Commit Graph

16 Commits

Author SHA1 Message Date
Markolie
87fb604761 Fix Supermatter message spam 2014-11-27 23:05:31 +01:00
PsiOmega
93898942f3 Is a little convoluted but this removes the last X: use in supermatter.dm 2014-08-02 22:12:46 -04:00
PsiOmega
db6b0dbfcc Recasts objects to avoid usage of : 2014-08-02 22:12:29 -04:00
PsiOmega
97372a0928 Fixes #5844 by only having a supermatter explosion affect living entities on the same Z-level. 2014-08-02 22:12:19 -04:00
Rob Nelson
ac0c864603 Added and completed radio broadcasting system.
Conflicts:
	code/modules/media/broadcast/transmitters/broadcast.dm
	code/modules/media/jukebox.dm
	icons/obj/radio.dmi
	maps/tgstation.dmm
2014-07-27 12:46:46 -04:00
ZomgPonies
ca667bae0a Fuck Phoron 2014-07-13 07:31:09 -04:00
mwerezak
f42244730b Removes duplicate defines, updates comments
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:30:39 -04:00
alex-gh
d75d335f9b Goddamn phoron in my plasma 2014-06-21 07:31:05 +02:00
alex-gh
e78c90e163 Fixed supermatter runtime by updating the file to the latest BS12 version 2014-06-21 06:38:19 +02:00
Chinsky
5a85ac8c9f Nextgen lights #1: supermatter
Now it glows with yellowish tint, getting brighter as damage level rise.

Conflicts:
	code/modules/supermatter/supermatter.dm
2014-06-20 12:07:11 -04:00
Regen
28fd207c80 Rebalanced some rigs + SM typo fix
Cause Engineers needs to die faster.

Normal hardsuits + atmos now have 30 melee resistance instead of 40 and
bomb reduced to 20 from 35

CE hardsuit remains at 40 melee, but has bomb reduced to 25

Sec hardsuits melee lowered from 50 to 40 but gets a boost to energy
from 5 to 15
2014-05-10 18:15:25 +02:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950
e7fd4ae332 Supermatter will stop processing when it's in space.
Conflicts:
	code/modules/supermatter/supermatter.dm
2014-02-19 19:33:40 -05:00
Zuhayr
151e9f6128 Discovered/fixed a division by zero error for standing on the supermatter core. 2014-02-14 13:58:53 +01:00
Ccomp5950
b15fb8a04b Supermatter update.
Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.

Conflicts:
	code/modules/supermatter/supermatter.dm
2014-01-17 09:06:00 -05:00
Ccomp5950
7541463e01 Moved Supermatter.dm out of the WorkInProgress directory.
Conflicts:
	baystation12.dme
2014-01-17 09:01:09 -05:00