Pete Goodfellow
331cf1df95
Updated all suicide_act()s to use a new span class, 'suicide'.
...
Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/energy.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/modules/hydroponics/growninedible.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
Glloyd
085de1b71c
Resolves #2213 Fixes the back icons for the scythe and the Roman shield.
...
Conflicts:
icons/mob/back.dmi
2014-01-19 05:32:34 -05:00
Aranclanos
eb76256f04
Adds the captain's medal to the medal's lockbox.
...
Fixes issue 2358
Conflicts:
code/game/objects/items/weapons/storage/lockbox.dm
2014-01-16 21:55:00 -05:00
ZomgPonies
b80552169c
Stupid type
2014-01-15 13:13:13 -05:00
Mark Aherne (Faerdan)
c1c49fe6d8
Canister, Tank & Tank Transfer Value NanoUIs.
...
* Added Canister, Tank & Tank Transfer Value NanoUIs.
Conflicts:
code/game/machinery/atmoalter/canister.dm
nano/css/shared.css
2014-01-15 01:53:51 -05:00
Rob Nelson
55e918cc6a
Wire hacking recode from /tg/.
...
Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Ccomp5950
f217cae518
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
...
Should be noticably better on large population servers.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
JJRcop
3d34a12066
Minor nuke toy edit
...
Moved the user.visible_message call out of spawn()
Removed the now obsolete sleep() call and put the delay in spawn()
2014-01-11 12:45:45 -05:00
JJRcop
24e29deeaf
Adds "surround" arg to playsound, which enables 3D sound
...
Defaulted to on
Also changes the toy nuke to use it
Conflicts:
code/game/sound.dm
2014-01-11 12:45:32 -05:00
JJRcop
7b678241e4
Adds a visible_message to the nuke toy when it is used
2014-01-11 12:40:53 -05:00
JJRcop
e235bc94e6
Adds new nuke toy, plays nuke sound when attack_self'd
...
Cooldown of 5 minutes
Conflicts:
code/game/machinery/computer/arcade.dm
code/game/objects/items/toys.dm
icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00
Rob Nelson
9fdde1eec7
Fix #388 : Incorrect C4 timing checks.
...
Conflicts:
code/game/objects/items/weapons/explosives.dm
2014-01-10 01:59:07 -05:00
Rob Nelson
da6b615e44
Adjacent didn't work, back to using get_dist.
2014-01-10 01:56:45 -05:00
SkyMarshal
d101e5c111
RCDs no longer create plating with air on it.
...
Fixes #3545
2014-01-09 20:26:28 -05:00
Rob Nelson
9bdae9ff75
Fix fire extinguishers bluespacing their contents afar when dumping.
...
Also use Adjacent so we can't dump through windows.
Conflicts:
code/game/objects/items/weapons/extinguisher.dm
2014-01-09 05:09:51 -05:00
Cheridan
2b87fcf581
Upgradeable Laser Pointers!
...
Laser pointers can be upgraded with laser stock parts, which increases the odds of hitting a target.
Whee!
Conflicts:
code/game/objects/items/devices/laserpointer.dm
2014-01-09 04:20:08 -05:00
YotaXP
b7efb1b7ed
Optimized and refactored list2text, text2list, and replacetext.
...
Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
Conflicts:
code/modules/admin/verbs/debug.dm
code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Ccomp5950
a6b70bc8b4
PDA NanoUI Optimizations.
...
Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
Mark Aherne (Faerdan)
5d04a41151
NanoUI updates.
...
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/uplinks.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
2014-01-05 23:28:52 -05:00
Rob Nelson
68fd13b90c
Fix fire extinguisher not being fillable with the top off.
2014-01-05 22:35:30 -05:00
d3athrow
752a61087a
Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc)
2014-01-05 19:21:35 -05:00
ZomgPonies
aa8fcc9b15
Randomized lawset system + config options
2014-01-05 17:50:13 -05:00
Mark Aherne (Faerdan)
0a29d579c6
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
...
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
nano/js/libraries/2-jsviews.js
nano/templates/chem_dispenser.tmpl
nano/templates/telescience_console.tmpl
2014-01-05 00:48:28 -05:00
Nanai
69e713c04a
Surgery Update
...
Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
Conflicts:
code/modules/surgery/ribcage.dm
2014-01-04 15:44:23 -05:00
ZomgPonies
ca011ee962
NanoUI update
2014-01-04 03:50:54 -05:00
ZomgPonies
6827a12afe
Fire extinguishers can now spray any reagent desired.
2014-01-03 21:22:53 -05:00
DJSnapshot
8f9e08150e
mecha fixes
2014-01-02 20:51:47 +01:00
ZomgPonies
a0d866b366
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
ZomgPonies
6bae66a53a
Small bugfixes
2013-12-29 17:04:18 -05:00
ZomgPonies
04542065e5
Tons of new Mafia-theme stuff
2013-12-29 14:30:29 -05:00
ZomgPonies
e75a51026d
PDA fix
2013-12-29 14:00:36 -05:00
ZomgPonies
4c6e8fdbd4
NanoUI PDA optimizations
2013-12-29 12:32:51 -05:00
ZomgPonies
80b76cf076
Fix PDA messenger bug
2013-12-28 08:47:58 -05:00
ZomgPonies
1d47723912
uplink fix
2013-12-28 07:54:04 -05:00
ZomgPonies
dcaeea24bf
Adding large cardboard boxes
2013-12-25 07:06:13 -05:00
ZomgPonies
9ad437b8c5
Adding checks for LAssailant everywhere whee
2013-12-23 04:57:44 -05:00
ZomgPonies
9a8d2ff8b8
Removedd console spam
2013-12-23 02:54:20 -05:00
ZomgPonies
5df339188e
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2013-12-23 02:49:59 -05:00
ZomgPonies
4def7c9a65
Added RPD
2013-12-23 02:49:52 -05:00
alex-gh
6e0f7ac0be
Made explosive implants use a random phrase instead of preset one
2013-12-23 08:01:49 +01:00
ZomgPonies
2573088771
PDA NanoUI
2013-12-22 16:03:21 -05:00
ZomgPonies
5661d24dc7
Updated ashtray code!
2013-12-22 06:36:27 -05:00
ZomgPonies
5ce256b73c
Organ/Surgery Overhaul Part 1
2013-12-19 07:25:55 -05:00
ZomgPonies
62b0b49659
Brain Borer Overhaul
2013-12-19 03:32:19 -05:00
alex-gh
329c8ffb7f
penlights can go on your ear now
2013-12-19 02:20:50 +01:00
ZomgPonies
7658fe255d
Vamp update 5
2013-12-16 02:37:07 -05:00
ZomgPonies
85e75ca052
Walking on glass shard fix
2013-12-14 20:02:32 -05:00
ZomgPonies
12b8ae8d76
Magic Overhaul
2013-12-14 05:54:03 -05:00
alex-gh
270d5c24a7
Placing tiles on a space turfs no longer results in unsimulated platings
2013-12-11 00:40:10 +01:00