Fixes the bug that lets you destroy pods with stamina damage weapons by
adding in a check, as well as fixes the bug that makes it possible to
pull someone out of a pod they are not in anymore.
Fixes#5088🆑 Twinmold
Fix: Can no longer destroy pods with disablers and other stamina damage
weapons.
Fix: Can no longer pull someone out of a pod when no one is actually in
the pod.
/🆑
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
* Spacepod Fix - Equipment Modules
Changes the installed_module variable in equipment to a list, allowing
the rest of the code to read it correctly. Now when equipment is added
and removed from the pod, it updates properly. Also adds any equipment
the pod starts with to the list.
Fixes the issues in:
https://github.com/ParadiseSS13/Paradise/issues/4599
* Changes List Call
Changes:
equipment_system.installed_modules = new/list()
to
equipment_system.installed_modules = list()
* Properly Placement for List Defined
Removes the definition of the variable as list() from spacepod.dm to
equipment.dm, clearing up a little of size from the total code.
* Removes shot_from
Removes the shot_from lines from the code.
Various code optimizations and bug fixes
New cargo systems to make storage useful and test with
Secondary cargo system is now the slot that your chair or loot box can
go in
Pods are single seat because nothing is in to expand max_occupants yet.
Everything else works as intended however and there don't appear to be
any runtimes in my testing.