Commit Graph

20 Commits

Author SHA1 Message Date
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Markolie
ed9a63763e More event tweaks 2015-09-17 22:25:35 +02:00
Tigercat2000
ca921216fe New proc to replace world.log <<, log_to_dd()
This commit changes every 'world.log <<' message with a loggable proc-
log_to_dd().

This is adjustable in the config; If LOG_WORLD_OUTPUT is present, all
things sent to world.log will show up in the standard /data/logs/ logs.

These logs will contain the following (in order):
 Timestamp
 "DD_OUTPUT:"
 The message.

The config option for this, by default, is turned off.
2015-08-14 18:18:57 -07:00
Markolie
bda9f75698 Include permabrig in prison break 2015-07-29 06:50:46 +02:00
Markolie
69f7e04719 Prison break refactor, Requests Console refactor 2015-07-29 00:12:44 +02:00
Tigercat2000
3a6ab84e83 Get_Area(), Event, and grab fixes
This commit fixes the following things:
 - Get_Area() now properly returns the area
 - Events will no longer runtime upon being manually triggered by an admin
 - The prison break event works again
 - Grabbing will no longer runtime (May result in people with pixel
   offsets from a grab being stuck, better than a runtime)
2015-05-12 17:04:28 -07:00
ZomgPonies
928a9a7c88 Fixed prison break event 2015-03-24 11:54:55 -04:00
Markolie
ad167dc541 Announcement system overhaul, crew monitor system overhaul, add portable crew monitor 2015-02-16 19:03:29 +01:00
Markolie
956f2ba703 Event overhaul from Bay, atmos fixes 2015-01-21 23:05:59 +01:00
Markolie
e2e996fbbf Glass now changes color when built based on the area, map fixes 2014-11-20 00:08:29 +01:00
ZomgPonies
25084e1c33 Fixed missing areas for a proper prisonbreak 2014-04-26 18:32:46 -04:00
alex-gh
16273b0c47 Moved events endured counter 2013-12-02 12:08:22 +01:00
ZomgPonies
cd4eab628f Added events to end-round scoring 2013-11-26 07:36:18 -05:00
Mloc-Argent
e4b67a3466 Fixes #3104.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-21 16:55:30 +01:00
Asanadas
4720f4f1ac SYNDICATE? WHAT SYNDICATE? 2013-03-06 18:14:27 -05:00
Cael_Aislinn
c490357f4a tweaks to a couple of random events, removed spider infestation and alien infestation from random list
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-09 01:11:36 +10:00
giacomand@gmail.com
a56e922053 Committing for Cael_Aislinn:
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders. 
- Spiderlings will ventcrawl, so they can spread over the station pretty fast. 
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you

= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help). 
- Goats can also be milked, but have a nasty temperament. 
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy). 
- All three are orderable via QM. 

My changes:

- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 16:44:06 +00:00
petethegoat@gmail.com
ab4ecf3373 Committing a new event, rampant brand intelligence. Thanks Callans for the idea.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5518 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 18:34:51 +00:00
petethegoat@gmail.com
f27399bcd5 Added a new events system!
The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.

event.dm is pretty well commented, and it should be pretty easy to figure it out.

Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.

Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 23:45:57 +00:00