Commit Graph

1969 Commits

Author SHA1 Message Date
CaelAislinn e0ae00b254 reduced electrical storm epicentre radius to 10, from 25
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 16:05:08 +10:00
SkyMarshal 78762e3c25 Fixed a good bit of stupid I made, forgot to remove some debugging stuff. 2012-01-01 22:30:48 -07:00
SkyMarshal b30da1fa98 Some fixes and improvements. 2012-01-01 22:29:04 -07:00
SkyMarshal 755d2d711a Nuke revamp, some tweaking. 2012-01-01 18:58:28 -07:00
Tastyfish 343832e431 made it so nar-sie can't be objective if < 10 players, due to it being impossible
also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
Albert Iordache 39b6dd57e0 Removed and commented out the last traces of goon auth. code 2011-12-30 23:28:14 +02:00
heisen51@gmail.com 53ffa4f39b Reverted pokeballs ;_;
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 13:06:33 +00:00
heisen51@gmail.com e6f6b5b821 Changed the pokeball summoning message a teensy bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2856 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 09:21:07 +00:00
heisen51@gmail.com 300f16cd65 Added pokeballs. Sadly, adminspawn-only for now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 09:11:02 +00:00
SkyMarshal 43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
Albert Iordache 4139004c35 Changed the number of changelings to 1 per 10 playas 2011-12-27 14:56:51 +02:00
Albert Iordache 2092e25983 Merge pull request #147 from Tastyfish/master
coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
baloh.matevz 1ac1376806 TG update: Fixed the meteors not exploding on impact error.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2685 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:46:05 +02:00
uporotiy ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
baloh.matevz 12e851dd3b TG update: Hopefully made meteor mode more deadly.
Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:36:57 +02:00
rockdtben 382b6681fd TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
kortgstation@gmail.com 864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
Tastyfish 78ed748eab Merge remote-tracking branch 'upstream/master' 2011-12-26 11:24:39 -05:00
Albert Iordache 87941b7081 Merge pull request #146 from SkyMarshal/master
Check that description.
2011-12-26 07:21:52 -08:00
Tastyfish b0478cde29 can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D 2011-12-26 05:11:28 -05:00
Albert Iordache 815afb9746 This reverts commit 3725250419. 2011-12-25 19:56:37 +02:00
CIB f3366f285d Merge pull request #142 from Abi79/tg_updates
TG update: AIs now actually use power from APCs, rather than simply requ...
2011-12-25 09:39:24 -08:00
Albert Iordache 3725250419 Debugging commit. Reverting this soon. 2011-12-25 19:30:03 +02:00
n3ophyt3 e449a886b7 TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
SkyMarshal 9becacf956 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-25 08:48:06 -07:00
CIB 67acc6d467 Merge pull request #141 from Miniature/master
Made flamethrowers also work when you click on blob
2011-12-25 07:20:08 -08:00
Miniature 53967cc93b Made flamethrowers also work when you click on blob, so you don't have to hunt moving pixels 2011-12-26 00:33:51 +10:30
uporotiy df54c71559 TG update: Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:35 +02:00
VivianFoxfoot@gmail.com cd9821e371 TG update: I blame Kor for not submitting this earlier. Dammit, okay. This one works now. Stupid TortiseSVN, why would it do that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2661 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:13 +02:00
VivianFoxfoot@gmail.com 098a610399 TG update: Accidently reverted someone else's changes with my last commit. This commit has both sets of changes included.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2660 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:26:17 +02:00
VivianFoxfoot@gmail.com f340f3fbd7 TG update: Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:25:11 +02:00
SkyMarshal c6499583b4 Updated. 2011-12-25 00:07:42 -07:00
vageyenaman@gmail.com 75c7670e75 TG update: Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.
   ◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
   ◦ Gave some critters, namely "creature" and "blob" some attack sounds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:15:22 +02:00
rockdtben fac10fb031 TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
Tastyfish 37fb4590da by request of spaceman, nuke agents get their real name 2011-12-24 09:17:49 -05:00
baloh.matevz@gmail.com aa49a82b80 TG update: detailed in the next commit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2634 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-24 00:50:50 +02:00
Miniature d74592c99e Merge branch 'master' of github.com:Baystation12/Baystation12 2011-12-24 03:34:53 +10:30
Miniature 803bed1c18 Custom items for special people
They have to be manually coded in atm, but someone will no doubt eventually make it use a database when we get that going again (if we don't already)
2011-12-24 03:34:25 +10:30
kortgstation@gmail.com 96395618d7 Added the Soul Stone Shard. tl;dr it functions like an intellicard for dead or dying humans. It will only work on a human if they are in crit/dead, if they actually have a player in them (so corpses where people have ghosted are immune) and if the soul stone shard is empty.
Right now you can't do anything them other than capture people (and talk to them if you're near the stone)

Added a new belt variety that can only hold shards. Still needs its own sprites.

They currently do not spawn anywhere/are admin only. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2777 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 08:02:09 +00:00
cib d539e4b539 Changed the pregame time from 90 seconds to 180 seconds. Delay(admin verb) can now also be used after round end has been announced, to keep the world from rebooting. Also boosted the restart delay from 25 seconds to 60 seconds. 2011-12-22 16:34:10 -08:00
quartz235@gmail.com 8ff5a558b6 Fixed psychic reinforced table deconstruction
Fixed issue 270
- Changelings now have an "isabsorbing" var to prevent spamming absorb for free chems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2766 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 07:07:57 +00:00
mport2004@gmail.com 72ff652ecd Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything.
Bit of work on blob, mainly cleanup of the blob gamemode files.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 21:33:04 +00:00
kortgstation@gmail.com cd7e1cd2b0 Staff of Change victims now have Universal Speak (the metroids/xenos/monkeys can all speak english).
Fixed a missing tile on the salvage shuttle.

Reverted it back to cultists getting one random word each because I broke something apparently.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 19:59:49 +00:00
uporotiy 98ea8045ad Upped noslip shoes cost to 3 - they're situational, but they're very powerful in the situation they're used in and it's not that hard to facilitate.
Captains can't be traitors anymore. This is a placeholder, friday I'll redo that a bit - probably so that captains don't get any traitor equipment (they already have all the everything else for that) and that they can't get steal objectives (re: they already have everything).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 19:22:21 +00:00
MlocMcMloc 9024737097 Merge pull request #126 from MlocMcMloc/master
Removing EI NATH and gib-dropping.
2011-12-20 02:57:06 -08:00
Mloc d906d1358f Removed wizard gib spell, make gibbing and dust-ing drop everything on the person.
Signed-off-by: Mloc <mloc@mloc.netii.net>
2011-12-20 10:12:51 +00:00
kortgstation@gmail.com 49b653b51a Sprited/added the blue magus and red magus robes
The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites.

Cultists now each start with join/blood/self instead of one random word each.

Cultist supply talisman now has five uses and can spawn armor talismans.

Updated the changelog 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 04:45:46 +00:00
kortgstation@gmail.com 3bada93424 The Wizard no longer starts with Ethereal Jaunt.
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.

Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.

Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)

Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 11:54:11 +00:00
kortgstation@gmail.com b4c22c6dac The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 02:49:16 +00:00
Tastyfish e3219fd09d 2 ears! 2011-12-18 06:02:15 -05:00