Jamini
5b14c5081c
Adjustment
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-05-16 21:26:26 -04:00
Jamini
d2c9f11b4f
Fixed a disposals bug. Playing with the big garbage pipes is now stupid again.
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-05-16 21:10:03 -04:00
Spamcat
0fb651e873
Fixed glasses
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Fixes #2742
2013-05-16 00:11:57 +04:00
Chinsky
6271975700
Merge pull request #2755 from caelaislinn/master
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Xenoarchaeology update
2013-05-14 07:49:18 -07:00
Cael_Aislinn
23affb99bf
cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:09:48 +10:00
Cael_Aislinn
6d03802c75
reduced the chance of safely extracting xenoarch finds without the proper process
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:08:30 +10:00
Cael_Aislinn
da9ad69983
made hyperspectral analysis images into a client-side resource
2013-05-14 13:07:11 +10:00
Cael_Aislinn
f021f69e9b
cleanup and standardisation of xenoarchaeology analysis machinery
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:06:29 +10:00
Chinsky
8af44c59f3
Merge pull request #2750 from Asanadas/master
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Bugfix: Fix for bloody hands not occurring.
2013-05-13 10:56:30 -07:00
Asanadas
b81d0f1234
carnie umm, dunno if you guys have this bug: mobs not getting bloodyhands etc?
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carnie do a find-all for "//people with TK won't get smeared with blood" without the quotes
carnie the > on that line should be a <=
carnie erro's to blame
carnie Mport provided the fix
Asanadas if you say so, strange IRC man
2013-05-12 02:19:56 -04:00
Ravensdale
754057cd09
hopefully disables glasses, unable to replicate bug.
2013-05-10 17:39:59 -07:00
Mloc
c4b9eddcf6
Merge pull request #2741 from Spamcat/master
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Lone fix
2013-05-07 09:33:43 -07:00
Spamcat
bb962862ca
Posibrains should work correctly in spiderbots.
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Fixed the key transfer issue. (#2534 )
2013-05-07 20:08:12 +04:00
Mloc
dad4430a55
Merge pull request #2739 from Aranclanos/ServerCrashFix
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Server crash fix.
2013-05-06 04:38:08 -07:00
Aranclanos
7312807346
Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi
2013-05-05 21:21:09 -03:00
Aranclanos
d762024d68
Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
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Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
2013-05-05 21:12:15 -03:00
Spamcat
02fd487008
Blood type now saves in savefile.
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fixes #2738
2013-05-04 13:22:21 +04:00
Spamcat
f7f6c682cf
Made nearsightedness not consume a fuckton of memory.
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Also it now adds glasses on preview pic.
2013-05-03 23:58:56 +04:00
Spamcat
203873bef9
Merge branch 'master' of github.com:Baystation12/Baystation12
2013-05-03 21:50:33 +04:00
Cael_Aislinn
bfdeeb4f94
resolved a MySQL statement issue
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-03 13:21:44 +10:00
sick-trigger
c6323eced1
Better monky throwing fix
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now, actually compiles! There seems to be a lot else wrong with monkey inventories but eh
2013-05-03 04:46:21 +10:00
Mloc
2989961542
Merge pull request #2729 from sick-trigger/master
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Fix to let monkeys throw right
2013-05-02 05:14:37 -07:00
sick-trigger
d44986542f
Monkeys can now throw properly
2013-05-01 21:56:53 +10:00
MisterBook
bfee1a8cd5
Alters the pAI and AI crew manifest verb to display the fancier version, a la the ID Computer's Crew Manifest call. Also replaced a dirty, dirty looping List write with the far more elegant if call to data_core.get_manifest()
2013-04-30 23:57:49 -05:00
Spamcat
0acd40326f
Increased pill bottle capacity to 14 pills (2 rows).
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Also fixed #2714 .
2013-04-30 15:44:31 +04:00
MisterBook
73997d7bd4
Fixes Godmode for humans so that it truly is godmode. Good for bug checking. Atmos temperature difference will no longer directly apply fireloss, nor will being punched or shot in the guts damage organs. Can no longer be shocked.
2013-04-29 22:35:58 -05:00
DarkTechnomancer
99503c5542
Imported the option to start nearsighted and give glasses to those who do.
2013-04-28 22:45:15 -04:00
Spamcat
6bd34da085
Fixes #2689 .
2013-04-27 13:54:13 +04:00
Spamcat
e4763aa928
Fixed #2708 .
2013-04-27 13:49:44 +04:00
Chinsky
8ce8e35d02
Merge pull request #2704 from SkyMarshal/airfixes
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Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
2013-04-25 11:02:14 -07:00
Asanadas
f2ce063eda
Fixes a slip-up division thing.
2013-04-24 20:01:49 -04:00
SkyMarshal
3b41db4a18
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
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Signed-off-by: SkyMarshal <skymarshal1729@gmail.com >
2013-04-24 15:58:39 -07:00
Asanadas
ff229d5780
This 10x increases the size of admin-uploadable sound .ogg files and MIDI (10MB Midi, a scary thought). Should be big enough for any space assholes. Players can always opt out of uploaded music being downloaded and played with their "Hear/Silence-Midis" verb.
2013-04-24 17:55:14 -04:00
Asanadas
f03da6fb94
Spelling fix for a button only admins ever see.
2013-04-24 17:20:43 -04:00
SkyMarshal
bd0d988b23
Fix for Xenoarch machines producing ludicrous amounts of heat.
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Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
SkyMarshal
698e7af57c
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-17 22:07:41 -07:00
SkyMarshal
b3f13d4dca
Airflow now prevents doors being bumped open.
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Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-17 01:36:05 -07:00
SkyMarshal
8c39c0ffb0
Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
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Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
Chinsky
8761ba6bac
Merge pull request #2656 from Jupotter/master
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FIx posibrain unable to be started
2013-04-15 05:47:41 -07:00
Jupotter
614c01f238
Fix a wrong null check in posibrain
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A wrong nullcheck that prevent posibrain searching for a player
2013-04-13 13:16:28 +03:00
Chinsky
3a0e432832
Merge pull request #2653 from Jupotter/master
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Fix for posibrain not turning off
2013-04-13 02:20:16 -07:00
Jupotter
a8e1081d9d
Add check forposibrain without brainmob
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This should never happen, but check nonetheless.
2013-04-13 11:58:58 +03:00
Chinsky
73c17ceb80
Merge pull request #2652 from SkyMarshal/master
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Fire fixes and improvements. Note: May need fine tuning.
2013-04-13 01:03:31 -07:00
Ravensdale
9e33c868cf
comments out suethecake's gun due to having a weapon's ban
2013-04-12 10:41:19 -07:00
jupotter
4836e9b057
Fix posibrain not turning off if no candidate
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The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-12 19:16:08 +02:00
SkyMarshal
c63dc0f962
Compile fix.
2013-04-11 12:19:35 -07:00
SkyMarshal
221901ba3a
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
SkyMarshal
9176901c11
Napalm can now be made, due to fire changes.
2013-04-11 11:50:29 -07:00
SkyMarshal
b1e9955ea7
Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf.
2013-04-11 11:21:46 -07:00
Asanadas
778211d482
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-09 18:34:14 -04:00