Pain symptoms, and more antidepressant producing viruses. Made a change
to the most powerful antidepressant, to make it break their mind more
often if over 5 units, to simulate overdosing of this potent chemical
Revert "Made hyperzine same color as salt, because HAHA"
This reverts commit b23b5b62d9.
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made hyperzine harder to make properly."
This reverts commit 489cdf0096.
Removes Benazine
Revert "Nerfs for OD"
This reverts commit 4b94406efb.
Revert "Hyperzine fix"
This reverts commit d6702496f9.
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made Cyanide more deadly, added OD to Hyperzine"
This reverts commit 1cb87e07cf.
Cleaned up and reordered symptoms.
Removed unneeded whitespace.
Made some of the symptoms less cruel.
Fixed non-working symptoms because of missing multiplier
Hair styles that aren't designed to have color shifts will no longer be affected.
Balding virus symptom now only applies to humans.
Signed-off-by: Mloc <colmohici@gmail.com>
-Balding
-Stimulant - generates hyperzine.
Two more:
-Longevity : heals small amount of damage and some broken bones when activated. When healed deals same amount of damage.
-DNA degradation : deals tiny amount of clone damage
Also made retrovirus deal clone damage as well.
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.
New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
That'll let 'greater' and 'lesser' viruses pick low-stage symptoms from same pool without duplicating them.
Also sorted effect datums by stage in effect.dm.
-Fixed derp with analyser.
Refactoring virus2, Part II - Viruses.
-Removed obsolete curing/resistance methods.
-Split base.dm into disease2.dm, effect.dm, helpers.dm.