Commit Graph

33 Commits

Author SHA1 Message Date
Vas
22a22ea6bc Space Adaptation was actually BAD instead of GOOD (overdose with reagents)
Conflicts:
	code/modules/virus2/effect.dm
2014-05-19 19:39:29 -04:00
ZomgPonies
d2c82c2111 Compile fix 2014-05-18 19:03:42 -04:00
alex-gh
01b41acf06 Removed game-breaking virology effect 2014-05-18 17:59:58 +02:00
alex-gh
8f600162ef Virology symptom fixes.
Cleaned up and reordered symptoms.
Removed unneeded whitespace.
Made some of the symptoms less cruel.
Fixed non-working symptoms because of missing multiplier
2014-05-18 13:42:38 +02:00
cloroxygen
c8b1fd08de 21 viro symptoms
Im an idiot that cant use github edition

Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
	code/modules/virus2/effect.dm
2014-05-17 19:17:35 -04:00
Chinsky
e8b8c29946 Changed sneezing to spread viruses like cough, but only in front of the mob.
It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-14 02:13:56 -04:00
Chinsky
26553e120e More random for random god.
Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-14 02:12:47 -04:00
Chinsky
aee7d69412 Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
Conflicts:
	code/modules/virus2/effect.dm
2014-03-14 02:11:25 -04:00
ZomgPonies
dc1a375c74 Virology tweaks 2014-03-02 01:19:26 -05:00
Rob Nelson
db21525feb SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
alex-gh
8ae4ad268e 'Unidentified Foreign Body' Effect is no longer abtainable through virology, random events can still spawn it 2014-01-13 06:34:16 +01:00
alex-gh
cc349de85c Suiciding syndrome actually kills you now 2014-01-13 06:26:38 +01:00
ZomgPonies
912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies
fd1c767a0a New disease effect 2013-11-24 03:09:42 -05:00
ZomgPonies
8a4ae68fc3 Update icon fixes 2013-11-03 04:07:45 -05:00
ZomgPonies
355f52ea7d Medical sideffect runtime fixes 2013-10-14 01:28:29 -04:00
ZomgPonies
771de60525 Optimizations and bugfixes galore 2013-10-08 10:32:47 -04:00
ZomgPonies
2ffdf37166 Overhaul of random events 2013-09-25 23:22:32 -04:00
ZomgPonies
900a3526bf poop syndrome in disease and disease2 2013-09-25 06:48:59 -04:00
ZomgPonies
b0942938d9 Re-added UFB 2013-09-22 20:00:53 -04:00
ZomgPonies
c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
Mloc
e20f2e1409 Small fixes to hair.
Hair styles that aren't designed to have color shifts will no longer be affected.
Balding virus symptom now only applies to humans.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-08-22 15:12:59 +01:00
Mloc-Argent
c188e46efc Removes alien virus.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-20 21:54:37 +01:00
Segrain
0a4e4310fd Fix for #3432. 2013-08-06 01:32:34 +03:00
Chinsky
960a22ee43 Changes way viruses are stored in mobs.
Now it's an associative list:
uniqueID - virus datum

Updated most instances to match it.
2013-06-19 02:28:53 +04:00
Chinsky
6f45ff68c7 Changes to effects:
fixed indentation in some cases.
added feedback message to disorientation effect.
changed mucus virus transfer to proper proc
2013-06-16 11:30:47 +04:00
Chinsky
d25c9723e1 Two new syndromes, ideas stolen from TG's advanced diseases:
-Balding
-Stimulant - generates hyperzine.

Two more:
-Longevity : heals small amount of damage and some broken bones when activated. When healed deals same amount of damage.
-DNA degradation : deals tiny amount of clone damage

Also made retrovirus deal clone damage as well.
2013-06-09 18:28:41 +04:00
Chinsky
915c37f1b6 Two new syndromes:
-Retrovirus : scrambles DNA.
-Shutdown : limbs become unusable. Reversed when cured
-Fragile Bones :
2013-06-09 17:28:56 +04:00
Chinsky
e74f52f86b OCD commit, makes capitalizations uniform 2013-06-09 16:39:03 +04:00
Chinsky
28c15adaa3 Fixed runtime in blood transfer.
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.

New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
2013-06-09 16:30:22 +04:00
Chinsky
be8ca60280 Changed how 'greater' effects are picked, now it's var-based, not type-based.
That'll let 'greater' and 'lesser' viruses pick low-stage symptoms from same pool without duplicating them.
Also sorted effect datums by stage in effect.dm.
2013-06-09 14:27:41 +04:00
Chinsky
7a8a822a92 Made it possible for mob to be infected with several viruses at once. 2013-06-09 13:31:16 +04:00
Chinsky
5703b8089d -Forgot to commit one file for previous iteration.
-Fixed derp with analyser.

Refactoring virus2, Part II - Viruses.
-Removed obsolete curing/resistance methods.
-Split base.dm into disease2.dm, effect.dm, helpers.dm.
2013-06-08 18:44:57 +04:00