Commit Graph

21 Commits

Author SHA1 Message Date
elly1989@rocketmail.com
9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00
LastBattaWolf@hotmail.com
4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
kortgstation@gmail.com
e1054fffb2 Made constructs immune to stuns/weakens because:
A) Simple animals dont ever get unstunned so it fucks them up forever and I don't want to code that for them right now
B) I never planned for them to be stunnable anyway

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3170 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 22:52:37 +00:00
kortgstation@gmail.com
13c9b65332 Fixed constructs constantly dropping ectoplasm instead of just on death.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 16:55:07 +00:00
kortgstation@gmail.com
edc49b3047 New construct type: Artificer. Capable of constructing walls, creating materials needed for more constructs and repairing those that already exist (by attacking them). Sprites from Ausops.
Wraith phase shift is a bit longer so you can actually get through the entire wall when BYOND is lagging. Wraith has new sprites from TankNut

Juggernauts minimum damage was raised

You can now tell if a construct is wounded by examining it

Simple animals (constructs, Ian) can now see their health in the Status tab

Added spells for summoning soulstones, walls, r_walls, and a lesser version of the spell for summoning construct shells

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3161 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:32:10 +00:00
uporotiy
c40d93a88e Updated the bucket sprite. Added mythril sprites. More work on space worms.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3157 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 20:49:41 +00:00
uporotiy
7c865548c5 Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 19:26:14 +00:00
kortgstation@gmail.com
9641dc8c91 Fixes a runtime caused by crabs having no speak_emote (their speak emote is now "clicks").
I actually fixed a bug I didn't cause for once!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3139 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 18:18:53 +00:00
baloh.matevz@gmail.com
935c0d67f0 - You can now bap Ian on the nose with a rolled up newspaper.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3137 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 03:05:37 +00:00
kortgstation@gmail.com
8caa698d48 Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters 

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 03:29:18 +00:00
kortgstation@gmail.com
4de92c42e6 Juggernauts no longer take damage from punching.
Juggernauts are no longer able to be grabbed (and therefore choked or thrown)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3112 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 16:26:28 +00:00
baloh.matevz
59bbe81465 - ghosts and dead people can no longer undress Ian
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3109 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 01:26:01 +00:00
kortgstation@gmail.com
32f4fc9d94 Fixed the cooldown time on Phase Shift (was 2 seconds instead of 20)
Lowered the lifespan of the forcewalls created by the spell Shield

Changed the "Relentless" var to "nopush" by Urist's orders (no mechanical change, but a technical name rather than a fluffy one)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3055 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 17:08:55 +00:00
kortgstation@gmail.com
b324db9b7e The armoured construct is now known as the Juggernaut. Its health was lowered and it takes massive damage from being hit with a bible. The Juggernaut has a lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and Shield (lesser forcewall) spells

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 02:58:30 +00:00
kortgstation@gmail.com
cb57fae3b8 The "X FAILS TO PUSH Y'S FAT ASS OUT OF THE WAY" message now only displays to the person shoving, so those nearby are not subjected to chat spam.
Added a "Relentless" var to mobs that makes them unshoveable if their intent is anything but help.

Alien Queens are relentless.

Constructs are relentless, can now push things, and have automated movement disabled (because it was bugging the hell out of me when testing)

Shades also have automated movement disabled.

The gladiator costume now has a chance to spawn in the theatre (sprites by Ausops)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3040 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 23:56:15 +00:00
elly1989@rocketmail.com
2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
kortgstation@gmail.com
2ca407093d Hurr durr I'm fucking retarded forgot to compile after removing a line that caused a runtime
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2974 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-18 02:09:21 +00:00
kortgstation@gmail.com
fab3c72b10 Added vars to simple animals to determine movespeed and if they can destroy walls.
Did work on a construct simple animal, it is functional but lacking dead sprites/side sprites.

Added the north/south sprites for the construct by TankNut

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2973 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-18 01:23:52 +00:00
mport2004@gmail.com
07c2afaedb Shades now properly ghost people when they die.
Changed a nuke feedback back to what it was.
SMES code slightly cleaned up.
Removed a few of the HIGH VOLTAGE signs that were on grilles.
Added a san check to hydro to remove a runtime.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2910 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 22:11:09 +00:00
mport2004@gmail.com
ec0cd3b973 Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00