Commit Graph

9304 Commits

Author SHA1 Message Date
sieve32@gmail.com e8851bddf9 More bugfixes!
-Fixes an issue with protolathes being able to be loaded forever
-Adds 3 pairs of Mesons to the EngiVend to compensate for all the missing engineering lockers
-Changed the spawn order for lasertag closets (So you can actually click the different items)
-Makes lasertag turrets and ED-209's much more efficient, prevents them from shooting at downed people, they don't target 'criminals', they cannot be used by the opposing team, most options are auto-magically set on creation and the buttons to change them are disabled (Everything but the on/off and the patrol for ED's, for now), and when emagged, they fire 'omnitag' bolts (Stuns everyone with a vest)
-Gave blue lasertag bolts their own sprite to match the style of the red tags
-Nerfed the amount of radiation from the radium and uranium reagents

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3866 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 02:00:02 +00:00
sieve32@gmail.com 7ad20bf579 First commit, wohoo!
Just some quick bugfixes first, 
Fix for Issue 400, so now when the 'Eject' verb is used for DNA machines, it ejects the occupant and any 'extra' things in there (Like non-component items, and a failsafe in case mobs inside get messed up through transforming)
Fix for falsewalls not updating smoothwall correctly



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3865 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 01:34:39 +00:00
SkyMarshal 692fdc724e Second part of UltraLight. Some fixed up fire stuff. 2012-06-18 17:52:40 -07:00
SkyMarshal aeb850fef0 Working UL 2012-06-18 15:02:34 -07:00
chickenswings62 78b2dae2c1 Fixed it up, as a note. The best way to place this is to make a table on top of you, then the frame. I haven't yet figured out a way to make this fella spawn one tile ahead of sight. (I'm a newb as coding. But I'd love to help however I can.)
Help would be welcome, of course.
2012-06-18 23:05:57 +02:00
johnsonmt88@gmail.com 39113b39ce Re-added carp to the holodeck
- They will spawn on landmarks when the program is loaded
- They despawn when new programs are loaded

You can no longer point when parastung or parapenned.
- This should prevent people spamming it to get people's attention via the red arrow.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3863 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 20:24:47 +00:00
chickenswings62 20b1b0f1c9 Whoops, fixed the object name. 2012-06-18 20:38:57 +02:00
baloh.matevz 3768f313db - Fixed a typo in the OOC verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3862 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 18:08:40 +00:00
chickenswings62 de128e419a Added the coat rack, and filling cabinet to build able objects. Added a small version of the construction frame, starts unanchored to allow the player to put it in place. Cell chargers and normal rechargers are now buildable. 2012-06-18 20:02:22 +02:00
baloh.matevz 1f63bb73ed - The un/mute OOC verb now fully mutes OOC from players, admins, everyone. Admins already have an impressive array of pointlessly formatted verbs such as 'announce' which should be used when a message has to be shoved in people's faces. It however should be, and now is, possible to toggle the pointless chitter-chatter in OOC, irrespective if the speaker is an admin or player.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3861 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 16:09:04 +00:00
SkyMarshal d9a8dc94a2 Merge pull request #1310 from CIB/master
Nerfed chloral hydrate, buffed sleep toxin.
2012-06-18 09:06:16 -07:00
CIB 09b7fdee1e Nerfed medical mecha sleeper capturing speed. 2012-06-18 06:16:56 -07:00
elly1989@rocketmail.com 8d68054724 Moving some inventory/equipping related stuff into separate files whilst I tidy up and reorganise them.
Removed some Geas stuff that didn't do anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3856 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 09:48:13 +00:00
elly1989@rocketmail.com 3cbd05ddef Changed circledistance a bit, talk about ambiguous proc-names...it has nothing to do with circles! It's now called approx_dist and uses some magic constants to avoid those god-awful sqrts and powers which were called for N^2 turfs during explosions. It should approximate the distance between two points fairly accurately using a (surprisingly accurate) linear approximation of pythagoras theorem. C:
Changed RoundExplosions to a temporary define named USE_CIRCULAR_EXPLOSIONS which is a lot more intuitive and less confusing. Removing this define will compile square explosions code instead of circular ones. (So the cost of having a choice between circular/square is seen at compile-time not at run-time)

Fixed aliums being able to pick up storage objects such as bags/boxes/pillboxes and such.

