Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.
Conflicts:
code/__HELPERS/matrices.dm
code/modules/projectiles/guns/projectile.dm
icons/obj/ammo.dmi
icons/obj/projectiles.dmi
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/modules/mining/coins.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/minerals.dm
code/modules/mining/satchel_ore_boxdm.dm
Also fixed bad req_access_txt. Was accidentally using req_access_txt
instead of req_one_access_txt. Fixed virology maint not having any
access codes set.
Conflicts:
maps/tgstation2.dmm
Server and client now have more consistent responsibilities.
Ferry shuttles will always be forced undocked when moved, even if moved
by admin magic.
Conflicts:
code/game/machinery/embedded_controller/docking_program.dm
Now both server and client will to undock concurrently. It looks much
more natural.
Conflicts:
code/game/machinery/embedded_controller/docking_program.dm
code/game/machinery/embedded_controller/simple_docking_controller.dm
Also adjusted the way undocking signals were used.
Conflicts:
code/game/machinery/doors/airlock_control.dm
code/game/machinery/embedded_controller/docking_program.dm
code/modules/shuttles/shuttle.dm
Originally the purpose of the docking override was to allow the shuttle
to move even if it couldn't undock properly (e.g. the doors were stuck
open), however it makes more sense just to have the shuttle take care of
that. This commit now makes the behaviour of the docking overrides line
up with it's new purpose.
Conflicts:
code/game/machinery/embedded_controller/docking_program.dm
Removes the penlight and builds a low power LED into the chassis.
Already tested to work locally, won't ghost a light.
Conflicts:
code/modules/mob/living/silicon/robot/robot_modules.dm