After mulling it over, it kinda fell between either "Give Janitors
another set of clothing", since the second Janitor to show up would get
screwed out of legitimately valuable gear (such as galoshes or
holographic projectors), or just "Make the Janitor 1-Slot again".
I picked the latter for a couple of reasons:
1) Again, the game as is does not provide a second set of Janitor
clothing. That means no galoshes, no gloves, and no (*gasp) purple cap;
2) The station is not that big that it requires two janitors. Unless
there's literally blood EVERYWHERE, but that happens to be a rare
occurrence, and Cleaner Grenades are a thing;
3) Cleanerbots;
4) The second janitor slot almost guarantees that both Janitors are
going to be out of things to do for most of the round. It's the Atmos
Argument: "Do your job right, and literally nothing happens. FUN!"
One Janitor can, with the tools at their disposal, efficiently clean the
station. Two Janitors are just redundant, and get barely used anyway,
even on high pop.
- Changes NT Navy Officer / Special Ops Officer headsets to broadcast to
ERT radio by default, BUT also have the ability to talk to special ops
(deathsquad) radio by using .- (or #-, or #-).
- This fixes a bug where Special Ops Officers can't actually talk to
special ops teams because special ops teams are on a different frequency
to ERTs, and neither of the two channels (ERT or SpecOps) can be
selected with a :X/.X/#X style letter.
- Fixes borers dying to environmental damage while inside a host.
- Fixes borers not releasing control of a host when it dies.
- Fixes borers being able to assume control of dead hosts.
- Fixes borers being able to talk to their host while dead.
- Fixes borers being told they can't leave their host while
incapacitated/dead, but then trying to leave it anyway.
- Removes an unused proc.
Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code.
Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off.
Adds species-fitting for clothing accessories.
Adds the ability to open and close the Clown Officer and Soldier coats.
Adds Vox sprites for the following suits and accessories:
Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest,
Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest,
laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket,
black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls,
captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets,
leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour,
heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing,
clown officer coat, clown soldier coat.
Fixes#4786
- Chicks that age up to chicken will retain their ghost (if any) into
their adult stage.
Fixes#4836
- Intercoms now properly check their buildstage when removing cables and
electronics to avoid being used to infinitely generate these objects
- Fire alarms and air alarms now also have this exploit-protection. APCs
already had a form of this protection.
Adds in a new Bottler machine used to combine a set of three ingredients
into a beverage!
Adds a new line of drinks, branded Paradise Pop, to be made with the
bottler. Currently, the possible flavors are:
- Paradise Punch
- Apple-pocalypse
- Berry Banned
- Blackeye Brew
- Grape Granade
- Meteor Malt
These beverages currently have no mechanical effect, though that will be
added at a later date along with additional recipes
The bottler can dispense empty glass bottles, plastic bottles, or metal
cans as well as fill these containers with the result of a processing of
ingredients. Successful processing requires both careful selection of
ingredients AND proper ordering, or else the entire drink is rendered a
horrible and nigh-undrinkable disaster.
Used cans and bottles, both from the bottler and the vending machines,
can be reinserted for recycling even when crushed, so pick up that can!
Clown stole all your cans and bottles for his latest prank? Simply slide
in some sheets of glass, plastic, or metal to restock the machine's
reserves!
Order your Bottler today from cargo for only 35 supply points, and we'll
even throw in a free wrench to help you move it to its new home! (will
map one into the bar later)
Minor other changes:
Sugarcane and grapes received kitchen_tag values, so they may be used in
the bottler
- Also allows grapes to be properly juiced again in a blender
Water bottles from the vendors now are plastic bottles, instead of glass