Commit Graph

264 Commits

Author SHA1 Message Date
Crazylemon64
9f0cd70f68 No more cloning suiciders 2017-06-22 23:06:28 -07:00
Aurorablade
36f9727d4d fixes 2017-05-09 03:39:53 -04:00
Fox McCloud
9a43700e5d Makes All Instances of Implanting Use Proper Procs (#7224) 2017-05-05 15:45:37 -07:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Sam
932cae0224 Loyalty implant -> Mindshield Implant 2017-04-09 16:50:51 +01:00
Mark van Alphen
cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
Sam
e43cb810a8 More bits wew. 2017-03-20 06:37:56 +00:00
Sam
3af44d2a08 More typos fixed... 2017-03-19 05:13:20 +00:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
Kyep
f2bd748a11 Adds alarm sound to objective changes
🆑
tweak: Antags whose objectives are manually announced by an admin, or
altered automatically as a result of their target cryoing, will now hear
a warning sound. The sound is the same as the 'crew transfer vote
called' sound. Additionally, the text notice for changed objectives is
more obvious.
/🆑
2017-03-02 22:48:46 -08:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Fox McCloud
300751373d Merge pull request #6280 from fludd12/Grey-Wingdings
Wingdings Revival^2
2017-02-13 06:26:56 -05:00
Fox McCloud
93df42e792 Merge pull request #6342 from uraniummeltdown/clingmemory
Changeling Absorb Memory Fix
2017-02-07 09:21:32 -05:00
uraniummeltdown
d87603054b say_log for mobs, fixed changeling absorb memory, changelings can now see past 8 messages of absorbed victim 2017-02-05 22:00:17 +04:00
uraniummeltdown
2620f4e365 adds hivemind link to changelings, allows them to give a victim in > neckgrab hivemind comms for 3 minutes 2017-02-04 17:45:22 +04:00
fludd12
fe9f547da6 Moves spans to mind 2017-02-03 22:05:16 -05:00
Aurorablade
0a265f963c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-24 22:30:16 -04:00
Markolie
1a307cd8c9 Identity theft objective set fix, tank examine fix, proccall null return fix 2016-10-21 17:51:38 +02:00
Aurorablade
e2ce799aa1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-08 22:21:48 -04:00
FlattestGuitar
03cc776d40 moves the stuffs to mind.dm 2016-10-04 13:58:30 +02:00
Aurorablade
f1aada7ea1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-09-11 19:50:53 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Mieszko Jędrzejczak
42e73f0e24 Makes TP formatting nicer 2016-09-01 16:25:26 +02:00
Aurorablade
2c104adaf3 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-09-01 00:43:50 -04:00
Fox McCloud
4f590f27c4 Merge pull request #5537 from Crazylemon64/debug_log_to_error_viewing
Moves from `log_debug` to `log_runtime` for non-fatal abberant states
2016-08-26 21:15:31 -04:00
Aurorablade
f964277919 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into BookClub 2016-08-26 20:30:28 -04:00
Krausus
9bba0a7342 Changeling Swap Form-related fixes 2016-08-25 04:24:27 -04:00
Crazylemon64
16dd4e9d21 Moves many uses of log_to_dd to log_runtime, to make the output
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
Aurorablade
080c02af87 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-23 00:53:31 -04:00
Aurorablade
ec3d8c67a5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-19 01:01:19 -04:00
Fox-McCloud
1f364c1bcf Kinetic Smasher 2016-08-17 20:31:37 -04:00
TheDZD
0a8b81ff7a Merge pull request #5412 from FalseIncarnate/wololo
Wololo
2016-08-17 17:26:10 -04:00
Aurorablade
c1e27c7436 updated 2016-08-16 17:53:47 -04:00
Aurorablade
1641e3cd84 updateing branch 2016-08-16 02:23:08 -04:00
FalseIncarnate
03fafac9d9 WOLOLO Cleanup v2
Moves the timer (and deconversion) to the mind datum instead of on the
staff.

Rewrites nullrod reskin list-building to instead rely on a variable set
on the subtype of nullrod to determine whether or not to include it by
default.
- By default, all nullrod subtypes EXCEPT fluff subtypes and the
missionary_staff subtype have this set to TRUE.
- Fluff subtypes still re-add themselves to the list as appropriate
through their fluff_transformations list entries, like they previously
did.
- This also allows future coders to potentially make new nullrod
variants that are not reskin options (such as for admin-only versions,
or special away mission reward versions) with better stats / effects by
simply setting "reskin_selectable = FALSE" in the subtype declaration
instead of manually removing the path from the list
2016-08-14 01:02:23 -04:00
FalseIncarnate
8d15e683a6 WOLOLO cleanup
Cleans up those nasty trailing returns, colons, and other clutter. Also
went ahead and removed the colons from the original mindslave code I
copied.

Converting loyalty implanted crew now results in a shorter zealot
duration. Previously, all crew was a zealot for 10 minutes, now crew
that is loyalty implanted AT THE TIME OF CONVERSION remains a zealot for
only 5 minutes before deconverting.
2016-08-12 21:29:18 -04:00
TheDZD
e944f176d6 Merge pull request #5418 from Fox-McCloud/malf-ai-rework
Malf AI Rework
2016-08-12 18:30:41 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
FalseIncarnate
8028695077 WOLOLO AEOOEO 2016-08-10 23:40:02 -04:00
Tigercat2000
9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Fox McCloud
755ca2ee68 Merge pull request #5190 from Kyep/vamp_dethrall
Adds admin button to remove vamp thrall status
2016-07-26 06:28:37 -04:00
Kyep
aba7e7058d Fixes #5189 2016-07-24 18:58:10 -07:00
Aurorablade
bb840f4dce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-07-21 23:56:34 -04:00
TheDZD
7fa74a1d1e Re-adds PDA slot 2016-07-21 13:04:02 -04:00
Fox-McCloud
1ac09a962c Cleans up Vars 2016-07-21 01:43:16 -04:00
Fox McCloud
ceced8c832 Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
2016-07-19 23:40:51 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00