Commit Graph

163 Commits

Author SHA1 Message Date
ZomgPonies
f347fc55fd Revert "Fix rad alert lighting."
This reverts commit e887dbe9b6.
2014-05-26 15:53:30 -04:00
ZomgPonies
b4908b5d5c Tied gravity to the actual grav generator 2014-05-20 16:33:07 -04:00
Rob Nelson
9d53cfa446 Moved Vox DMI to a subfolder, added species-based random-naming, fixed preview.
Tested.

Conflicts:
	code/game/gamemodes/vampire/vampire_powers.dm
	code/game/gamemodes/vox/heist/heist.dm
	code/modules/admin/verbs/one_click_antag.dm
	code/modules/events/heist.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/mob.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences_setup.dm
2014-05-14 04:32:18 -04:00
alex-gh
4a7e113cf5 Pyro anomaly tweaks
Pyro anomaly arrives much later after announcement, making it easier to disable.
Pyro anomaly now produces more plasma.
2014-05-13 17:20:28 +02:00
alex-gh
df71e810de Bluespace anomalies should no longer move disposal outlets 2014-05-13 17:17:30 +02:00
ZomgPonies
25084e1c33 Fixed missing areas for a proper prisonbreak 2014-04-26 18:32:46 -04:00
alex-gh
780ab3a32b Added a random delay to mass hallucination announcement, made hallucinations more severe 2014-04-23 18:30:19 +02:00
alex-gh
a1e4591c5a Moved more destructive events later in the round 2014-04-23 18:26:45 +02:00
alex-gh
71151c0c57 Merge pull request #183 from alex-gh/event_area_rework
Events can now strike all areas instead of few select ones
2014-04-20 14:07:27 +02:00
alex-gh
8a9130026a Events can now strike all areas instead of few select ones 2014-04-20 14:04:15 +02:00
alex-gh
66829f8eb6 Tweaked random event chances 2014-03-24 04:36:20 +01:00
Rob Nelson
e887dbe9b6 Fix rad alert lighting. 2014-03-22 06:25:41 -04:00
ZomgPonies
8a5311fd66 Fixing Regens fuckups 2014-03-20 13:27:43 -04:00
Regen
f3b2f7d8f5 Added command alert for mass hallucination event 2014-03-20 16:38:02 +01:00
Regen
167a7f3546 Revert "Added command alert for mass hallucination event"
This reverts commit b20d5d49d7.
2014-03-20 16:35:51 +01:00
Regen
b20d5d49d7 Added command alert for mass hallucination event 2014-03-20 16:31:08 +01:00
alex-gh
f1253d0466 Tweaked random event chances. 2014-03-09 13:46:07 +01:00
alex-gh
d2448ebc14 Changed RBI to be less round ending 2014-03-09 13:42:57 +01:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson
5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
Fox-McCloud
4cd875c88a Various Tweaks and Fixes
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
ZomgPonies
94e3a312cb Merge pull request #141 from alex-gh/vending_event_rebalanced
Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 19:26:39 -08:00
alex-gh
f6b16135f9 Added biomass random event 2014-01-31 18:14:26 +01:00
alex-gh
a420307065 tweaked dynamic event probablilities, removed broken money hacker event for now 2014-01-31 18:03:27 +01:00
alex-gh
c435c4bc19 Lowered the vending machine explosion radius, added lag mitigation 2014-01-31 17:40:21 +01:00
alex-gh
45a7b2ceb3 Lowered amout of hostile machines in the brand intelligence event, hightened explosion range 2014-01-29 21:17:31 +01:00
SamCroswell
673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
Vincent
7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Rob Nelson
02d01626fb Fix M_FAT'd strings. 2014-01-21 23:00:16 -05:00
Rob Nelson
f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
ZomgPonies
11f32fba24 Nerfed amount of spiders 2014-01-19 21:01:07 -05:00
Incoming
048ed6e9fd [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00
alex-gh
9f2c0b30c1 Roughly halved the chance for spider infestations 2014-01-13 07:21:12 +01:00
alex-gh
71a065438d Shuttles outside of SS13 are no longer valid areas for events 2014-01-13 07:03:54 +01:00
Rob Nelson
c7215da925 Fix #371 (vermin trying to spawn in assembly line). plus other simple_animal issues.
Conflicts:
	code/modules/events/infestation.dm
	html/changelog.html
2014-01-08 21:49:14 -05:00
SamCroswell
802ad91608 Various Fixes/Tweaks to Ninja
Ninjas now actually put a tech disk in their suit when they put it in
your suit. The code was silly and forgot to move the disk inside your
suit when you slotted it in. I fixed some things your death implant pull
request reverted. (SpiderOS things, mainly.), and did some tweaks to the
Spawn Ninja admin verb so we can now specify if we want a random or
preset player, and a random or preset mission to be assigned to the
Ninja.
2014-01-06 18:51:58 -05:00
Cheridan
f72bb35e26 Ninja Death Tweak
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/human/death.dm
2014-01-05 22:29:21 -05:00
alex-gh
235f30949b Made viral events release a single virus strain instead of multiple ones. The released strain gets logged 2014-01-03 19:40:45 +01:00
ZomgPonies
0364595a84 Event tuning 2014-01-02 01:34:25 -05:00
ZomgPonies
80221cce25 giant spiders scale to player pop * 2 2013-12-30 18:23:00 -05:00
ZomgPonies
4069f0a063 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2013-12-29 12:32:55 -05:00
ZomgPonies
4c6e8fdbd4 NanoUI PDA optimizations 2013-12-29 12:32:51 -05:00
SamCroswell
0c8f8317b3 SpiderOS Display Fixes and Cloaked Sword Fix 2013-12-29 00:58:40 -05:00
SamCroswell
40949d4f4d Teaks, SpiderOS fixes, General Energy Balance 2013-12-28 17:26:15 -05:00
SamCroswell
11949f1b0f Space Ninja Spawn and Stealth Glove Fix 2013-12-23 19:39:50 -05:00
SamCroswell
436d0e1f6b Ninja Fixes 2013-12-23 05:37:28 -05:00
ZomgPonies
30cb187d26 Added population scaling to carp spawn event 2013-12-22 05:48:13 -05:00
ZomgPonies
62b0b49659 Brain Borer Overhaul 2013-12-19 03:32:19 -05:00
ZomgPonies
ca832b314b Merge pull request #82 from alex-gh/misc_fixes
Misc fixes
2013-12-06 11:23:27 -08:00