ZomgPonies
1935a82afe
2/3 of port done
2015-05-25 19:48:13 -04:00
ZomgPonies
f2d03e93c2
First 1/3 of port done.
2015-05-25 17:59:30 -04:00
Krausus
13cac3571e
Fixes splinting and broken limb dropping
...
Splints will now work again, on arms/hands/legs/feet, and health
analyzers will warn about unsplinted limbs. Having a broken left arm
will no longer cause you to drop what's in your right hand.
2015-05-18 05:59:31 -04:00
Krausus
1e63811d0f
Actually fixes medical item runtimes
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They never checked whether the limb you're targeting actually exists,
which caused all sorts of runtimes all over the place
2015-05-14 08:28:41 -04:00
Krausus
6b4d8ec0b3
Fixes medical item runtime and a line git ate
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That line was pretty important, git. Why, git.
2015-05-14 07:23:26 -04:00
ZomgPonies
91e8b909c0
Squish Squash
2015-04-04 14:27:53 -04:00
Fox-McCloud
33293763f4
gauze is gauze. Shocker
2015-03-25 09:03:20 -04:00
Fox-McCloud
4b74e209b5
Medical Stacks
2015-02-21 21:34:58 -05:00
Markolie
da8115dc2e
Bug fixes
2014-12-20 16:27:33 +01:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
...
Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
Erthilo
ee56d75f52
Bandage Typos.
2014-06-08 17:38:06 -04:00
Nanai
69e713c04a
Surgery Update
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Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
Conflicts:
code/modules/surgery/ribcage.dm
2014-01-04 15:44:23 -05:00
ZomgPonies
78f14f11cc
New vending machine, enabling Ian clothes, bug fixes, map update
2013-09-28 01:38:18 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
comma
8735254b87
Moved code from parent class with checks to subclasses.
...
Lots of copypaste code, but better that bloating that one main function even more IMHO.
As for bloat reason - readded advanced medithingies. Work same as lesser ones, but heal some damage directly instead, and have different messages/
2013-08-01 05:53:48 +04:00
Zuhayr
1d28bb7cb3
Message tweaks.
2013-06-28 15:55:41 -07:00
Zuhayr
58bf2d218c
Bandages and ointment cannot be used through space suits.
2013-06-27 18:02:10 -07:00
Chinsky
bdb16b1f99
Renamed bruise pack back to gauze.
...
STAY LIKE THAT.
2013-05-22 14:05:53 +04:00
Chinsky
6015df7178
Tweaks to side effects.
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Removed itch one. Caused lots of whining, since it's quite counterintuitive to take drugs to treat itch instead of scratching it or removing bandage.
Made side effects contracting probability-based, probability higher the stronger chemical is.
2013-02-20 20:00:01 +04:00
Chinsky
0b8bae86ae
Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound.
2013-02-17 18:31:14 +04:00
cib
eaa8130672
Balance fixes to medical side-effects.
...
- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
cib
31cd43945d
Added various new side effects:
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- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
johnsonmt88@gmail.com
e7ebfae317
Another whack at the defines folder:
...
Removed defines/obj/toy.dm and moved the defines down to objects/items/toys.dm
Moved a big chunk of defines out of defines/obj/weapon.dm and into their respective .dm files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5441 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-01 01:25:02 +00:00
Chinsky
507dc0c496
Better feedback messages and ability to target groin, hands and feet.
2012-12-02 16:30:24 +04:00
Chinsky
85c2af3871
Started cleanup of medical stacks code.
...
Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
cib
a1aa3ddecf
Ported limb selection.
2012-10-17 20:08:34 +02:00
Pobiega
8991f73efc
Fixes issue #1772 , bandaging already bandaged wounds.
2012-10-16 10:35:13 +02:00
cib
5a1df1362a
Medical stacks(bandages etc.) now are non-instant again.
2012-10-13 05:45:15 -07:00
cib
fb60301594
Revert "Revert's cib's BS12 merge by XSI's orders"
...
This reverts commit a6e7c085ef .
Conflicts:
baystation12.dme
code/datums/organs/organ_external.dm
code/game/gamemodes/events/ninja_equipment.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/mob_defines.dm
code/setup.dm
icons/mob/dam_human.dmi
icons/mob/human.dmi
2012-10-11 14:31:31 -07:00
quartz235@gmail.com
a6e7c085ef
Revert's cib's BS12 merge by XSI's orders
...
- Tested with various damtypes/locations/mobs but if i'm a dumbass and overlooked a problem feel free to punch me and revert this
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4762 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-27 02:14:21 +00:00
CIB123
5979115942
More fixes for the organ system.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4731 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-19 21:47:36 +00:00
johnsonmt88@gmail.com
867b21c7ce
File restructuring!
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This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.
I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.
I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate
I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00
johnsonmt88@gmail.com
2e7b008d27
File structure again.
...
This cleans up all of the files in code/game/objects/items/weapons. Meaning that the re-organizing part of this endeavour is complete. All that is left is to start dragging down all of the object definitions from code/defines/ into their proper places.
While I'm certain this is all good, I'll apologize now if files or paths end up broken.
Again: Make sure your .dme is up to date! Delete it if necessary to SVN Upload it to the current revision.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4550 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 05:20:27 +00:00