* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
This should make it much easier to port abductors, if we ever want to do
that.
Changes:
- Fixed a bug where the AI could not delete photos it takes.
- Ported -tg- cameranets. This means that all of our camera based systems are more or less up to date with -tg-; 510 features are missing.
- An AI with the 'camera lights' mode on will now, instead of the button toggling the closest camera's light, toggle camera lights on/off as the AI moves.
- It now takes a minimum of 30 deciseconds between attempting to track someone, and locking on. This number is increased by their distance away from the AI eye.
- The camera activate/deactivate proc is now called 'toggle_cam'.
- The 'trackable' proc has been replaced by a more object-oriented 'mob.can_track()' proc.
- The 'networks' section of the security camera console is now above the camera list.
In laymans terms: This refactors how security cameras calculate what
viewers can see, and adds a few neat features on top.