Commit Graph

81 Commits

Author SHA1 Message Date
SamCroswell
46954091e6 Minor Tweaks 2016-07-11 22:28:35 -04:00
SamCroswell
d79302ede6 Merge Conflict Resolution 2016-07-11 13:04:30 -04:00
Fox-McCloud
405df28fab Borg Power Use Refactor 2016-07-09 01:50:26 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
SamCroswell
c169dfc3d3 Makes the description reflect the nature of the language better 2016-07-01 22:09:46 -04:00
SamCroswell
574eff21ad Grey Language 2016-07-01 20:35:54 -04:00
tigercat2000
282e8088b2 Runtime & Goonchat fixes (#4820)
* Fix goonchat banned-cookie misdetection

* Runtime fixes

* Fix #4813

* Fix #4818

* Whoops.

* Actual emote runtime fix
2016-06-29 11:12:16 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
HugoLuman
18aaaa9366 Resolves conflict in interface/stylesheet.dm
The new stylecolor for Abductors used the same line as the Drask's

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-04-20 14:44:24 -07:00
Fox-McCloud
0fa40f4650 tweaks 2016-04-18 06:45:26 -04:00
Fox-McCloud
2453735d3f part 2 2016-04-17 00:21:31 -04:00
HugoLuman
12aa256a38 Adds karma/whitelist code
This makes them a 30 KP shop option, but could be altered to 45 KP without having to move their place on the list.

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-04-14 15:22:47 -07:00
HugoLuman
56ec95fe00 New color, Regen refactor
Regen tiers all shifted up by one
Previous tier 3 rates now tier 4, even harder to reach
Drask language now has its own color
(Bugged commits retconned)

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-04-14 00:15:40 -07:00
HugoLuman
03323686d4 Drask files
Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-04-12 19:00:29 -07:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Aurorablade
95dca71432 Merge branch 'OrganRefactor' of https://github.com/Aurorablade/Paradise; branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-01-21 21:11:26 -05:00
Fox-McCloud
a07873eb22 Fixes Random Names on Human Mob Creation 2016-01-21 02:12:38 -05:00
Aurorablade
80eb828563 this shit dosen't even compile yet... 2015-12-19 22:39:47 -05:00
Aurorablade
1404c88229 fixes
will still need to look at using transfer_to and the language key
2015-10-19 08:27:06 -04:00
Aurorablade
d141945b10 Changed based on feedback 2015-10-13 23:01:28 -04:00
Aurorablade
2b54e5cf63 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into ForTheSwarm2 2015-10-11 22:50:27 -04:00
Aurorablade
769a5d3bff FUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Merge conflict EXTREAME FIX
2015-10-08 18:38:45 -04:00
Tigercat2000
b40b4c70cc no stuttering for noise language 2015-10-08 14:24:58 -07:00
FalseIncarnate
76817f8c59 Language and IPC Random Name Fix
Fixes an incorrect language datum path that was the true culprit for the
"an unknown language" option.
- Fixing this path also has fixed IPC random names being random strings
of 0's, 1's, and the occasional 2.

Re-consolidated the vars for the /datum/language define to be in a
single code block

Adds a new proc for clients that lists all language names, their path,
and whether they are restricted.
- Can only be called via proc-call
- For debugging purposes only, please do not use on live server as it
will spam chat due to sending the messages to world.
2015-09-09 02:43:40 -04:00
Fox-McCloud
386ccd9717 Merge pull request #1844 from Markolie/cargonia
Cargo interface overhaul
2015-08-25 16:29:56 -04:00
Markolie
6a6f09ed36 Cargo interface overhaul 2015-08-24 19:20:20 +02:00
Fox-McCloud
146ded3521 Gutter Language Update 2015-08-24 02:45:38 -04:00
Fox-McCloud
f635d9c054 Merge pull request #1778 from Markolie/events
Revenant update, event weight tweaks
2015-08-19 17:04:14 -04:00
TheDZD
2248b3eaa6 Merge pull request #1760 from Markolie/ipcmasterrace
IPC overhaul
2015-08-19 11:57:04 -04:00
Markolie
6bb7372ace Logging/ghost messages for various whispers 2015-08-18 18:15:49 +02:00
Markolie
8822cbba09 AI tracking update 2015-08-17 19:05:09 +02:00
Markolie
e6408b96c2 IPC overhaul 2015-08-15 23:52:26 +02:00
Fox-McCloud
226052c438 typo 2015-05-28 04:07:41 -04:00
Fox-McCloud
cd112b5364 Wolpin Fix+Monkey Tail Fix 2015-05-28 04:04:39 -04:00
ZomgPonies
e76e33f4eb Fixed language keys for monkeys 2015-05-26 21:30:13 -04:00
ZomgPonies
86ebb33c7e fix monkey language keys 2015-05-26 20:18:43 -04:00
ZomgPonies
f2d03e93c2 First 1/3 of port done. 2015-05-25 17:59:30 -04:00
ZomgPonies
41bc4eed31 Merge pull request #1156 from Fox-McCloud/spess-dogs
New Race: Canine Race--Vulpkanin
2015-05-25 04:43:04 -04:00
Fox-McCloud
1b4c3f797d touch-ups 2015-05-24 01:35:52 -04:00
Fox-McCloud
791ebc0b7f New Race: Canine Race--Vulpkanin 2015-05-24 01:00:19 -04:00
Krausus
f5be679752 Adds ghost_follow_link and AI eye following 2015-05-23 08:54:13 -04:00
ZomgPonies
95b1c1d87c Adds two new event species 2015-05-14 22:30:38 -04:00
Fox-McCloud
e004610827 Merge pull request #956 from TheDZD/shadowling
Shadowling Fixes
2015-05-06 18:18:28 -04:00
DZD
830b7bde99 More fixes
- Fixes shadowling HUD (for real this time).
- Adds antag role display in shadowling hivemind, this prints
(Shadowling) or (Shadowling Thrall) prior to each message, depending on
the role of the speaker (although theoretically multi-antags could have
something else there).
2015-05-06 17:39:36 -04:00
ZomgPonies
d106462fa5 Merge pull request #796 from TheDZD/shadowling
Port of /tg/station's Shadowlings [WIP]
2015-05-04 20:38:20 -04:00
DZD
139f928a2e Changes, hellish runtimes
- Shadowling hivemind is a language
- Fixes shadowling HUD
- Changes to gamemode to allow for testing.
- Creates runtimes because BYOND is shit.
2015-04-29 19:28:42 -04:00
Krausus
4915d7067e Fixes setting default language through Check Known Languages
Also removes some non-functional code from the previous "fix".
2015-04-29 09:01:44 -04:00
GinjaNinja32
a92e058b6c Selectable default languages
This commit allows any mob which can speak to choose one of their known
languages as 'default', which makes anything that they say with no
prefix (EG; say 'lol'), use that language.

This commit also changes the 'galactic common' language to use :9
instead of :0, as :0 does not work due to BYOND.. strangeness.

Implements two new IC-tab verbs and updates the check-known-languages
panel to also integrate with this system.
2015-04-14 19:21:48 -07:00
Markolie
91878efbdc Fix position of robotic talk follow 2015-02-25 20:47:03 +01:00