Markolie
2677fd587e
Bug fixes
2015-01-08 02:16:09 +01:00
Fox-McCloud
a92921786f
Clothing Update
2015-01-01 11:23:48 -05:00
Fox-McCloud
8cec4742d0
Defib Unit
2014-12-15 04:55:02 -05:00
DZD
dd631d4806
Migrating Bay pAI Drone Form Port
2014-12-02 18:00:24 -05:00
Markolie
b21575f088
Bot port from /tg/
2014-12-02 17:59:40 +01:00
Markolie
3be1a2553e
Bug fixes, wording changes
2014-11-25 22:56:12 +01:00
Bone White
226ef19345
Removes duplicate entries in floor stat panel
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As title.
2014-10-30 10:54:58 +00:00
Bone White
1439dd5579
Hardsuit equip time reversion
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At Fox's request
2014-10-18 01:46:28 +01:00
VampB
ba5744ba9e
Fixes UI error
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Fixes the current issue of equiping items in the UI slots
2014-09-02 16:04:07 +01:00
ZomgPonies
6ebb6d617e
Merge pull request #399 from Bone-White/master
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Rigid suit equip delay rework
2014-08-20 03:07:09 -04:00
Bone White
b5fcd209b2
Rigid suit equip delay rework
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now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
2014-08-20 07:28:44 +01:00
PsiOmega
6158805a68
Fixes #5946 and cuts down on duplicate code across Life() procs.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/mob.dm
2014-08-16 21:18:18 -04:00
ZomgPonies
b06eb66ca4
Fix for bloody hands yanking shit
2014-08-16 20:58:37 -04:00
ZomgPonies
65af681dad
Merge pull request #370 from Regory/tajaran-spawn-gloves
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Better Racial Item Spawns
2014-08-11 20:37:02 -04:00
Regory
f8ed5bf6b6
Sync Changes from Paradise Master
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Sync changes
2014-08-09 18:48:19 -04:00
Regory
7ac1d76f80
Fixes equip_or_collect
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Equip_or_collect fixed to not delete the item being equipped.
Equip or Collect would use equip_or_del, and if failed, would try to
insert the item in a bag. However, equip_or_del deletes the item, so it
cannot be put in the bag afterwards.
2014-08-09 17:53:18 -04:00
alex-gh
bbc9e51679
is_in_brig() fixes
2014-08-06 23:42:54 +02:00
Jeremy Liberman
a4196cb745
Add Vox Heist directive and call shuttle on completion of Directive X
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Conflicts:
baystation12.dme
code/controllers/emergency_shuttle_controller.dm
code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
Loganbacca
5faef31f60
Train fixes and balancing
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- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
Conflicts:
code/modules/mob/mob.dm
code/modules/vehicles/cargo_train.dm
code/modules/vehicles/train.dm
2014-08-03 15:13:52 -04:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
PsiOmega
df59d8cbc7
Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
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AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.
Parts of implementation done by porting code from tg-station.
Conflicts:
code/_onclick/ai.dm
code/_onclick/click.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
code/modules/mob/mob.dm
2014-07-23 14:55:03 -04:00
ZomgPonies
431ab486b3
Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
2014-07-23 11:04:07 -04:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
ZomgPonies
b0edf2cc0b
Small fix
2014-07-13 09:01:47 -04:00
Hubblenaut
aed68c1c2c
Fixes canmove updating wrongly on movable chairs
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Conflicts:
code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
ZomgPonies
2bb72d378b
Movement fix
2014-07-13 07:06:11 -04:00
Hubblenaut
6c0122e7d6
Fixes in wheelchair and different handling of movement
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
ZomgPonies
0f94b0d415
Wont be deaf if you die unconscious/knocked out.
2014-06-21 16:45:32 -04:00
Loganbacca
a72d2824dc
New vehicle loading code
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Conflicts:
code/modules/mob/mob.dm
code/modules/mob/mob_movement.dm
2014-06-20 09:01:00 -04:00
ZomgPonies
cd3a972331
Runtime fix due to Vox nitro tanks
2014-06-16 22:56:30 -04:00
ZomgPonies
ed36dbd6d9
2 new karma jobs -- Brig Physician and Magistrate
2014-06-15 23:40:47 -04:00
Jeremy Liberman
33cd27e032
Prevents mindless candidates for mutiny mode, adds loyalists/mutineers to AntagHUD, allows admins to reassign heads, and adds remaining Directive X objectives to Check Antagonists panel.
