Commit Graph

8473 Commits

Author SHA1 Message Date
Markolie
2dfdd7243c Disable hardsuit breaches, re-add engi shuttle 2015-01-19 18:18:58 +01:00
Fox-McCloud
3c3fdf6ad4 Merge pull request #193 from Fox-McCloud/Science-Station
Science Station
2015-01-18 22:07:42 -05:00
Fox-McCloud
098998ac89 Science Station 2015-01-18 21:43:40 -05:00
Fox-McCloud
2f6a31d173 Merge pull request #191 from TheDZD/minor-fixes
Minor Fixes
2015-01-18 16:09:29 -05:00
Fox-McCloud
af61ed860a Grey Rebalance 2015-01-18 15:54:11 -05:00
DZD
3278339bbe Fixes Crisis Cyborg Bug
They were getting advanced bruise/burn kits upon choosing the module,
but recharging gave them bruise kits and ointment instead.
2015-01-18 14:56:45 -05:00
Fox-McCloud
09900a7b0c Merge pull request #188 from Markolie/master
Fix away mission atmos, bug fixes
2015-01-18 01:32:45 -05:00
Markolie
e0f434f0ed IPC hallucination fix 2015-01-18 05:02:36 +01:00
Fox-McCloud
b2285929cc Merge pull request #189 from TheDZD/armor
Armor and Damage Changes
2015-01-17 22:52:21 -05:00
DZD
f1eb7971e1 Armor/Damage Changes
- Fixes armor RNG killing for thrown items.
- Kidan no longer act like they have a built-in riot shield (50 -
damage/3)% chance to ignore damage, but take 20% less brute
consistently.
- Entirely missing with a projectile or melee attack is impossible, but
you are more likely to hit a part you were not aiming at. (Ports tg
ran_zone proc and axes current get_zone_with_miss_chance proc).
- Removes some snowflake code for lightning projectiles (Power Glove
traitor item uses these).
2015-01-17 22:33:47 -05:00
Markolie
5b0b227343 Admin fax view fix 2015-01-18 03:59:20 +01:00
Markolie
9ff8d31f4f Updated blob event announcement 2015-01-18 03:17:25 +01:00
DZD
0820364e27 Returns check_zone to former state. 2015-01-17 20:51:29 -05:00
Fox-McCloud
9a1594fc78 Merge pull request #187 from Fox-McCloud/Pain-Health
Pain health
2015-01-17 20:30:06 -05:00
Fox-McCloud
2a96330cf3 Merge pull request #186 from Markolie/master
Major atmos overhaul: scrubbers and pipes can now co-exist
2015-01-17 20:28:53 -05:00
DZD
eb56e6c21c Ports check_zone and ran_zone from /tg/
As per Fox's request.
2015-01-17 20:25:48 -05:00
Markolie
f7ce7e55df Major atmos overhaul: scrubbers and pipes can now co-exist 2015-01-18 02:24:24 +01:00
DZD
648a5c8fb4 Kills Armor RNG
Ports over non-RNG armor from /tg/, currently is having issues with
thrown items (no damage if armored).
2015-01-17 20:22:12 -05:00
Fox-McCloud
840e1fc5c3 Pain Nerf 2015-01-17 20:15:12 -05:00
DZD
a071f39eda pAI Damage Fix
- pAIs will now get torn to bits by simple_animal mobs. No more serving
as a perfect distraction on away missions.
Note: pAIs are still immune to toxin damage, as all silicons are, so
anything that does toxin damage will still be ineffective.
2015-01-17 13:43:58 -05:00
Fox-McCloud
52aff55f4e Merge pull request #182 from Markolie/master
Blob event fix, give ERT bowmans
2015-01-17 00:06:20 -05:00
Markolie
2402e91028 Blob event fix, give ERT bowmans 2015-01-17 06:04:24 +01:00
Fox-McCloud
6125a4a6f5 Merge pull request #181 from Markolie/master
Listening Post fix, typo fix, mapfix
2015-01-16 23:18:21 -05:00
Markolie
b58b469a20 Obese psych fix 2015-01-17 05:06:01 +01:00
Markolie
6dbb4c4881 Listening Post fix, typo fix, mapfix 2015-01-17 04:28:35 +01:00
Fox-McCloud
ad1614f737 Merge pull request #180 from Markolie/master
Shuttle fixes
2015-01-16 20:39:03 -05:00
Markolie
fde761f42a Rejuv fix 2015-01-17 02:37:46 +01:00
Fox-McCloud
a1b5c0d609 Merge pull request #179 from Markolie/master
Bug fixes
2015-01-16 19:09:16 -05:00
Markolie
b9ccb857d0 Energy gun description fix, UO45 fix, temporarily disable the engi shuttle 2015-01-17 01:05:23 +01:00
DZD
3939abaf5d Fix Conflicts and Sync with Upstream
Fixes conflict in icons/obj/gun.dmi by importing sprites added by #172
2015-01-16 17:07:22 -05:00
DZD
475ca3f666 Wizard Update Part 8
- Fixes horsemask spell to work on non-human races.
- Removes ability of Summon Item to mark and recall brains due to
problems with organ system.
- Makes weeping angels turn back to their human form after Flesh to
Stone wears off if they were created via F to S and the Staff of
Animation. (/tg/ port)
2015-01-16 16:39:12 -05:00
Markolie
28d55b9b42 Labor ore chance changes 2015-01-16 22:34:19 +01:00
Markolie
8386e32038 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	maps/cyberiad.dmm
2015-01-16 21:55:16 +01:00
Markolie
e59a94a8a1 Constructable newscaster, labor camp overhaul, other fixes 2015-01-16 21:50:33 +01:00
Fox-McCloud
803f472085 Tweaking of Movement Speed 2015-01-16 15:28:03 -05:00
Fox-McCloud
be0c0929b4 Merge pull request #170 from Markolie/master
Blob event fix, mapfix, AI/robot fix
2015-01-15 22:02:54 -05:00
Fox-McCloud
73d59113c3 Kinetic Accelerator 2015-01-15 21:58:51 -05:00
Markolie
3babba9752 Remove auto shuttle recall, on second thought it will not work well 2015-01-16 01:45:37 +01:00
Markolie
5646a9cc69 Blob event fix, mapfix, AI/robot fix 2015-01-16 01:42:56 +01:00
Fox-McCloud
baa88a7463 Fixes 2015-01-15 19:42:15 -05:00
DZD
5307d376da Wizard Update Part 7
(That last commit was supposed to be Part 3, not 6, but might as well
roll with it)

