Commit Graph

8 Commits

Author SHA1 Message Date
Crazylemon64
b2d0bb1c0b Fixes maploading so that the cyberiad and space hotel load cleanly again 2018-07-24 20:58:38 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Crazylemon64
bf2a895658 Makes space transition checks more consistent
Fixes a runtime on map start due to not having updated all the border
definitions all at once - the new defines will now resolve this.
2016-08-22 19:46:23 -07:00
Crazylemon64
72febc9602 Merge branch 'master' of github.com:ParadiseSS13/Paradise into spacemanager_fix 2016-08-10 15:25:25 -07:00
Crazylemon64
1180f9ddd4 Makes space level removal and adding smooth 2016-08-06 22:52:41 -07:00
Crazylemon64
f307ad7d30 Space transitions now automatically set up as turfs change 2016-08-06 18:56:58 -07:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00