ZomgPonies
7ccdcbce93
Preleminary work on robolimbs. Expect more soon.
2014-05-25 18:45:49 -04:00
Zuhayr
8986c20a4c
Removed 'You are now sterile' line from groin loss due to spam issues when lost by an IPC as well as general pointlessness.
2014-05-03 17:38:13 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
Rob Nelson
96d90dc28a
Update with some bay optimizations for mobs.
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Conflicts:
code/defines/obj.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/organs/blood.dm
code/modules/organs/organ.dm
code/modules/organs/organ_external.dm
code/setup.dm
compare_report.txt
2014-04-28 21:29:14 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
Ccomp5950
4c274837d4
Code effeciency project: Handle_Organs (human/life())
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We do a bit of pre-processing to see if we want to do checks on all the organs.
First we don't even do preprocessing unless we have damage of some kind
afterwards we process what is hurt until it gets better or overall we get worse
when we go ahead and check everything else out again.
Can add a safety check in life every 30 ticks or so go ahead and check every organ again but I don't think it's needed.
Conflicts:
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/organs/organ.dm
2014-03-23 08:02:45 -04:00
Rob Nelson
b17bfa3c87
Fix a bunch of shit with matter eatin'.
2014-03-22 06:28:45 -04:00
jack-fractal
cf8348c25d
* adding a 'rejuvinate' function to organs that fixes all types of damage
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* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/organs/organ_external.dm
html/changelog.html
2014-03-22 02:50:44 -04:00
Ccomp5950
45e93458f2
Rejuvination verb fix for IPC's limbs don't suddenly become organic.
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-03-22 02:44:01 -04:00
Chinsky
2f875dba6e
Fixed blood injections not transmitting viruses properly.
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Keep forgetting that list is associative.
2014-03-14 02:13:37 -04:00
Chinsky
467cbdd5ba
Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences.
2014-03-14 02:13:08 -04:00
ZomgPonies
262514d3fe
Fix dismemberment
2014-03-10 21:22:34 -04:00
Jeremy Liberman
b6905e6668
Fixes UI glitch when losing cuffs from fractures, resisting, or cult magic
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Conflicts:
code/modules/mob/living/living.dm
2014-03-05 22:27:33 -05:00
Jeremy Liberman
55ba32d02d
Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-03-05 22:20:44 -05:00
Rob Nelson
f6c6eafc9d
Nerf eat
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Conflicts:
code/modules/organs/organ_external.dm
2014-03-03 19:05:55 -05:00
ZomgPonies
96c45dd6a4
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-02-06 03:23:43 -05:00
Segrain
bde40bd95e
Surgery tracking.
2014-02-05 22:54:51 -05:00
Fox-McCloud
73e3773ccb
Blood Loss Rebalance
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Makes the middle blood loss stage have slightly different flavortext.
Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
ZomgPonies
f6fd5b4fd9
Fix blood runtime
2014-02-04 00:54:25 -05:00
Loganbacca
1c38b32ee4
Broken heart fix
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Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.
Thanks to the guys from Paradise for finding this.
Note: this only fixes literal heart problems, it won't do anything for relationship issues.
Conflicts:
code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
ZomgPonies
883420c665
Fixed decapitated being still alive
2014-02-01 05:01:15 -05:00
ZomgPonies
c9b19f5f24
Fix skeleton flags
2014-01-31 22:26:10 -05:00
Zuhayr
5da7b52133
IPC brain surgery code.
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Conflicts:
code/modules/organs/organ_external.dm
2014-01-29 16:55:30 -05:00
Zuhayr
80c5d9b5ab
Preliminary surgery work for IS_SYNTHETIC.
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Conflicts:
code/modules/organs/organ_external.dm
2014-01-28 15:34:04 -05:00
Rob Nelson
5f89171fc1
Hopefully fix all DNA corruption issues caused by assuming datum pass by-val.
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Conflicts:
code/modules/mob/transform_procs.dm
2014-01-20 01:52:08 -05:00
ZomgPonies
a99b45a3bd
Able to melt decapitated heads into skulls with acid
2014-01-15 08:10:33 -05:00
ZomgPonies
33d1461293
Showing brain part deux
2014-01-12 23:14:35 -05:00
ZomgPonies
f3ee81d26c
Fix
2014-01-12 21:22:39 -05:00
ZomgPonies
719c254817
Showing brain first pass
2014-01-12 08:42:03 -05:00
Zuhayr
d856157f26
More dionaea tweaks, NO_PAIN, IS_PLANT and IS_SLOW specifically.
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Conflicts:
code/modules/mob/living/carbon/species.dm
2014-01-07 00:04:27 -05:00
Zuhayr
07c1506551
Implemented NO_PAIN and parts of NO_BLOOD, restructured species flags.
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Conflicts:
code/modules/organs/blood.dm
2014-01-07 00:01:27 -05:00
Zuhayr
a8c8bb7fa6
Added NO_BLOOD checks to drips, syringes.
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Conflicts:
code/modules/organs/blood.dm
2014-01-06 23:46:58 -05:00
ZomgPonies
2aaa601aac
Part 2 diona update commits
2014-01-06 23:45:22 -05:00
ZomgPonies
9ad437b8c5
Adding checks for LAssailant everywhere whee
2013-12-23 04:57:44 -05:00
alex-gh
49aac769aa
Merge remote-tracking branch 'upstream/master' into bs12_fixes
2013-12-21 19:36:43 +01:00
ZomgPonies
21666af24d
Organ/Surgery Overhaul Part 2
2013-12-19 08:59:02 -05:00
ZomgPonies
5ce256b73c
Organ/Surgery Overhaul Part 1
2013-12-19 07:25:55 -05:00
Nanai
274b1ab30b
head reattachment fixes
2013-12-19 11:46:49 +01:00
ZomgPonies
62b0b49659
Brain Borer Overhaul
2013-12-19 03:32:19 -05:00
volas
d03717d49c
brainmob fix: decapitated head is now really dead
2013-12-15 01:09:24 +01:00
Nanai
f8cff80d3f
Fix for missing and robotic limbs getting infected with germs and being incurable.
2013-12-11 00:54:47 +01:00
ZomgPonies
95b3d5eb43
Corpse decay update
2013-12-07 21:28:07 -05:00
ZomgPonies
258e58cebc
Fixes robotic limbs not showing up.
2013-12-07 13:55:21 -05:00
ZomgPonies
050ecd4820
So the legbone no longer connects to the groinboner.
2013-12-06 15:26:05 -05:00
ZomgPonies
c0d9391b74
Fixed hopefully last respawn issues.
2013-11-29 15:31:37 -05:00
ZomgPonies
b38eb1828e
Fixed decapitated hair bug
2013-11-29 08:08:37 -05:00
ZomgPonies
950011d4d8
Organ lag fixes
2013-11-08 09:50:34 -05:00
ZomgPonies
bd24ed42d8
External organ lag fix?
2013-11-04 03:14:15 -05:00
ZomgPonies
8a4ae68fc3
Update icon fixes
2013-11-03 04:07:45 -05:00
ZomgPonies
78d2ccb0ef
Moar Slime People work
2013-10-28 06:06:34 -04:00