Commit Graph

11 Commits

Author SHA1 Message Date
Tigercat2000
288af9f92c Revert "Merge pull request #4739 from monster860/vg-parallax"
This reverts commit 451c934379, reversing
changes made to 64f26d999f.

Conflicts:
	SQL/paradise_schema.sql
	SQL/paradise_schema_prefixed.sql
2016-07-28 15:48:27 -07:00
monster860
120e470458 Ports /vg/ parallax 2016-06-21 14:58:49 -04:00
ZomgPonies
4922d60054 Adds ice tiles to cold pressurized turfs 2015-12-08 01:24:38 -05:00
Tigercat2000
d74be5f391 Scoreboard refactor, move job objectives to scoreboard
This commit does the following:
 - Refactors scoreboard code to get rid of, at least, some of the
   snowflakiness.
 - Removes world << job objectives, puts them in the scoreboard.

Addendum: Nukeops and Rev are untested, due to the near-impossibility of
testing them alone. They _probably_ work.
2015-10-05 15:12:25 -07:00
Markolie
bec9fca533 SQL update 2015-09-23 06:13:42 +02:00
Markolie
e39b60b407 NTSL update 2015-08-13 22:01:00 +02:00
Krausus
61edb3eb95 Further process tweaks
- Integrates Volundr's btime library and associated process scheduler
changes.
- btime is implemented separately from the process scheduler, as precise
time measurement is also useful elsewhere.
- `TimeOfHour` is no longer internally throttled; throttling is instead
done by `SCHECK`.
- If btime's `gettime` cannot be called at world startup, an error will
be output and the world will stop.
- Retains the change to schedule processes according to game time,
rather than real time.
- Removes the (now unused) update queue files.
- Removes the process scheduler testing files.
- These are standalone tests for the process scheduler, completely
unrelated to its use in the full codebase. We never used them.
- Moves the process scheduler defines into __DEFINES.
- Makes the lighting process run once before the round starts.
- Renames `scheck` to `sleepCheck`, to ensure any code that tries to use
`scheck` will fail to compile.
- Adds `SCHECK` and `SCHECK_EVERY` macros that skip calling `sleepCheck`
entirely until a specified number of `SCHECK`s (50 by default) have been
called.
- Makes most processes iterate using their `last_object` variable,
allowing hang recovery to show the type that caused the hang.
- Makes processes output an error when they filter out a type they
refuse to process.
- Rolls the recently-added alarm subsystem into the alarm process.
- Removes the now unused subsystems code.
2015-08-08 09:07:26 -04:00
Markolie
73e94b5dc4 Alarm system overhaul 2015-08-02 07:13:03 +02:00
Fox-McCloud
ddd4f1b196 round end stats 2015-07-12 07:57:43 -04:00
Krausus
2e2249d6f8 Fixes global_announcer runtime (poorly)
Load order changes mean globals used in the initialization of intercoms
aren't created before the global_announcer intercom is created, which
causes its creation to runtime.

I have picked an effective but probably incredibly sloppy way to fix
this runtime, because I'm not actually sure where this initialization
code belongs
2015-05-16 01:19:15 -04:00
Tigercat2000
993ad208a8 Overhaul global defines and vars
This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.

All defines have been split and distributed in code/__DEFINES/

Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars

The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.

Name definitions have been moved to code/_globalvars/lists/names.dm.

Other things to note
 - All instances of something.z == 2/1/3/5 have been replaced with easily
   configurable defines, labeled ZLEVEL_. The map include file can
   override these by defining custom ones in it's file, as it is at the
   top of the tree.
2015-05-12 20:48:38 -07:00