Rob Nelson
c7215da925
Fix #371 (vermin trying to spawn in assembly line). plus other simple_animal issues.
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Conflicts:
code/modules/events/infestation.dm
html/changelog.html
2014-01-08 21:49:14 -05:00
SamCroswell
802ad91608
Various Fixes/Tweaks to Ninja
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Ninjas now actually put a tech disk in their suit when they put it in
your suit. The code was silly and forgot to move the disk inside your
suit when you slotted it in. I fixed some things your death implant pull
request reverted. (SpiderOS things, mainly.), and did some tweaks to the
Spawn Ninja admin verb so we can now specify if we want a random or
preset player, and a random or preset mission to be assigned to the
Ninja.
2014-01-06 18:51:58 -05:00
Cheridan
f72bb35e26
Ninja Death Tweak
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THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES
NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY
YES I'M MAD
Conflicts:
code/modules/events/tgevents/ninja.dm
code/modules/mob/living/carbon/human/death.dm
2014-01-05 22:29:21 -05:00
alex-gh
235f30949b
Made viral events release a single virus strain instead of multiple ones. The released strain gets logged
2014-01-03 19:40:45 +01:00
ZomgPonies
0364595a84
Event tuning
2014-01-02 01:34:25 -05:00
ZomgPonies
80221cce25
giant spiders scale to player pop * 2
2013-12-30 18:23:00 -05:00
ZomgPonies
4069f0a063
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2013-12-29 12:32:55 -05:00
ZomgPonies
4c6e8fdbd4
NanoUI PDA optimizations
2013-12-29 12:32:51 -05:00
SamCroswell
0c8f8317b3
SpiderOS Display Fixes and Cloaked Sword Fix
2013-12-29 00:58:40 -05:00
SamCroswell
40949d4f4d
Teaks, SpiderOS fixes, General Energy Balance
2013-12-28 17:26:15 -05:00
SamCroswell
11949f1b0f
Space Ninja Spawn and Stealth Glove Fix
2013-12-23 19:39:50 -05:00
SamCroswell
436d0e1f6b
Ninja Fixes
2013-12-23 05:37:28 -05:00
ZomgPonies
30cb187d26
Added population scaling to carp spawn event
2013-12-22 05:48:13 -05:00
ZomgPonies
62b0b49659
Brain Borer Overhaul
2013-12-19 03:32:19 -05:00
ZomgPonies
ca832b314b
Merge pull request #82 from alex-gh/misc_fixes
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Misc fixes
2013-12-06 11:23:27 -08:00
alex-gh
927f832b99
Fixed false alarm message for infestation event
2013-12-06 17:04:25 +01:00
alex-gh
04b1aecc0e
Fixed false alarm message for brand_intelligence event
2013-12-06 16:26:05 +01:00
alex-gh
9af296d228
False alarm will no longer blow lights if it choses the undead event
2013-12-06 16:20:51 +01:00
alex-gh
244646f135
Fixed bug with the ion storm performance optimisation
2013-12-03 19:08:59 +01:00
alex-gh
c7410ebd7f
Buffed the explosion power of the flux anomaly a bit.
2013-12-02 14:44:26 +01:00
alex-gh
5ceb13d028
Lessened the bot emag chance in ion storms
2013-12-02 14:12:06 +01:00
alex-gh
067fdcef22
Added more reagents to the vent clog event in order to lessen the chance of really dangerous reagents
2013-12-02 13:44:57 +01:00
alex-gh
97de9443c7
Clarified the alert for viral outbreaks
2013-12-02 13:15:43 +01:00
alex-gh
51ce0f05f3
Buffed mass hallucinations to a more noticeable amount
2013-12-02 12:50:16 +01:00
alex-gh
54269d6d8c
Buffed mass hallucinations to a more noticeable amount
2013-12-02 12:48:15 +01:00
alex-gh
12a29b22e0
Made destructive anomalies probability scale with engineer count
2013-12-02 12:31:35 +01:00
alex-gh
16273b0c47
Moved events endured counter
2013-12-02 12:08:22 +01:00
alex-gh
9f45b83bcc
Only check bot emagging ever 20th tick (Performance optimisation)
2013-12-02 11:57:49 +01:00
ZomgPonies
86ce80d9e1
New respawn system is in yay!
2013-11-28 16:44:48 -05:00
ZomgPonies
f0500437cd
New random event
2013-11-28 02:56:57 -05:00
ZomgPonies
cd4eab628f
Added events to end-round scoring
2013-11-26 07:36:18 -05:00
ZomgPonies
3273ab1418
Econ and hud fixes
2013-11-25 06:12:56 -05:00
alex-gh
25c2da46ca
Commenting immovable rod due to pathing bugs
2013-11-24 18:07:29 +01:00
ZomgPonies
0834729969
Merge pull request #54 from alex-gh/misc_event_fixes
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Hacker event should work now
2013-11-20 17:54:23 -08:00
alex-gh
be3d91f143
Hacker event should work now
2013-11-20 19:22:18 +01:00
alex-gh
6323f0365e
Added player count based scaling to brand intelligence event
2013-11-20 15:30:46 +01:00
ZomgPonies
f28199e324
Merge pull request #51 from alex-gh/bluespace_fix
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Bluespace anomaly now teleports from the turf it is currently on, not from where it started.
2013-11-15 13:39:28 -08:00
alex-gh
2075767d60
Teleport the items from the location the anomaly was on, not from where it started
2013-11-15 08:25:15 +01:00
alex-gh
ed5b5dbb4f
Flux anomalies will now actually explode if not deactivated
2013-11-15 07:33:20 +01:00
alex-gh
7ca827ee58
Non station areas no longer suffer from gravity loss
2013-11-13 18:52:11 +01:00
ZomgPonies
31d6a91c33
Vent clog fixes
2013-11-09 14:02:32 -05:00
ZomgPonies
c34f0ea571
Merge pull request #37 from alex-gh/undead_balance
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Undead event balancing
2013-11-09 06:59:49 -08:00
alex-gh
9baf3868f9
Made undead spawn on the main station only.
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Reduced the amount of undead from about 600 to about 400.
Reduced the chance for the undead event by about half.
2013-11-09 10:32:34 +01:00
alex-gh
dc558c5981
Fixed false alarm event announcement
2013-11-09 07:15:32 +01:00
ZomgPonies
27ce047f56
Gravity event runtime fix
2013-11-06 05:05:20 -05:00
ZomgPonies
c5ebe7acaa
Added 5 new types of random events
2013-11-05 08:08:01 -05:00
alex-gh
aea9b342f4
Fixed typo in reagent name
2013-11-03 15:35:51 +01:00
ZomgPonies
c57654fb39
Merge pull request #15 from alex-gh/scrubber_event_reagents
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Added some more fun reagents to spew out of the scrubbers in the vent cl...
2013-10-29 08:55:18 -07:00
ZomgPonies
7b3f4dad39
Radiation storm fixes
2013-10-29 01:28:42 -04:00
alex-gh
6a9dec24ae
Added some more fun reagents to spew out of the scrubbers in the vent clog event.
2013-10-28 18:53:46 +01:00