This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.
All defines have been split and distributed in code/__DEFINES/
Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars
The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.
Name definitions have been moved to code/_globalvars/lists/names.dm.
Other things to note
- All instances of something.z == 2/1/3/5 have been replaced with easily
configurable defines, labeled ZLEVEL_. The map include file can
override these by defining custom ones in it's file, as it is at the
top of the tree.
This moves the multiple lists of blacklisted hostile mobs
(as in, unsafe or intended for special use) into a single global
variable. This means that gold slime cores and dimensional tears
now use the same list of mobs, for simplicity.
New global list, "clothing_list".
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Conflicts:
code/__HELPERS/global_lists.dm
code/modules/clothing/clothing.dm
Now it can be useful
Maybe
Probably
I hope
Conflicts:
code/_globalvars/lists/objects.dm
code/game/atoms.dm
code/game/objects/structures/tables_racks.dm
Debug messages are still inside, pushing only cozx pete asked me to
Conflicts:
code/_globalvars/lists/objects.dm
code/game/objects/structures/tables_racks.dm
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).
The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
How is this an improvement? Before we looped through every possible reaction to see if a reaction would occure with our list of reagents. Now we already make a list of reagents which can have a reactions, cutting down on searching every single time. This will decrease the loop expensive iterations from 100s to only a handful.
How does it work? We format our chemical_reactions_list like this:
chemical_reactions_list[reagent_id] = list()
And then we fill that list of possible reactions. Thanks to Exadv1, to cut down on redundancy we only need to have a reaction in a single list at a single time, because our handle_reaction() loop will handle that.
Here is a paste of the structure of the list on runtime. http://privatepaste.com/327bb61628
(has: = an entry in the list that it is nested in)
- Fixed mecha weapons shooting over people lying down.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5569 316c924e-a436-60f5-8080-3fe189b3f50e