All carbon mobs have a new variable called wetness, which is increased
upon water_act's that have a volume over 10, and is decreased every 22~
cycles of mob_master.
This variable currently does absolutely nothing but change their examine
text.
This is the first commit of the Water_act system for monkey cubes,
showers, and mobs. The idea of the system is to outsource the effects of
water to the object/mob being affected instead of a bunch of snowflake
code.
Reverts changes made to brain_item.dm and posibrain.dm in the original
shadowling PR. They were made to stop runtimes but apparently broke
posibrains, the runtimes were completely senseless in the first place,
and only occur on that specific branch, tested these changes and no
runtimes occur.
- Fixes shadowling HUD (for real this time).
- Adds antag role display in shadowling hivemind, this prints
(Shadowling) or (Shadowling Thrall) prior to each message, depending on
the role of the speaker (although theoretically multi-antags could have
something else there).
Drop Item will now deselect, and Toggle Throw will now unequip and cycle
to the next module; previously, these hotkeys did nothing for cyborgs.
Also, unequipping a module while the module list is open will now update
it like it should.
- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.