* Morgue tray now updates properly
* Return of the guard clause
* Send signal upon ghosting/reentering
* Correct source for reenter corpse signal
* Signals split up, now works with DNR
---------
Co-authored-by: Adrer <adrermail@gmail.com>
* a remap begins...
* tweaks
* bye-bye, QM's handheld crew monitor
* brings back the abandoned crate
* oop
* more tweaks
* tcomm pipes
* brad update
* more firelocks
* more windows
* tweaks
* denth review part 1
* renaming doors
* crowbars
* changes walls, new locker
* Oyu's review
* more tweaks
* signs
* MAYBE will be deconflicted
* now deconfllicted hopefully
* some more tweaks
* no more wall helpers!
* fluff
* IDs for polarized windows
* slight tweaks to firelocks
* added grilles
* more tweaks
* tiny lil maint update
* more maint tweaks
* maint rework part 3
* oopsie
* jani has dark floors now
* reworked robotics, gave brad more love
* stationary defibs
* stuff
* bug fix
* more tweaks
* aaaaa
* Revert "aaaaa"
This reverts commit f70ba3a89a.
* more tweaks
* fixed scrubbers, tweaks
* should compile
* reshuffles maint loot
* request consoles + tweaks
* more tweaks
* access helper tweaks
* very minor access tweaks
* you can now pet Brad
* Update code/modules/mob/living/simple_animal/friendly/cockroach.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* renames access
* shuttle decorations + other tweaks
* oopsie
* bjam's reviews
* split the QM's locker
Exa's approval, rest of design team did not share opinions
* OH UH
* this too
* this is a better way to do it actually
* sean review + floodlight subtype
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Add stupidly strong and pain to make wheelchairs
- i dont know how to name them better tbh
* Add wheelchairs description
* Changes typos:
- Sorry but i am bad at sprites
* Sprites and slight config
* changes x_x
* Decreased times for wheelchair crafting.
* wheelchair is now typed as "wheelchair"
* peep bop sup boop bip boop beeeeeeee-
- stack amount removed, inherd good.
* skreee
no i am not vox player, but it fit for this thing perfectly.
* changes
please let it stop
* Henri requested changes
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* proof-of-concept implementation
* clear being_hijacked on death
* it glows in the dark
* oops
* machinery interactions and some fixes
* consistency, correctness, fixes
* stop usage of the \the text macro
* list inits in Initialize
* fix control flow spacing
* review compliance
* event code and some tweaks
* upgradable spell abilities and some tweaks
* how did that happen
* cycle cameras spell
* stat upgrades (no sprites for now)
* tweaking
* sounds
* jecties code
* more tweaks and fixes
* some review stuff
* alt-click user param and charger icon fix
* Remove unused default amounts in objectives
* Comply with sirryan review (part 1)
* Move isapc definition
* Add autodoc comments to all pulse_demon vars
* Give random number in name on init
* Fix merge conflicts
* Remove pulse demon from traitors on Destroy
* Fix mulebot relaymove override
* Fix airlock TGUI actions
* Fix loop over mobs in cablehop
* Attempt to fix overload runtime
* Half-fix gun cooldown issue
* Fix chat related issues
* Attempt to fix overload runtime (take 2)
* Make ion projectiles collide
* Tweak pulse demon speed
* Make demon survive loc being deleted
* Send message when saved by self-sustaining
* Fix vv_edit_var for charge
* Stop people disabling hijacked bots
* Make demon lose more health when not on wires
* Increase costs of stat upgrades
* Allow demon to change its drain speed
* Stop demon obliterating xenos
* Comply with review (partial)
* Fix issues pointed out in reviews
* Allow demon to drain charge of reachable items
* Adjust volume of demon sounds
* Improve cell interactions
* Bump up event weight (for testmerge)
* Give pulse demon a highlight section on orbit menu
* Give demon an experimental soft-counter to insuls
* Reduce volume of most common sounds (again)
* Update demon cable overlay when required
* Stop AI using its tracking ability on pulse demons
* Add wizard spawner for pulse demon
* Tweak EMP behaviour and numbers
* Clear references in Destroy
* Make appear on end of round credits even when dead
* Prevent pulse demon from detonating cyborgs
* Generalise insulated structure check
* Clean up remaining review requests
* Add new sprites
* some addressed reviews
* Typepath changes, GC fixes
* I blame charlie
* good enough
* die or something
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* even more changes
* final tweaks
* what
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* bam
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* to_chatn't
* deconflicted
---------
Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* crutches!
