* Add magnet controller
* Introduce constants
* Implement linking menu
* Make path_add_X use parameters instead
* modalOpen not act
* Use magnet UID instead of index
* Import missing
* Introduce MAX_PATH_LENGTH constant
* Use TRUE/FALSE instead of 1/0
* Remove path and explicitly pass path to filter_path
* Implement TGUI
* fix styling
* Fix Cmd undefined proc
* bring back path
* Clear magnets before relinking
* Open modal with context
* Add fingerprint then handle modals
* Remove redundant operator
* Fix speed in ui_data
* Fix act modal never returning false
* Show current path progress
* Fix max path
* Fix modals
* Fix lint warnings
* Fix comments not updated in constantization
* Fix missing arguments
* Reimplement path fully
* Fix path buttons not working
* Start at Magnet#1
* Override signals
* Fix frequency appearing in wrong format
* Fix remove buttons not working
* Add default value for unknown path codes
* default arguments for ui_interact
* Fix modals finally
* Fix remove buttons again
* Last constant not converted
* Update tgui bundle
* prevent probe if autolink is on
* Use locateUID
* Fix not being able to remove last in path
* style fixes from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* implement code review requests
* prettier format
[ci skip]
* rename new_value
[ci skip]
* Remove hardcoded stepPixelSize
* [ci skip]
* Build and update tgui
* changes from code review
* [ci skip]
* prettier
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: tgui builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Makes lavaland outposts less annoying to fix.
* explosions work correctly!
* another outpost oversight that slipped in
* plating deconstruction fixed
* The fast prince of belair
* The charging prince of belair
* Lewc review
* Update code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Sean review
* Sirryan Review
* Range is now 9 for widescreen
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Silicons Paper Printing
* the CI OD fix
* Revert "the CI OD fix"
This reverts commit d223e056c1.
* This should fix it
* Add files via upload
* Test TGUI Fix 1
* Empty Commit
* Recompile TGUI with checkout
* toner code early return
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* using right variable names
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* adding argument to text function
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* New code testing
* ui.user usage
* Used the new cooldown declarations
* Automatic TGUI Prettifier
* TGUI 10
* Recomplie TGUI
* TGUI 11
* Try to fix TGUI
* remove extra divider
* Revert "remove extra divider"
This reverts commit e7faaa4b4d.
* Use empty fragment instead of divider
* compile TGUI
* Compile TGUI
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* GLOB.restricted_camera_networks
* yep
* restricted_camera_networks
* oopsie fixed
- Removed pipe i missed before, now it don't runtime, and yes i run code to double check.
* Adds soil clumps, which are used to make soil(alternative to sandstone).
* Adds soil clump recipe to the biogenerator
* Adds the compost bin to the game. Which converts biomass to compost and makes soil from it.
* Adds sprites for the compost bin
* Adds a recipe for the compost bin(10 planks)
* Added interface for the compost bin.
* Applying suggested changes to compost bin(redundant condition removal, spell check, auto doc)
* Applying suggested changes to soil sheets(initialize, remove empty line)
* Changed min and max to clamp where able, removed redundant return, compost recursion stays in convert_biomass().
* Call parent on init
* Identation and style changes
* Rephrase description
* Unauto docing unnecessary bits, clicking with screwdriver no longer an attack, removed redundancies, reordred ui procs and changed ui data list to new format.
* Converting plant to biomass is now its own function
* removed SOIL define. using path as is instead
* Moved the compost_bin-3 sprite up a pixel so it aligns with the rest
* Added spaces for readability
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Moved plant deletion to make_biomass()
* Rebuilt tgui
* Filled gaps in sprite with mostly transparent pixels to make it easier to click
* Rebuild tgui
* rebuild tgui
* Adds the soil clump sprites back after update
* Added Trailing newline to compost_bin.dm
check said it's missing
* Adds a check for presence of biomass when initializing to prevent unneeded proc call
Checks whether a compost bin has any biomass before attempting to compost it.
* Adding back compost bin icons
* rebuild tgui
* Made interface window slightly shorter.
from 300 to 200 pixels tall.
* Replaced the enough_compost() proc with an if statement in the only place it was used
* Replaced the compost() proc and calls to it with process().
* Rebuild TGUI
* Removed an unused var, idented a comment, and returned the onhit proc to it's original form
* Ran prettier on the compost bin interface file
* Wake Up Icon Diffbot
* Aw shit, here we go again.
* Empty-Commit
* Wake up icondiffbot
* Last attempt for today
* Removed redundant new line from sheet_types.dm
* removed redundant new lines and moved the ui procs together.
* Changed compost label to Compost
* Recompile tgui
* Rebuild Tgui
* Rebuild TGUI
* Rebuild TGUI
* Capitaliize the word soil in the biogenerator listing for it
* following some suggestions
Replaced compost capacity defines with "magic numbers", removed redundant init proc, added spaces around a '-' sign.
* Removing a redundant check in the insertion proc.
moved the check for the compost bin being full to the end of the loop since I already make one before the loop starts.
* Rebuild TGUI
* Rebuild Tgui
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Rebuild TGUI
* ReRebuild TGUI
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>