Commit Graph

16 Commits

Author SHA1 Message Date
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
Tastyfish
a0ad6582a1 Updates maploader code to be in line with tg's, startup improvements 2016-04-10 02:57:58 -04:00
Tigercat2000
b606a6d1fd Clean incorrect styling for the ++ operator 2016-01-02 10:46:01 -08:00
ZomgPonies
4922d60054 Adds ice tiles to cold pressurized turfs 2015-12-08 01:24:38 -05:00
Tigercat2000
2889c5df01 Make DI tab readable
The process scheduler section of the DI tab is nearly unreadable as-is,
due to having precisely 0 spaces in the statistics. This fixes that
2015-09-20 10:53:37 -07:00
Markolie
4a0e02c4a8 Update start of game logging 2015-08-20 19:54:13 +02:00
Krausus
61edb3eb95 Further process tweaks
- Integrates Volundr's btime library and associated process scheduler
changes.
- btime is implemented separately from the process scheduler, as precise
time measurement is also useful elsewhere.
- `TimeOfHour` is no longer internally throttled; throttling is instead
done by `SCHECK`.
- If btime's `gettime` cannot be called at world startup, an error will
be output and the world will stop.
- Retains the change to schedule processes according to game time,
rather than real time.
- Removes the (now unused) update queue files.
- Removes the process scheduler testing files.
- These are standalone tests for the process scheduler, completely
unrelated to its use in the full codebase. We never used them.
- Moves the process scheduler defines into __DEFINES.
- Makes the lighting process run once before the round starts.
- Renames `scheck` to `sleepCheck`, to ensure any code that tries to use
`scheck` will fail to compile.
- Adds `SCHECK` and `SCHECK_EVERY` macros that skip calling `sleepCheck`
entirely until a specified number of `SCHECK`s (50 by default) have been
called.
- Makes most processes iterate using their `last_object` variable,
allowing hang recovery to show the type that caused the hang.
- Makes processes output an error when they filter out a type they
refuse to process.
- Rolls the recently-added alarm subsystem into the alarm process.
- Removes the now unused subsystems code.
2015-08-08 09:07:26 -04:00
Krausus
60fed2cf71 Resolves further merge conflicts 2015-08-03 23:40:28 -04:00
Mark van Alphen
8f19323fdd Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into alarms
Conflicts:
	code/__HELPERS/lists.dm
2015-08-03 23:59:45 +02:00
Mark van Alphen
027686ba52 Buff scrubbers and add widenet 3x3 scrubbing 2015-08-03 23:22:25 +02:00
Fox-McCloud
62e8889353 Process Scheduler Tweaks 2015-08-03 17:15:12 -04:00
Krausus
c520ebd8a5 Process and Process Scheduler Tweaks 2015-07-18 13:14:32 -04:00
Tigercat2000
d83a4408b8 Fixed slmaster mouse_opacity 2015-07-10 17:18:27 -07:00
Tigercat2000
d3f6fc2932 Update LINDA to use a real process instead of using the scheduler as a
ticker
2015-07-10 07:49:02 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
ZomgPonies
2c50a42ba7 Goon process scheduler 2015-02-22 15:24:46 -05:00