Fixes:
- Lighting system bandaid: Lighting overlays can't go below 0 lum ever
- -tg- shuttles now use changeTurf() and forceMove() appropriately
- forceMove() actually bothers to update lighting now
- Fixed teleportlocs including prohibited areas. Sorry wizards, no more
area teleporting to Central Command.
Misc changes:
- Moved the emergency shuttle stuff to the modules/shuttles/ folder
- Moved the cargo shuttle stuff to the modules/shuttles/ folder
Features:
- Added nukeops assault-pod. Nuke ops may purchase a destination setter
for 30 telecrystals.
The assault pod is a shuttle, equipped with 8 turrets that use
weakbullet3. When an area is selected, a destination will be randomly
placed in one of the turfs in that area. The pod will gib anyone
standing in the area where it lands, and overwrite any turfs.
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.