Commit Graph

58 Commits

Author SHA1 Message Date
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
Kortgstation@gmail.com
d85e161c4d Fixed checking for assassination targets. It checked for them on 8 or higher, the away mission Z is 7.
A number of computers no longer work on Z7 (away mission).

-AI upload
-Security cameras
-Crew monitoring computer
-Comms console
-Robotics console
-Security records

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4699 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 04:36:58 +00:00
elly1989@rocketmail.com
c785acd44a What I've got of the mapfix so far:
Fixes morgue-type doors (confession booth, private study, coffin storage)
Fixes Entertainment telescreens
fixes Splashscreen for new-players
Fixes clown-planet HONK

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4566 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-27 14:27:10 +00:00
giacomand@gmail.com
683662f3b6 -Ported/continued AI Freelook. AIs can now look around like a ghost with the exception that they cannot see what cameras cannot see. Meaning if you're in maintenance, and there's no cameras near you, the AI will not know what you are doing. This also means there's no X-Ray vision cameras anymore. I've added documentation to freelook.dm which explains how the system works, if anyone is interested in adding anything. More information here: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=9675
-I've added some cameras to rooms that should have cameras but were previously depending on other camera's using their X-Ray vision in order to see into a room.

-AIs have a multitool in their contents that they can use to interact with the telecommunication machines.

-Added "Follow" for observers. Works the same as AI tracking without checking if they can track.

-Added a range to how far Cyborgs can interact with machines. This is to stop Cyborgs from interacting with machines through cameras, which could be used to easily disable the AI.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4531 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 05:34:33 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
giacomand@gmail.com
7575c9a9cf -Added a new global list. Cameras will hold every camera created and is kept up to date by the Camera's New() and Del(). Much faster than having everything loop the world. AI camera movement seems faster too.
-Fixed Issue 415

-Tweaked creating new cameras. When you create a camera from a camera assembly, it will now auto detect the direction it should be in. I also added a confirmation message which allows you to re choose the direction with up to 5 chances; to avoid infinite loops.

-Made the New Player Options window a little bit slimmer.

-Forgot to add a changelog for my last commit.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 16:23:47 +00:00
baloh.matevz@gmail.com
c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
mport2004@gmail.com
b5944308c7 Moved most of the computer defines into the proper code file.
Moved a few of the computers into their own files.
Security records now shows rank on the browse screen.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2909 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 21:16:48 +00:00