Commit Graph

18 Commits

Author SHA1 Message Date
variableundefined
9a29dbf9f2 Merge pull request #10198 from farie82/apply-repair-logic
Applies repairing time to mining bots
2018-11-12 18:13:46 +08:00
variableundefined
557540974f Merge pull request #10192 from farie82/Mining-bot-shoot
Mining bots KA blasts now do weakened damage in pressured zones
2018-11-12 08:41:45 +08:00
joep van der velden
4150d645c9 makes you harm mining bots with welders on anything but help 2018-11-11 10:55:32 +01:00
joep van der velden
7028e77b08 Applies repairing time to mining bots 2018-11-11 10:47:24 +01:00
joep van der velden
bf2325ee94 Mining bots KA blasts now do weakened damage in pressured zones 2018-11-10 18:51:12 +01:00
joep van der velden
469832b0d2 Mining bots now work upon being health upgraded 2018-11-07 20:23:46 +01:00
variableundefined
6b1b38d4f1 Port over tg ore stack and stack merging
Meta

Birbfix

Maxi

Re-add automatic satchel ore pickup (oops)

Mecha formatting

re
2018-10-09 10:06:03 +08:00
Purpose
4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
8f26d5b8b6 rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
2018-03-04 13:52:55 +05:00
uraniummeltdown
369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
Birdtalon
fc36a61b21 Fox adjustment 2017-08-15 18:32:23 +01:00
Birdtalon
0d467f881d mining bots now take damage equal to 100 over severity 2017-08-13 16:49:48 +01:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Markolie
56dd8b189e Proper fix for minebot damage issue 2017-02-15 17:23:57 +01:00
Markolie
519749cf8d Fix OP minebots, move them into a separate file 2017-02-15 16:21:04 +01:00