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Conflicts:
code/__HELPERS/names.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/mob.dm
code/modules/mob/new_player/new_player.dm
2014-06-05 16:05:09 -04:00
Jeremy Liberman
b3d3f5df8c
Mutiny fix prereqs for directives
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Conflicts:
code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm
code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm
code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm
code/game/gamemodes/mutiny/directives/ipc_virus_directive.dm
code/game/gamemodes/mutiny/directives/research_to_ripleys_directive.dm
code/game/gamemodes/mutiny/directives/tau_ceti_needs_women_directive.dm
code/game/gamemodes/mutiny/directives/terminations_directive.dm
code/game/gamemodes/mutiny/directives/test_directive.dm
code/modules/mob/mob.dm
code/modules/mob/new_player/new_player.dm
2014-05-25 22:34:39 +02:00
ZomgPonies
69725d9466
Revert "Refactored, simplified access system a bit. Tested, for once."
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This reverts commit a5e65d9b2b .
2014-05-20 20:58:23 -04:00
Rob Nelson
369b99530a
Refactored, simplified access system a bit. Tested, for once.
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* Mobs provide GetAccess() and hasFullAccess()
* Human GetAccess() provides the "best" accesses available combined from all conventional sources.\
* Silicons have hasFullAccess()
* AdminGhosts also provide full access.
Conflicts:
code/game/jobs/access.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/mob/mob.dm
html/changelog.html
2014-05-20 15:51:22 -04:00
jack-fractal
05da6ed973
adding modifications to cult mode, working spirits, and mask transformation procs
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/mob/mob.dm
code/modules/mob/mob_movement.dm
2014-05-15 05:16:13 -04:00
Jeremy Liberman
bd249e3a53
Mutiny Mode
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Conflicts:
code/__HELPERS/time.dm
code/controllers/hooks-defs.dm
code/controllers/hooks.dm
code/game/machinery/computer/card.dm
code/game/machinery/podmen.dm
code/modules/admin/player_panel.dm
code/modules/client/preferences.dm
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/mob/living/carbon/human/death.dm
code/modules/mob/living/login.dm
code/modules/mob/mob.dm
code/modules/security levels/keycard authentication.dm
code/setup.dm
icons/mob/mob.dmi
2014-05-15 01:01:54 -04:00
Rob Nelson
9d53cfa446
Moved Vox DMI to a subfolder, added species-based random-naming, fixed preview.
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Tested.
Conflicts:
code/game/gamemodes/vampire/vampire_powers.dm
code/game/gamemodes/vox/heist/heist.dm
code/modules/admin/verbs/one_click_antag.dm
code/modules/events/heist.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/mob.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
2014-05-14 04:32:18 -04:00
ZomgPonies
582f3c4edc
Fix being unable to respawn as mouse
2014-05-14 02:56:10 -04:00
ZomgPonies
e8ae55cead
Wow, I must've been tired on that one. Fixes respawn as NPC.
2014-05-14 02:50:51 -04:00
ZomgPonies
d5502ca62e
Should fix dead embryos being spawnable maybe?
2014-05-08 02:43:37 -04:00
ESwordTheCat
a947775f2e
Add missing lens.
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Conflicts:
code/modules/mob/mob.dm
2014-04-19 19:13:05 -04:00
MrPerson
5bb608e56e
Redo of jitteriness and dizziness.
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Fixes #2923
Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/mob.dm
code/modules/mob/mob_defines.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Segrain
dd1f5f1546
Fix for unpinning humans.
2014-02-14 12:07:30 +01:00
Segrain
3b86b29063
Check for verb removal.
2014-02-10 07:01:30 -05:00
Zuhayr
6302573ed3
Fixes #4223
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr
56e71df462
Generalized yank_out_object().
2014-02-10 06:53:25 -05:00
Rob Nelson
c86063c271
Fix genetics spells not working. GG for not using panel variable, nerds.
2014-02-06 23:52:20 -05:00
ZomgPonies
74c3c6e83b
compile fix
2014-02-04 03:09:04 -05:00