* comment update
* henri review
* comment tweak
* in-hands updated
* i can spell
* two handed component
* unfuck this file
* oh lord map changes
* make the placing a little more reasonable...
* changes to cyberiad
* remote
* more additions
* tgui + ssu
* map edits
* Shut your mug
More changes, huds, mugs and icons.
* mug time
* aaaa
* fixes cere edits
* should fix it
* Update tgui/packages/tgui/interfaces/common/CrewManifest.js
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Revert "Update tgui/packages/tgui/interfaces/common/CrewManifest.js"
This reverts commit 5de07cba58.
* mugs all the way down
Fixes locker headset oversight, adds icon for supply management console, new QM mug sprite
* more map changes
* wow this worked?
* Misplaced comma
Removes a misplaced comma.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Mr QM's Wild Ride
Resolves a number of review comments, including preventing the QM slot being altered by the B/E event, adds a flash to the locker and reverts removal of basic cargo access from the HOP.
* Forgot a var name change, I'm gonna cry edition.
Renames name to board_name for supply ID computer.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* genesis 1:3
Alters light_color of supply management console to brown_orange from light_color_red
* Update code/modules/events/bureaucratic_error.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* another misplaced comma
Removes a comms where there should not be one.
* saving private ryan
Removes plasmacutter, adds mining GPS and crew monitor to QM locker contents.
* redone map changes
* oop
* the last of it
* merge time
---------
Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* First changes
* Dont forget to do cooldown shit
* I HATE PEOPLE AAAAA
* Defib almost done
* Okay we ball
* Defib done
* I hate bullets
* Sniper done
* More stamina damage
* GDN review + Oops I forgor this
* Update code/datums/components/defibrillator.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Disintegrate go brrrr
* Lewc review
* Ghhhhh
* Final oopsie fixed
* Almost made an oopsie daisy myself
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* paramedic grindset
Adds Paramedic headset with associated encryption key. Gives Paramedic mining access+supply comms. Adds Lavaland corpse related recovery equipment to Paramedic locker.
* goodbye soul hello garment bags
Adds a Paramedic garment bag. Cuts back on Paramedic locker clutter by adding crew monitor and crew pinpointer to loadout.
* headset, i barely know her
Paramedic headset moved out of garment bag and into main locker.
* lore???
Turns out I've been spelling Nanotrasen wrong all this time.
* Update code/game/objects/items/devices/radio/headset.dm
Co-authored-by: matttheficus <57759731+matttheficus@users.noreply.github.com>
---------
Co-authored-by: matttheficus <57759731+matttheficus@users.noreply.github.com>
* biting off more than I can chew, but I feel like hurting myself
* more shit
* progress continues, moral stays sameish
* bite of 2587
* mod_theme down, but probably broken
* 385 errors, 16 warnings, zero tgui interactions
* 292 19
* final strech to buggy mess, break time
* it compiles. It almost fucking certainly doesnt work, but it compiles
* fudhsciffubgsbgpgb actions not working as should for modules
* fuck it we'll just open the pr as we work on it
* icons work now
* tgui stuff
* more progress
* JUDGEMENT
* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.
* jetpacks, gps, and go do what exo-suits yourself
* almost ready
* sorry to whoever has to review this
* should work™️
* should be good now
* pushing changes so I can do reviews next
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* lore™️ Adds illegals level to modsuit parts from syndicate.
* early returns
* and these illegals
* no uplink reference idiot
* mod inhands are a good idea
* this is needed for inhands nerd
* Bomb detector working, modsutis cover ears. skin things
* overslotting removal, cyborg charging, ert loadout for gamma
* duplicated signal
* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.
