* Add a LOT of chaplain clothes from various religions.
* Thanks, linter!
* Deploy vendors, box envirosuits, unaccent names
* Thanks, linters!
* Accommodate ears.
* Correct accent oversight.
* Merge branch 'master' into chaplain-outfits
Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
* Make the cache room
* adds alien cache machine
* adds the cache properly
* adds multitile component
* adds terminal building and reward selection procs
* adds laser receptacle file
* Refactors ptl targetting code
* more work on the ptl terminal
* change file name to laser_terminal
* changes area to powered makes laser terminal work properly
* makes a new pickweight function because the old one is bad
* Update alien_cache.dm
* Update canister.dm
* Update alien_cache.dm
* adds a template of the ruin
* adds some spawners to the reward pool
* adjusts agent b amount
* adjustments to loot table and changes to spawner comments
* new placeholder sprite for the cache
* randomizes reward spawn location and makes a PTL terminal sprite
* updates alien cache sprite and examine proc
* Adds overlays to the cache to indicate the current progress
* fixes mob capsule spawner and laser terminal
* Adds animations to PTL terminal
* new box part of the sprite for the PTL terminal. Adds glow
* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish
* changes PTL terminal id generation slightly
* adds simon says. incomplete
* Update paradise.dme
* simon says works now
* adds more rhythms
* Adds success and failure sounds
* Makes the ptl terminal board printable
* Update secure_alien_airlock.dm
* undo changes to preferences.dm
* undefs things
* removes identical to parent vars
* Update alien_cache_random_spawners.dm
* replaces animation end loop flag so open dream CI doesn't give errors
* changes centre platform colour and adds a fan to the entrance
* more pads more sounds
* better sprites
* remove old sprite
* adds the cache to example config
* makes it not always spawn
* Update simon_says_32x32.dmi
* adds some flavor to the ruin
* Update alien_cache_site.dmm
* adds a signal to the ruin
* redoes all the languages
* second pass; capitalizes species names and does a bit of wording
* addresses complaints
* third pass
* Adds Trinary's honorifics
As far as I know, it's the only language that has them. They felt important enough to share.
Signed-off-by: iramoye <projecteternal1@gmail.com>
* Updates Trinary to use 'noun'
These modifiers all, reasonably, can be applied to objects and places.
Signed-off-by: iramoye <projecteternal1@gmail.com>
* Update code/modules/mob/language.dm
HEADCODER YES HEADCODER
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: iramoye <projecteternal1@gmail.com>
* initial commit
* Revert "initial commit"
This reverts commit cbc60ec16a.
---------
Signed-off-by: iramoye <projecteternal1@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Add better-fitting hoods for monitor heads.
* Fix some icons not animating properly, thanks IconDiffBot2!
* Here you go
* Incorporate linter feedback.
* Re-order the checks slightly to make the hoods render.
* Defluff
---------
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Adds reinforced APCs and frames for them.
* farragus WIP
* more farragus stuff
* more faragus stuff
* more farragus
* uses plastic for insulation instead
* box and faragus changes
* Box changes
* cerebron changes
* more meta updates
* fixes short on box station
* fixes shorts on meta station
* delta changes
* adds reinforced apcs with bigger cells
* emerald things
* more diagoras
* cleaning up cables in diagoras
* switches elecmaints smes to the engineering type on diagoras
* adds more grid monitors to cyberiad
* various corrections
* 2 doors on cyberiad electrical maints
* boxstation fixes
* Kerberos fixes
* cerebron fixes
* some faragus fixes
* more cyberiad fixes
* meta fixes
* more kerberos fixes
* faragus and cyberiad fixes
* emerald fixes
* farragus fixes
* emerald fixes
* farragus fixes
* emerald fixes
* diagoras fix
* more map fixes
* more CI fixes
* final fixes I hope
* Update emeraldstation.dmm
* finish merging metastation
* reset meta to master version
* redoing some of the meta changes
* Update metastation.dmm
* clear merge conflict
* Update metastation.dmm
* Update metastation.dmm
* Update metastation.dmm
* meta resolution
* emerald resolution
* delta resolution
* fartgas resolution
* box box
* stay out stay out
* metastation fixes
* faragus fix
* delta fix
* meta changes
* Starting over with farragus
* Starting over in faragus
* faragus changes
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* resolving some faragus conflicts
* resolve faragus conflicts
* resolves delta conflicts
* resolves cyberiad conflicts
* resolves emerald conflicts
* fixes cables in faragus
* fixes meta cables
* fixes delta cables
* more meta fixes
* more farragus cable fixes
* more cable fixes
* meta and faragus fixes
* box and delta fixes
* more mapping fixes
* hopefully the last fix
* Update metastation.dmm
* Update metastation.dmm
* fixes shorts on cyberiad cerebron and farragus
* CI fixes
* Update cerestation.dmm
* resolve faragus conflicts
* resolve emerald conflict
* fix some faragus cabling
* more cabling correction in faragus
* more cable fixes
* Update cerestation.dmm
* remove doubled scrubber pipe on tile
* resolves faragus conflict
* changes the default power input of engineering SMES to 200kw and 80kW respectively
* connects power monitoring computers to the grid that weren't
* meta station elec maints improvements
* adds missing power monitoring computers on box and delta
* removes dirt from wall
* corrects area boundry on meta
* adds missing cable on box sci
* removes dirt from wall on box
* connects cyberiad bridge to the rest of the powernet
* connects box brig to powernet
* Adds catwalks to box maints
* adds catwalks to meta
* Adds catwalks to delta
* Update deltastation.dmm
* adds ability to insulate cables
* Moves stations to using extra insulated cables for high power network
* Removes catwalks from meta
* Removes catwalks from box
* Removes catwalks from delta
* resolves box conflicts
* Update cable.dm
* remove floating request console
* corrects position of fire alarm and removes extra intercom on metastation
* resolves faragus conflict
* fixes a stray light bulb and light switch in maints as well as a doubled power
* wires kerberos security checkpoint to the grid
* Update cerestation.dmm
* Removes stray extinguisher cabinet from meta station
* resolves area conflict on faragus
* resolves more faragus issues
* fixes faragus cabling issues
* Update cerestation.dmm
* removes another stray fire extinguisher cabinet
* insulates the APC in delta PTL room
* connect delta fore starboard solars to the high power grid instead of the low power
* Update deltastation.dmm
* deconflict
* solves some unconnected cables
* connects delta customs to network and finishes resolving conflicts
* Update deltastation.dmm
* adds the new cables. needs coils and mapping
* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables
* sorts cables on stations
* faragus cable connections
* cable corrections. Adds heavy duty cables to the autolathe
* CI fix
* more fixes and makes the new cables show up on t ray scanners
* box station mapping fixes
* delta mapping fixes
* meta fix
* Update deltastation.dmm
* delta and faragus fixes
* Update emeraldstation.dmm
* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and
* Makes borg versions of the heavy duty cable coil
* palete consolidation
* Improves visibility of high power cables
* fixes a wrong wire under the pet store maints door in delta station
* resolve conflicts
* migrates new cable type to new attack chain
* Update cable_coil.dm
* Add better-fitting eyewear for monitor heads.
* Incorporate linter feedback.
* Defluff
* Nudge side view monitor glasses to sit to the front of the screen.