames some pre_attack arguments

* fix
2025-09-04 07:11:59 +00:00
Contrabang
7bdc36a032 Adds the syndicate equivalent of a mindshield, and other syndicate officer adjustments (#30311)
* Adds the syndicate equivalent of a mindshield

* ci yay

* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* suspicion

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-09-04 07:09:56 +00:00
warriorstar-orion
7022365e53 add CI check for exploitable recycle costs (#30286) 2025-09-04 07:00:12 +00:00
warriorstar-orion
7162b71b4a Refactor ID console. (#29927)
* Refactor ID console.

* TGUI Bundle Rebuild

* Update code/game/machinery/computer/id_card_console.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/id_card_console.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/id_card_console.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-09-02 20:46:18 +00:00
kyunkyunkyun
ca8e5a6a7d nerf that water (#30209) 2025-09-02 05:53:52 +00:00
Contrabang
e1f42f4673 pre_attack change (#30305) 2025-09-01 21:10:58 +00:00
kyunkyunkyun
626eaaeb79 Removes british spelling of armor from armor_penetration vars (#30104)
* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-01 04:27:52 +00:00
Osetrokarasek
90af6975e6 Fixing knifes material amount (#30323) 2025-08-29 15:19:17 +00:00
Contrabang
b4724b63fa More Suture Changes (#30164)
* more suture changes

* grammar
2025-08-28 23:10:32 +00:00
Chap
8b8181e18a Upgrade ERT oxygen tanks to doubles. (#30208)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2025-08-28 20:54:42 +00:00
Chap
3507562a81 [FIX] People lying on the ground can no longer be snared by a bola (#30180)
* People lying on the ground can no longer be hit by a bola.

* Use the IS_HORIZONTAL macro instead

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2025-08-28 16:12:32 +00:00
CRUNCH
8ea1c3b08e Migrates obj/item/inflatable and obj/structure/inflatable to the new attack chain. (#30253)
* creation

* Update inflatable.dm
2025-08-28 14:56:29 +00:00
Osetrokarasek
97047c3bb9 Emptying Lathed Welding Tools And Extinguishers (#30137)
* asfgdsa

* cnrbangn rqerqest chaengs...
2025-08-26 01:49:10 +00:00