Fox-McCloud
84b9f05149
Xeno Tweaking
2014-12-16 20:26:27 -05:00
SamCroswell
211023bd67
Syndicate Medibots, Energy Recharge Fix
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- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.
- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
2014-11-08 19:16:33 -05:00
Zuhayr
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
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Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
ZomgPonies
2097bed55d
3rd mining overhaul commit, fun KEPT.
2014-06-15 07:52:52 -04:00
Rob Nelson
24185de680
Move mining surprise shit around, start working on layout rules.
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Conflicts:
baystation12.dme
code/game/mining_surprise.dm
compare_report.txt
2014-02-28 19:29:24 -05:00