* tether module, orb module, holster stuff
* built in no slip, cheaper 87
* removes modules already installed, engineer ert get jetpack, equip into modsuit storage
* comments spaces and duplicate flags
* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Compile TGUI, slowdown adjustment, Modsuit to MODsuit
* sonar, do after, more equipment, acid handling
* overlay bugs / ERT / DS suits autodeploy
* middle click action buttons
* traders, sec modsuit energy nerf
* surplus weighting
* Kinesis module.
* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis
* more power / unused module removed
* name, ds fix, pre equipped to cc suit
* depot / grammer
* ok should be good™️
* overslot, dupe gun, missing suit storage
* stealth nerf, new kit
* gun stuff / ds theme
* bio armor is gone
* let me push changes please thank you
* makes shocks work right
* copies over some changes TG made to module prices after porting
* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-
* sirryans changes
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/telesci/gps.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/telesci/gps.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Control define, ERT / DS have gloves / boots again.
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* More changes
* god I hate tgui. Why do all the bundles live underground, instead of in my basement?
* she updates my master till I testmerge
* modsuits can recharge again
* fixes a lot of shit
* Ready for TM probably
* sure fuck it whatever that makes sense I guess
* the pinpointer works better™️
* Another storage module bug fix
* hair and medical stuff
* fuck fuck fuck
* fixes sonar
* Bag exploit fixes / plasma runtimes / ear nerf
* dna lock improvement / cryostorage
* whoops
* Ball form second cooldown wasn't helping, no more infinite cores
* she springs my lock till I ***SNAP***
* plasmaman no longer die
* fixes modsuit emp issues
* atmos no longer fucking dies
* Fixes, module printing, and a restriction on newly constructed modsuits
* Inventory code my hated
* WOOO PREFERENCE CODE WOOOOO
* icons my hated
* fix for mods / spaceproof shit
* holy shit whhhyyyyy
* backpack first
* Update mod_theme.dm
* prevent infinite gun arms / infinite modsuit cores / syndicate modules
* fixes tm error
* scream loudly if species sprites break. They shouldn't, but, you know.
* deconflicted with luck
* converts to refit for species
* fix pathfinder
* fixes modsuits being funky power wise
* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit
* nerfs the atmos modsuit
* magboots for ds / CC modsuit
* downside of autosave: typing in wrong window saves bad stuff
* Gamma ERT have internal cameras again.
* spellcheck when
* ah fuck
* yes delete the null that works
* whoops
* fixes error / description
* un vulps your cannon
* fixes tails disapeering on base modsuits
* space to underscore
* tgui fix / tajaran
* springlock buff, cryopod fix
* u helps
* WHO PUTS A GUN IN ITEMS
* tgui moment
* mining modsuit nerf / hidden holster module
* PAIN
* UNATHI TIDE STATION WIDE
* I love special code
* slightly dense
* shark jumpscare
* fixes ghost item, fixes springlock being bad
* YIPPEEEE IT WORKED
* she decons my flict
* pain
* ebbas days are numbered :^)
* hidden
* r-r-r-ebuild
* fixes more bugs
* qwerty, you are dense
* fixes gps
* fix mulebot crate
* level fix
* adds back icon
* moving storage, fix bug, modules activate / deactivate message
* yeah
* yeah
* yeah™️
* steels requests
* windoors no longer make pathfinder module explode
* chat spam
* oil slicks + modsuits
* whoops
* bag check
* ofc
* Update code/modules/mod/mod_control.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/datums/uplink_items/uplink_nuclear.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mod/mod_control.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mod/modules/module_pathfinder.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Removes swiftness, add speed potions back as oil potions
* no shorting, icon update on mob
* early and forgotten returns
* ramon oil colours
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* no more slipery vehicles, now slippery tables
* just because it compiled the first time doesn't mean the second list will compile idiot
* icons my hated
* bottle4
* cleaner up
* qwerty my man what you doin: s34n 2023
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Add railing caps
-subtype of railing corners
* Batch of changes:
- Fixed cap sprite
- Added 2 more instances of caps (left and right)
- Added caps to rods crafting menu
- Changed cost of corner from 3 to 2
- Added cost to cap, it cost 2 rods
* Woops:
- Apparently railings corners and such borrow code from normal railing so they always drop 3 rods.
* Change railings to list
* removed density/climbable
- they inhert it from railing