Commit Graph

95 Commits

Author SHA1 Message Date
DZD
2d84ebed13 Machinery Use Logging
- Implements use logging (attack log-like var list) to machinery,
viewable in VV, can be used within any machine.
- The virus incubator in virology logs whenever somebody transfers a
virus to a blood sample, as well as that virus' symptoms.
2015-01-22 14:36:11 -05:00
Markolie
17ae62bc99 Karma refund option, IPC radiation checks 2014-12-20 20:45:31 +01:00
Markolie
7359061678 Bug fixes 2014-12-10 04:47:24 +01:00
Markolie
01ed97b4eb Bot fixes, disease runtime fix, vending menu fix 2014-12-02 19:46:34 +01:00
Fox-McCloud
a4c72d4603 Species and Guns 2014-11-28 19:13:41 -05:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
Fox-McCloud
9c8326e120 Fix, Tweak, and Revise
fixes a few non-functioning things, adds in a few new features,
basically the previous patch minus "controversial" stuff.
2014-09-29 02:10:28 -04:00
Bone White
3c4db5076a Better adminlogs for virus mutations in mobs 2014-08-05 22:46:38 +01:00
Bone White
dc2bf43c11 Added adminlog to virus mutations in mobs 2014-08-05 22:39:15 +01:00
ZomgPonies
46b380d3ba Revert "Revert "Virology Update""
This reverts commit 2e1266293b.
2014-07-25 20:10:10 -04:00
ZomgPonies
2e1266293b Revert "Virology Update"
This reverts commit 16a9025ef1.

Conflicts:
	code/modules/virus2/effect.dm
2014-07-25 15:46:24 -04:00
Bone White
edef61b2c7 More virology symptoms
Pain symptoms, and more antidepressant producing viruses.  Made a change
to the most powerful antidepressant, to make it break their mind more
often if over 5 units, to simulate overdosing of this potent chemical
2014-07-24 20:12:50 +01:00
ZomgPonies
d21cf838d7 Merge pull request #316 from Bone-White/master
Virology Update
2014-07-23 08:47:06 -04:00
Bone White
16a9025ef1 Virology Update
new/altered symptoms, including a lot of empty symptoms especially for
higher viruses.
2014-07-23 03:13:04 +01:00
IcyV
6198d9e9d9 Reverts hyperzine to its previous state, keep its addictivness
Revert "Made hyperzine same color as salt, because HAHA"

This reverts commit b23b5b62d9.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm

Revert "Made hyperzine harder to make properly."

This reverts commit 489cdf0096.

Removes Benazine

Revert "Nerfs for OD"

This reverts commit 4b94406efb.

Revert "Hyperzine fix"

This reverts commit d6702496f9.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm

Revert "Made Cyanide more deadly, added OD to Hyperzine"

This reverts commit 1cb87e07cf.
2014-07-21 03:15:14 -07:00
Mark Aherne
9b45dbabfb Continued work in progress on a major revision of the NanoUI templating system.
Conflicts:
	code/ATMOSPHERICS/components/omni_devices/filter.dm
	code/ATMOSPHERICS/components/omni_devices/mixer.dm
	code/game/dna/dna_modifier.dm
	code/game/machinery/cryo.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/modules/nano/nanoexternal.dm
	code/modules/nano/nanomanager.dm
	code/modules/nano/nanoui.dm
	code/modules/power/apc.dm
	code/modules/power/smes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	nano/css/shared.css
	nano/js/nano_update.js
	nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Regen
38171314e9 Comment out Spider virus effect 2014-06-26 21:22:01 +02:00
Chinsky
47327042eb Fixes #5264
Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.

Conflicts:
	code/game/turfs/simulated.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-06-21 13:02:11 -04:00
alex-gh
538e18acb2 Fixed missing bracket 2014-06-20 21:27:51 +02:00
ZomgPonies
63c5dcf1c4 Necrosis runtime, ugly fix. 2014-06-17 04:27:13 -04:00
ZomgPonies
6a8f016abc Runtime fix 2014-06-14 15:55:05 -04:00
ZomgPonies
489cdf0096 Made hyperzine harder to make properly. 2014-06-06 02:35:10 -04:00
mwerezak
418ba281d7 Fixes circuit var for other consoles
Also cleans up attackby while we're at it.

Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/computer/arcade.dm
	code/game/supplyshuttle.dm
	code/modules/mining/mine_items.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/research_shuttle.dm
	code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
Vas
22a22ea6bc Space Adaptation was actually BAD instead of GOOD (overdose with reagents)
Conflicts:
	code/modules/virus2/effect.dm
2014-05-19 19:39:29 -04:00
ZomgPonies
d2c82c2111 Compile fix 2014-05-18 19:03:42 -04:00
alex-gh
01b41acf06 Removed game-breaking virology effect 2014-05-18 17:59:58 +02:00
alex-gh
8f600162ef Virology symptom fixes.
Cleaned up and reordered symptoms.
Removed unneeded whitespace.
Made some of the symptoms less cruel.
Fixed non-working symptoms because of missing multiplier
2014-05-18 13:42:38 +02:00
cloroxygen
c8b1fd08de 21 viro symptoms
Im an idiot that cant use github edition

Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
	code/modules/virus2/effect.dm
2014-05-17 19:17:35 -04:00
Ccomp5950
143016dd07 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/datums/mind.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
Jeremy Liberman
f43ef06431 Virology - NanoUI, gameplay tweaks, bugfixes
Conflicts:
	.gitignore
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/machinery.dm
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/virus2/isolator.dm
	nano/js/nano_base_helpers.js
2014-04-19 15:42:49 -04:00
Chinsky
e19190dd15 Splicing virus changes it's unique ID. 2014-03-14 02:16:34 -04:00
Chinsky
e8b8c29946 Changed sneezing to spread viruses like cough, but only in front of the mob.
It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-14 02:13:56 -04:00
Chinsky
660a87baa7 Made it possible for virus to mutate and affect different species. 2014-03-14 02:13:22 -04:00
Chinsky
467cbdd5ba Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences. 2014-03-14 02:13:08 -04:00
Chinsky
26553e120e More random for random god.
Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-14 02:12:47 -04:00
Chinsky
7d5e21822a Buffed protections.
Full biosuits and spacesuits now protect more against airborne infections, and completely against touch-based ones (when worn with gloves).
2014-03-14 02:12:28 -04:00
Chinsky
5e6710757b Spaceacilline stronk.
Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-14 02:11:55 -04:00
Chinsky
aee7d69412 Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
Conflicts:
	code/modules/virus2/effect.dm
2014-03-14 02:11:25 -04:00
Chinsky
b5f3e62bf9 Fixes single pane windows not blocking airborne viruses completely. 2014-03-14 02:10:05 -04:00
Chinsky
a775e925be Added system for viruses to affect only certain species.
Currently it ignores synthetic species competely.

Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/helpers.dm
2014-03-14 02:09:40 -04:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
Ccomp5950
e7d4f4ad4b Effeciency Project: APC / Machinery power usage.
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%

Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage.  Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.

Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/apc.dm
2014-03-08 17:03:29 -05:00
Chinsky
0b47e16828 Fix for #4542
Now synthetics do not contract viruses

Conflicts:
	code/modules/virus2/helpers.dm
2014-03-08 16:44:59 -05:00
ZomgPonies
dc1a375c74 Virology tweaks 2014-03-02 01:19:26 -05:00
Rob Nelson
b97a21ed94 Check for internals and accessibility on toxic farts.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Rob Nelson
db21525feb SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
alex-gh
8ae4ad268e 'Unidentified Foreign Body' Effect is no longer abtainable through virology, random events can still spawn it 2014-01-13 06:34:16 +01:00
alex-gh
cc349de85c Suiciding syndrome actually kills you now 2014-01-13 06:26:38 +01:00
ZomgPonies
87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00