Commit Graph

304 Commits

Author SHA1 Message Date
kortgstation@gmail.com
3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
Tastyfish
12d119c109 porting old food stuff 2012-02-14 11:59:16 -05:00
SkyMarshal
1d29574bc3 Part 2 of the WIP chemistry stuff
Map update with secure doors!
2012-02-09 21:50:50 -07:00
CaelAislinn
4021891986 missing files
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-10 09:33:48 +10:00
CaelAislinn
03f970de65 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/closets/secure/engineering.dm
	maps/tgstation.2.0.8.dmm

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-10 09:11:08 +10:00
baloh.matevz@gmail.com
cd37755ff4 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3062 316c924e-a436-60f5-8080-3fe189b3f50e 2012-02-09 01:37:42 +00:00
SkyMarshal
710bcbb42b Final parts for the airlocks.
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal
1e3f332efa Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/defines/obj/weapon.dm

Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
SkyMarshal
ffb142abae Secure Airlock update!
4 new wires, completely randomised! (2nd bolt wire, 2 only-drop-bolts wires, and an AI alert wire that alerts an AI 20% of the time, when messed with)
Emags have a limited number of uses, between 3 and 7, and cost 5 TC
Hacktools are more useful than they were, and have a lower chance of alerting the AI
(This is unmapped ATM)
2012-02-08 12:07:12 -07:00
CaelAislinn
b38922f163 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-02-08 18:16:09 +10:00
CaelAislinn
22811eaf26 added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-08 11:47:07 +10:00
Albert Iordache
7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
baloh.matevz
050accb57b - Brought 2.0.8 and uterus up to date with the new type paths.
- Added an atmostech belt that spawns with the same tools as the engineer full belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet - closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits instead of that crate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 22:41:48 +00:00
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
trubblebass@gmail.com
919d0e7217 - Pepper spray is back, and now can only be filled from the pepper-spray dispensers.
- Readded the pepper-spray dispensers to the Armoury and to Sec.
- Readded the pepper-spray to Sec Lockers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3011 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 20:44:16 +00:00
SkyMarshal
695a673865 Final bugfixes, port of AutoTraitor (tested) and RP-Rev (Untested) 2012-01-28 01:52:14 -07:00
SkyMarshal
0e51764af4 Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs. 2012-01-27 22:55:16 -07:00
SkyMarshal
cd5e2476bd Added a new object, for storing premade outfits, that is in clothing closets.
Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
baloh.matevz
d3d8755c67 Added in stationary, super-high-capacity scrubbers. Currently two are located in the toxins gas storage room and one in the incinerator. They are controlled by an area air control computer, so you can turn them on at a distance.
Added into code a legacy emergency closet which contains one oxygen tank and one gas mask, committing my version of oldstation. It still needs lighting and wires added as well as room wall-mounted things like air alarms, fire alarms, light switches and lights.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2955 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-14 19:05:40 +00:00
trubblebass@gmail.com
279351c18f - Pepper spray and the Grenade-Launcher have been removed until the various bugs with them are fixed.
(authourised by head-coder peoples)
- Remapped the firing-range a little to help keep the armoury a little more secure.
- Removed the bar-stool that was spawning under the disposal in the bar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2944 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-11 17:11:38 +00:00
trubblebass@gmail.com
1ea40a5e48 - Oops, forgot to remove the old file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2938 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:21:38 +00:00
trubblebass@gmail.com
13d729577d - Changed /trunk/code/game/objects/closets/fireax.dm to fireaxe.dm
- Fixed issue 308
Singularity engine parts are now unanchored by default. However those on the map have been edited to all be anchored.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:20:46 +00:00
polyxenitopalidou@gmail.com
6db3b3239b •Fixed bug with fireax (who corrected it from fireaxe? Thanks :3) closets becoming invisible.
Thanks, LJ.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2936 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 13:06:10 +00:00
kortgstation@gmail.com
08edb890c9 Added the new security locker sprites by Ricotez (well mostly, he forgot to make the emag sparking set, but that was just copypasting anyway)
Commented out Agouris shitty code that caused compile errors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 21:40:42 +00:00
SkyMarshal
3be149b2b3 Fixes discussed on IRC. Fixed a broken sort junction I miseed. (Thanks tasty!) 2012-01-05 15:44:28 -07:00
Miniature
9a81f4496b Finished emlocker stuff
if someone wants to move where the spawning is done feel free
2012-01-04 02:15:38 +10:30
Miniature
806a8d1c1a First bunch of emlocker stuffs, going to fix when its not 1am and 24C 2012-01-03 01:38:01 +10:30
CaelAislinn
fe228850c8 Added old BS12 walllockers and emergency lockers, added emergency lockers to tgstation208.dmm, removed stamp eraser from supply crate, minor antiqua tweaks
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 23:47:28 +10:00
baloh.matevz
5830f0f32a Added a L2 radiation suit closet to match the biosuit and eod suit closet types.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 01:28:21 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
SkyMarshal
08ff9b06e7 Fixed several things. 2011-12-27 13:44:52 -07:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
SkyMarshal
dd8deae835 Numerous fixes. 2011-12-25 10:57:23 -07:00
SkyMarshal
c6499583b4 Updated. 2011-12-25 00:07:42 -07:00
quartz235@gmail.com
679caf9a51 Chef has eggs again, now located in his normal fridge.
I hope this doesn't mess up all the egg nog :'(

