Commit Graph

47 Commits

Author SHA1 Message Date
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
a89ddd5a7d Adds in Ether 2015-06-28 20:39:26 -04:00
Krausus
7178370044 Fixes various runtimes
Fixes:

- Body scanners runtiming from bad drag-drops
- Flashbangs runtiming when flashing humans without eyes
- Diona nymphs runtiming because they're not simple animals with an
environment_smash var
- A thrown object colliding with a non-existent limb runtiming
- Brains runtiming when redundantly removed
- Thrown objects runtiming when they can't find an area
2015-06-08 08:53:43 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud
1e7c0a4825 fixes 2015-03-28 04:34:48 -04:00
Fox-McCloud
d1932c0f64 [Goonchem] Transition to Goonchem 2015-03-27 05:41:45 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
c2058c4a9d Update our /Topic code to prevent exploits 2015-02-09 18:22:22 +01:00
Artorp
3f77e16fb5 Removed printing delay 2015-02-06 15:07:33 +01:00
Artorp
5437a5f274 Body Scanner printing
Added printing functionality to the body scanner
2015-01-29 07:57:43 +01:00
Markolie
2f7d3ae26d Additional constructable and upgradeable machines, adds soap to drones, updates teleporter 2014-11-18 03:13:12 +01:00
VampyrBytes
c0f5132664 Cleanup of internal organs
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage

mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust

removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists

made New() a lot cleaner and more robust

External organs will be next
2014-08-21 10:24:13 +01:00
dylanstrategie
d78d9eabc2 Added a few more machines
Conflicts:
	code/game/machinery/Sleeper.dm
	code/game/machinery/adv_med.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/cloning.dm
2014-07-20 11:11:40 -04:00
mwerezak
342ccf7581 Updates body scanner readout for internal organs
Conflicts:
	code/game/machinery/adv_med.dm
2014-07-18 07:00:18 -04:00
mwerezak
55140d1908 Improved full body scanner infection readout
Now provides a higher level of precision on infection severity.
2014-07-18 06:59:07 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
mwerezak
177137a4b5 Infections now spread between organs
Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.

Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/organ.dm
2014-06-21 12:55:25 -04:00
mwerezak
2f9ba5d4b6 Cleans up organ processing
Conflicts:
	code/modules/organs/organ.dm
	code/modules/organs/organ_internal.dm
2014-06-21 12:48:39 -04:00
mwerezak
6e256506e3 Body temperature fixes and updates
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.

IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.

As well, having an infection will increase your body temperature, and
body scanners now detect infections.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
2014-06-21 12:20:22 -04:00
Zuhayr
c44fa8d470 Fixes #4534
Conflicts:
	code/game/machinery/adv_med.dm
2014-05-05 23:01:14 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Ccomp5950
e7d4f4ad4b Effeciency Project: APC / Machinery power usage.
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%

Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage.  Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.

Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/apc.dm
2014-03-08 17:03:29 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
5ce256b73c Organ/Surgery Overhaul Part 1 2013-12-19 07:25:55 -05:00
ZomgPonies
62b0b49659 Brain Borer Overhaul 2013-12-19 03:32:19 -05:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Chinsky
fd13ff0d64 Merge branch 'vials' into viro 2013-06-16 11:22:15 +04:00
Zuhayr
7db6cd4108 Added shrapnel from projectile wounds and altered scanner readout. 2013-06-12 01:45:07 -07:00
Chinsky
7a8a822a92 Made it possible for mob to be infected with several viruses at once. 2013-06-09 13:31:16 +04:00
cib
bd71f2e25c Fixed advanced med scanner not showing blood % 2013-03-09 11:02:01 +01:00
cib
65b8eafe8e Added internal organs.
They can be hurt by their parent organ getting hurt.

Ruptured lungs are now represented as damage to the lungs internal organ.
2013-03-04 12:19:12 +01:00
Chinsky
97de14114e Fixed advanced scanners to detect implants 2013-01-07 02:31:19 +04:00
cib
3a3f2ff4a1 Medical scanner additions.
- Stationary scanners detect vira.
- Portable scanners detect internal bleeding.
2012-11-18 16:38:29 +01:00
cib
450248864b Added lung rupturing and lung surgery. 2012-11-14 16:20:47 +01:00
cib
4b331f3676 Fixes to internal bleeding.
- Created internal wound doesn't close instantly anymore.
- Small fix to body scanner display.
2012-11-12 14:16:19 +01:00
cib
d90944ad50 Several medical related changes.
- There's now internal wounds
- Appendicitis stage 4 causes internal wounds
- Added back the body scanner
2012-10-18 12:39:04 +02:00
Mloc
ba370735ff NULL checks.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-07-29 18:34:12 +01:00
Albert Iordache
b94b57e04c Partially fixed the double definition of BROKEN, renamed organ definitions 2012-07-13 23:42:05 +03:00
Erthilo
0e6c0cfac4 Fixed and improved body scanner, fixed derpy airlock cycling on the map. 2012-06-29 03:28:58 +01:00
SkyMarshal
62c3d1d11d De-retarded wound system. 2012-06-23 16:35:58 -07:00
SkyMarshal
49d6a0092c Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants. 2012-04-10 12:38:34 -07:00
SkyMarshal
5b20f6a2fd Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode. 2012-04-02 19:44:43 -07:00
Tastyfish
299947a4b8 added body scanner to check organs 2012-01-11 00:24:42 -05:00