Commit Graph

39 Commits

Author SHA1 Message Date
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
ZomgPonies
62f4f5cf66 Revolver stuff 2015-12-03 23:18:03 -05:00
Fox-McCloud
eb64e3ea05 Icon and Sound Cleanup 2015-06-06 09:38:10 -04:00
Fox-McCloud
9e4af78603 tweaks 2015-05-26 20:06:42 -04:00
FalseIncarnate
b602e3d5e3 Botany Fixes and Telescopic Scythes
- Ports https://github.com/Baystation12/Baystation12/pull/9184 from
Baystation

- Prevents deconstruction of soil and invisible soil
- Fixes #1011

- Adds a verb to eject tanks from hydroponics trays if one is inserted
- Don't think anyone has actually done this, but it has been possible
for a LONG time and will be more useful once I get the atmos portion of
botany working

- Fixes grown items not leaving behind their trash
- Notably banana peels and corn cobs. Clowns and hillbillies rejoice!

- Adds 15% chance for a watermelon to leave behind a pack of it's seeds
when eaten.
- Slicing watermelon will not produce seeds ever

- Replaces the Janitorial ERT members' plant-b-gone sprays with new
Telescopic Scythes!
- Can be collapsed to fit on a belt or fit in pockets/bags
- While collapsed, it loses a large amount of it's damage, is not
considered sharp or as having an edge, and cannot cut vines like a
normal scythe. Extended ones are functionally identical to normal
scythes
- Extending and collapsing a telescopic scythe has some awesome sounds
from Freesound.org
2015-05-12 23:00:02 -04:00
ZomgPonies
3503c285fa Add toolbelt with smokebombs and bolas to owlman 2015-05-05 20:48:27 -04:00
Fox-McCloud
421c27b4e4 chainsaw fixups 2015-04-12 07:44:11 -04:00
Fox-McCloud
c1a1f851cf Cyborg Rebalance 2015-03-02 22:54:09 -05:00
Fox-McCloud
a7f631f364 Health and Stack Fixes 2015-03-01 01:07:14 -05:00
Fox-McCloud
a03879d83f Sound Updates 2015-02-16 16:29:43 -05:00
Fox-McCloud
fd23cc9861 Out of Time 2015-02-03 01:12:00 -05:00
Fox-McCloud
2b85b9b777 TG Mining Items 2015-01-30 00:23:53 -05:00
Fox-McCloud
73d59113c3 Kinetic Accelerator 2015-01-15 21:58:51 -05:00
Fox-McCloud
525bb1a96f Stun Changes 2014-12-30 12:30:14 -05:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Fox-McCloud
111b24ceb8 Janitor Rework 2014-11-10 03:17:56 -05:00
paprka
2c36c85729 added empty gun noises
Conflicts:
	code/modules/projectiles/gun.dm
2014-06-29 16:43:56 -04:00
SamCroswell
521467fa3e C4 now explodes on detonation, Stechtkin pistol fix
The Stechtkin pistol now works properly, C4 will now create a small
(Welder tank) sized explosion upon being detonated.
2014-05-04 02:28:06 -04:00
Tenebrosity
67c88c42e7 Adds generic impact noises to all projectiles
Overrides the generic sounds with specific ones for electrodes and
lasers.

Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
ZomgPonies
277a9b64e4 Added 3d soundz 2013-11-30 09:34:42 -05:00
Cael_Aislinn
cccff0881f Merge remote-tracking branch 'remotes/git-svn' tgstation r4838 into bs12_with_tgport
Conflicts:
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/structures/watercloset.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/new_player/new_player.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 23:07:41 +10:00
giacomand@gmail.com
e40263ff3d -Added a sound effect for the red phone.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4823 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 05:20:59 +00:00
baloh.matevz
e47f25ee09 - Ported cable restraints from Bay12. You make them by using a verb on cable coils. Takes 15 lengths to make, applied the same way as handcuffs, they have the same effects as handcuffs, but only take 30s to remove if you resist. They can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the 8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough completely recoded.

