Commit Graph

21 Commits

Author SHA1 Message Date
Tastyfish
dffa0c6e52 Fixes books being blank 2016-04-16 19:12:58 -04:00
Tastyfish
65432404fa Ports vg's library machinery, also flagging books 2016-04-10 23:13:14 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
bc639a357c more sounds 2016-03-08 22:35:31 -05:00
Certh
591daf04d2 Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
Also corrected some periods, spelling errors etc. along the way.

If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Markolie
bbaa60c8ce Fixes 2015-09-23 06:22:00 +02:00
Markolie
bec9fca533 SQL update 2015-09-23 06:13:42 +02:00
Markolie
4e8bb6d301 Admin teleport update, further admin message fixes 2015-08-18 00:54:25 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Krausus
cbab720dd7 Fixes uploading books to the library database 2015-05-22 22:14:08 -04:00
ZomgPonies
0cf968785f Added rules to upload computer, better logging, cleaned out DB of non-fluff books 2015-05-11 23:28:32 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
Markolie
0b937d5ace Emag refactor 2015-02-13 16:59:20 +01:00
LazureusFalcone
c75ddcb5fd Update lib_machines.dm
Made a small tweak to the Library Machines file in hopes to make it work again.. changed code between lines 359 and 383

This needs testing still as I was unable to connect to the SQL server locally but the live game is able to.
2014-11-12 08:09:34 -05:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
ZomgPonies
d89ed59be4 Library book delete admin command 2013-09-06 17:01:21 -04:00
baloh.matevz
abad9978b2 - Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
- Standardized the database library code
- Deleted a few unused database related files (karma and forum activation), so they won't get in my way later. They work off of no longer existent database tables.
- Made it so the server maintains a constant connection with the database, which is established on world/New() and never broken, until the server ends. If 5 consecutive database connection attempts result in no connection getting established, the server will not attempt any more connections. Made all existing database connections use the global continuous connections. Currently we need two, as we have two databases, but the old database is going to get moved into the new one.
- Fixed the spaghetti-like report in the permissions panel, which happened when someone had many permissions enabled.
- Added database connection reports to display to dream daemon on server startup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5015 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 17:21:13 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
johnsonmt88@gmail.com
19135de9eb Changes to the file structure!
There are many files, folders and chunks of code in areas that make absolutely no sense and thanks to the defines being located mostly in a completely separate file, it can be damn-near impossible to find something. Before moving defines to where the rest of their code is located; I'm going to move some code around into places that actually make sense to begin with. I'll mainly be focusing on the code/game/objects folder.

This commit mainly lays the groundwork for the work I'll be doing by adding in the effects, structures, decals and turfs folders. I'll slowly be moving appropriate files and code into these folders. I may end up moving machinery into 'objects' and mech stuff into its own module folder but I'll ask for some opinions on coderbus before doing that.

I've also gotten rid of the /magic/ folder. I've moved the library stuff into its own folder in modules/library, the cult stuff is now in gamemode/cult with the rest of it and musician.dm is now in objects/structures since the piano is a structure apparently.


I think I've got the hang of how DM and SVN handles folders and files but it's quite possible that something will break simply by svn committing it oddly. Please let me know if that's the case!

Remember to clean compile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4513 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 15:50:09 +00:00