Commit Graph

712 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
5c73944130 Fixed the asimov law module, particularly when applied to a blank AIcore
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@150 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 23:41:24 +00:00
n3ophyt3@gmail.com
79693ef711 Added more goodies to the RD office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@147 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 21:00:38 +00:00
n3ophyt3@gmail.com
a8657551f9 Tweaked the intelicard so you can tell when an AI wipe is in progress. Made sure you can't offload an AI that is being wiped, mainly so I don't have to deal with working out any code fuckups that might happen as a result.
Removed redundant code from the AI fixer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@144 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:48:18 +00:00
n3ophyt3@gmail.com
483bd9a421 The AI fixer should now properly set an AI's stat to 0 once it has been repaired enough to not die.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@143 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:38:22 +00:00
n3ophyt3@gmail.com
ecef57ac20 Added an AI System Integrity Restorer to the RD's office
Stick an AI into it via intelicard, then push button to begin repair process.
  AI unable to interact with things while in there.
  Can revive dead AIs, but you won't be able to stick it back into its core until I come up with a way to repair damaged cores.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@140 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 05:45:41 +00:00
n3ophyt3@gmail.com
f7896b0a73 Added the ability to build new AI cores.
Construction starts with a stack of 4 rmetal
  From there, wrench, AI core circuitboard, screwdriver, wirecoil, a stack of 2 rglass, screwdriver
  Between adding the wiring and the rglass, it is possible to insert a brain to create a new AI.
  If no brain is included, you get an Inactive AI.
  It is also possible to use the Asimov, Purge, and Freeform law modules on a core at this stage.
  A new AI will not have any laws if you don't add any!
  Deconstruction is currently impossible once it is a full AI, but until the securing of the rglass is done, you can still take it apart.
  Assuming you've inserted the rglass, deconstruction is crowbar, crowbar (only if you inserted a brain), wirecutters, screwdriver, wrench, welder
  It currently has really fugly sprites because I am not a spriter

Added ability to stack rmetal.

Added AI core circuitboard to tech storage.

Commented out some debug code that was no longer needed.

This is the biggest update I've done, it seems to be compiling fine on my end, but for all I know shit will ass up once it hits the SVN.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@139 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 03:35:42 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
Skiedrake
7bc89cbc8c Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-12 18:26:44 +00:00
musketstgstation@gmail.com
1f799b5f9c Renamed another couple of circuitboards for clarity
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@36 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-31 00:16:36 +00:00
musketstgstation@gmail.com
df4fa001be Turned the non-functional Engineering Engine Monitor PDA app into a remote power monitor. Requires a functioning power monitor computer, if it's broken another should take over automatically if it exists or when you build one. First one to start up is the one that sends data to PDAs for now. Tested multiple power monitors at once, bombing and replacing computer. Didn't test dismantling the computer to see if that triggers the breaking code because it doesn't seem to be possible with this version of the power monitor.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-26 01:49:57 +00:00
musketstgstation@gmail.com
95aff6acb6 Fixed some misnamed circuitboards.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-26 01:45:05 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00