Screenshots: 
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3770 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-09 07:29:12 +00:00
Erthilo
fa8e8decb4 Made rollerbeds collapsible. They don't fit in containers, so it's just easier to take to location. Added new sprites and sounds for cable cuffs, and new sounds for table smashy. 2012-05-18 00:56:53 +01:00
Erthilo
1443df2beb TG: Updated fire extinguisher cabinets- mini extinguishers now fit in them, and the
path has changed!
/obj/structure/closet/extinguisher to /obj/structure/extinguisher_cabinet

Added Invisty's dragon dildo sprite
Updated the husk icons for carn

Revision: r3584
Author: 	 petethegoat

-New sound effects for circular saws and surgical drills.
-New sprites for mass-spectrometers and advanced mass-spectrometers.
-Sprites for empty bookshelves and book overlays added to library.dmi.

Revision: r3585
Author: 	 d_h2...@yahoo.com
2012-05-13 02:19:36 +01:00
d_h2005@yahoo.com
4a3c9548d2 -New sound effects for circular saws and surgical drills.
-New sprites for mass-spectrometers and advanced mass-spectrometers.
-Sprites for empty bookshelves and book overlays added to library.dmi. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3585 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-12 21:59:39 +00:00
Ren Erthilo
123458863e Oops, that sound was actually needed. 2012-04-18 20:03:50 +01:00
Ren Erthilo
d95f8194b5 Fixes Exosuit issues. 2012-03-19 02:53:28 +00:00
SkyMarshal
0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
LastBattaWolf@hotmail.com
448cbee97b - Stop adding .wavs I swear to god I will punch all of you seriously all you have to do is download Audacity and press a single button to make something an .ogg you don't need to downsample or techwizardry at all you press ONE BUTTON aaaaaaaaaaaa
- (Added for Rolan) Medscanners now have a toggleable option to check for injury on each limb, and the help intent now shows what kind of damage someone has on each limb.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2972 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-18 00:33:24 +00:00
vageyenaman@gmail.com
2f92ba494e Possibly the finishing touches to the telecomms prototype. They will be included in the game soon-ish.
Some work on critters. Added a new critter type: the VISCERATORS. (http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG) Includes a small new audio file. They'll probably be created with a traitor item or a box-o-hacks in the armory.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:38 +00:00
mport2004@gmail.com
9ca449bf7a New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. 
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)",  and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon.  Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 08:37:40 +00:00
LastBattaWolf@hotmail.com
e3de8ddc34 itt lasty cannot into SVN
old sounds deleted

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2044 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 03:42:17 +00:00
LastBattaWolf@hotmail.com
163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
Superxpdude@gmail.com
e1784cb0a8 Forgot to add a file from the previous commit.
On an unrelated note: We are now at r2000.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2000 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 23:24:02 +00:00
noisomehollow@lycos.com
74d1c3600e #Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers.
#Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through.
#Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja"
#This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs.
#fixed a few misc bugs.
#Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out.

If someone feels up to it, death commandos need a cool helmet to go with their new suits.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-12 04:26:29 +00:00
noisomehollow@lycos.com
386efd1797 Added sounds to aliens hitting glass and grilles.
Added sounds to alien hisses and roars.
Face huggers now do half the damage with their leap.
New alien hud icons: walk/run, health, and spit intent.
Few icon wips.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@706 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 08:44:13 +00:00
noisomehollow@lycos.com
7d0ad606e4 Fixed a light issue in Security Maintenance (thanks to muskets).
Update to Bridge.
More updates to CentCom. Added doors (elevator sprite) to CentCom but they are inaccessible at the moment.
Added new weapon sounds: blaster, laser, pulse, wave, emitter, and one for the marauder canon. Not all are used at the moment.
New sounds for the energy sword on and off states (they're unlicensed, I promise).
Added/changed alien attack sounds.
Added some more messages for aliens attacking mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@700 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-25 08:30:40 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00