- Ports over the summon item spell from /tg/, it allows the wizard to
mark an item and then later recall it to his hands. If it is within
another item, that item will be recalled with the marked item inside.
- Removes RNG max charge variation on staffs, most staffs will now have
6 max charges (Rather than a 25% chance of 8, 50% of 4, and 25% of 3),
the exception being the Staff of Door Creation and Staff of Chaos, which
each have 10 charges.
- Adds summonitem to Summon Magic.
- Summon Guns/Magic now cost 1 spell slot each once again.

All ported from /tg/ with the exception of the Summon Guns/Magic cost
changes, as well as the remove of staff charge variation.
2015-01-15 17:05:49 -05:00
DZD
62c76ba2ef Wizard Update Part 6
- Attempt to fix back sprite for new staffs.
- Fireball wand now has a proximity detonation similar to the fireball
spell.

Ported from /tg/.
2015-01-15 15:50:10 -05:00
DZD
9af973a835 Wizard Update Part 2
- Adds in_hands for the Staff of Chaos and Staff of Door Creation
- Adds back sprites for said staffs, although they do not actually
appear for whatever reason, back sprites for older staffs also do not
appear.
- Adds unique sprites for the two staffs.

Ported from /tg/.
2015-01-14 22:30:51 -05:00
DZD
1c3d247aca Wizard Update Part 1
- Wands will no longer display a missing sprite if you try to fire one
while it is drained. (Only change that wasn't ported from /tg/)
- When using a staff of change on somebody, you can now turn them into a
goat or space bats, and when turning them into a cyborg, there is a
chance of that cyborg being a syndicate cyborg.
- Ports over page-based UI for the Wizard's spellbook from /tg/.
- Ports over the Wand Belt, Staff of Chaos, and Staff of Door Creation
from /tg/. The Wand Belt contains several useful wands, however all of
them have limited charges. The Staff of Chaos will cause a different
projectile spell effect each time it is cast, and can currently imitate
any of the wands. The Staff of Door creation will create wooden doors
over any solid turf they contact, doing so removes said turf.
- Mind swap will no longer remove spells from the wizard due to RNG.
- The charge spell will no longer damage the charge of weapons that
normally recharge by themselves.
- Adds Staff of Door Creation to the Summon Magic list, removes the
staff of change from the normal Summon Magic list and makes it part of
the special list
- If Summon Magic rolls to create an item on the special list, it will
create that item once, and will no longer create anything else from the
special list. (List consists of the Staff of Change, Staff of Animation,
Wand Belt, Staff of Chaos, and Contract).
2015-01-14 21:56:39 -05:00
Fox-McCloud
d9c99bc0f9 Merge pull request #168 from Markolie/master
R&D fix
2015-01-14 01:28:43 -05:00
Markolie
ebfe5eea92 R&D fix 2015-01-14 06:19:01 +01:00
DZD
8a03f88923 Minor Slime Additions
- Injecting slimes with plasma will increase their chance of mutating,
up to 50%.
- Injecting slimes with inaprovaline will decrease their chance of
mutating, this can reach 0%.
- Injecting a grey slime core with water will produce inaprovaline
inside the core.
- You can feed slimes plasma bars to make them more friendly, this does
NOT work the same way as pink slime extracts, but rather like feeding
them a monkey and punching the monkey to unconsciousness.
- Adds gold slime core + blood reaction, will spawn a mob that plasma +
gold core reactions normally spawn, but the mob will not be hostile.
This does not prevent space bears from becoming VERY pissed off if you
pet them.

All shamelessly ~~open source stolen (thefted?)~~ ported from /tg/.
2015-01-13 22:24:13 -05:00
Fox-McCloud
5db0870baf Merge pull request #164 from TheDZD/minor-fixes
Paperwork NT Logo Fix
2015-01-13 17:19:54 -05:00
DZD
bee904d99f Paperwork NT Logo Fix
- Fixes the problem where the image for using [logo] in paperwork was
not appearing correctly.
2015-01-13 17:08:55 -05:00
Fox-McCloud
02858f3406 Merge pull request #162 from Markolie/master
Changeling DNA fixes
2015-01-13 17:05:41 -05:00