Commit Graph

4 Commits

Author SHA1 Message Date
Uristqwerty
29f1095a25 Non-animated runes aren't being cached, probably a bug. 2013-02-19 23:40:06 -05:00
Chinsky
4f173c52a8 Good God, cult code is atrocious....
For now made all words into one list, instead of separate vars for each.
Brought back awesome Urist runes. Down with crayon doodles!

Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that.
The more I stare in that code the louder screams in my head, maybe that's intended?
2013-01-11 02:01:23 +04:00
Uristqwerty
fb51e184f2 Yep, thee was a bug. 2012-05-24 02:29:54 -04:00
Uristqwerty
01b038ff27 Introducing Uristrunes!
Built crom components, each cult word gets it's own unique appearance,
that it adds to the final rune. Correct combinations will glow ever so
slightly, the others remain a single colour.

The system behind them is a bit more powerful, supporting a full 1023
combinations, although far fewer can be reached in-game (as the system
doesn't care about word order, and you can't use enough words to have
more than three of the components as part of any rune).


With this commit, it compiles, but I haven't quite tested anything
in-game, so there might be a followup bugfix. Or there may not.
2012-05-24 01:34:35 -04:00