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2800 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 17:48:42 +00:00
baloh.matevz
484039cf6b Engineering lockers (personal, welding supplies, CE and electrical) now have custom sprites... and they're yellow.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2798 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 15:35:46 +00:00
Tastyfish
ea755d98a8 people going crazy over hos coat 2011-12-24 00:43:08 -05:00
SkyMarshal
14ac797deb Should finialize the improved Security Console 2011-12-19 22:12:04 -07:00
SkyMarshal
1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
SkyMarshal
fc3914364f Finished pepperspray, added mace item, improved security console, and a few other things. Will know when I see the diffs. 2011-12-18 00:23:02 -07:00
kortgstation@gmail.com
28c7ac184f Accidentally commented out the Hastur hood+cult pack instead of hastur hood+hastur robe.
This is now fixed, thanks for spotting it Pete.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2678 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 23:21:20 +00:00
StrumpetPlaya
5314bd707c Greatly increased the chance for breath mask and oxygen tank to spawn in
O2 closets.

Also redid Radiation suit change.  It seemed to get messed up by /tg/
update I guess.
2011-12-11 00:37:54 -05:00
kortgstation@gmail.com
58265c8629 Hastur Robes (yellow costume) removed from chaplains closet at Urist's command/request.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2649 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 06:17:26 +00:00
uhangi@gmail.com
44c0cfc46d -Adding pepper spray for security officers.
-Fixed a storage bug for chemsprayers and space cleaner

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 22:42:18 +00:00
petethegoat@gmail.com
5d4b707553 Fixed all known problems with vending machines.
Fixed a minor visual bug with emagged lockers.
Minor botany rebalance by Numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2595 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-03 15:36:17 +00:00
petethegoat@gmail.com
a80e46c078 Fixed issue 222.
Improved closet/secure closet/crate code a bit. (Updated the paths on the map.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2585 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 20:02:43 +00:00
petethegoat@gmail.com
85cb13fe95 Reverted the janitor closet to the old trashbag. (It does work, I fixed it up in r2557.)
A bunch of fixes for various stuff that's been broken about the bag of holding. It should work as intended, now.
Made wet floor signs fit in boxes.
Cleaned up the janitor's closet a bit.
Optimised the vault wiring a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2580 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 15:02:01 +00:00
kortgstation@gmail.com
763c0ecf71 Can now make light tubes/bulbs in the autolathe
Old trashbag was buggy as fuck and useless. Didn't touch it's code, but replaced it's spawn in the janitors locker with a 20 slot, tiny item only storage object (new trashbag)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2577 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 05:35:40 +00:00