Fixed unbuckling yourself from beds (via clicking the bed). You can also unbuckle yourself via resisting because beds are hard to click on when you're lying on them and they're covered in a sheet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3854 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 07:37:50 +00:00
mport2004@gmail.com c516585940 Removed the round explosions bit from the explosion code as nonrounded explosions have not been used in quite some time.
Readded the fake solars to the DJ station, the place is still simulated but it had a magical SMES anyways and did not need real solars, also removed its atmos pipes as the place does not need an atmos for how much it gets used.

Several carp that spawn on Z2 have been removed, no need to have them eating up processing power over there.

Yet again removed the random zvent sitting on the centcom zlevel, I swear I have removed that thing at least five times now.

The Tcom sat solars are now fake, turns out half of them didn’t actually work as is and were there to look good. Also cut a shit ton of wiring out of the sat, removed most of the turrets, and merged most of the areas. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3853 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 07:18:58 +00:00
mport2004@gmail.com b6f8b3fb77 Added Willox’s explosion code. It should make explosions faster than they have been lately.
Moved an unchecked file into unused, please put any unchecked files out of WIP or FEA into unused that way if you see an unchecked file you know it should be checked.  DM loves to uncheck files when you are messing around with folders in the editor.
Moved the old TEG defines into the proper files.
Commented out some old nonfunctioning FEA debug code.
Removed some commented out codechunks from FEA and attempted to clean up a few of the files a bit. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 01:56:24 +00:00
caelaislinn 9705edff08 some missing contraband changes (increased BS12 poster %)
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-17 20:41:58 +10:00
ericgfwong@hotmail.com 32d2b41516 -Correcting user text for windoor assemblies to say plasteel instead of rods
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3850 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 09:20:38 +00:00
baloh.matevz ab734d0472 - Coded in a debug report feature for the master controller. If the MC's delaying loop does not pass within 600 iterations (roughly 60 seconds) it means the procs are likely broken. A warning + report is displayed to admins as well as it being saved to the admin log.
The MC Delayer in the screenshot is an item coded for testing purposes which simulates a proc break. It is not part of this commit. Clicking on it will open up the view variables panel for the item.

Last-processed-item logging is supported for diseases, processing objects and machinery.

Screenshot:
http://www.kamletos.si/MC%20debug%20report.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3848 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 06:20:24 +00:00
vageyenaman@gmail.com 9a3abc1e84 Committed for Giacom, thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9043

Basically adds multi-line input to papers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3846 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 21:01:55 +00:00
ericgfwong@hotmail.com 361e829e96 -CO2 Jetpacks now spawn with distribute_pressure 0
-Tanks in your suit storage, belt, and pockets take priority over tanks on your back when using the internals button on the HUD
-Added an extra set of vents and scrubbers to the prison wing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3841 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 10:17:36 +00:00
caelaislinn e256c40f86 possible glitch with contraband
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-16 20:12:21 +10:00
vageyenaman@gmail.com 449610bee2 Committing a patch for Giacom. See details here:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9018

Also some very small metroid changes to make them more balanced and less KILL KILL KILL.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 06:11:14 +00:00
baloh.matevz 9cda710f6e - Added a confirmation message to the takeover verb in malfunction mode which warns the malf AI that the station will get alerted if he continues.
- When an AI initiates the takeover, the delta alert level is enacted.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3836 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 23:17:34 +00:00
Hawk-v3 e68a32c173 Revert All of Cael_Aislinn's stuff from the last day, committed by Cib.
Reason: Compile Error, hung server. Damnit Cael.
2012-06-15 22:33:18 +01:00
baloh.matevz 21f99dd0c5 - Got rid of the browser tab
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3834 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 18:16:42 +00:00
baloh.matevz a80a08f457 - As approved by head coders this revision is a revert of DMF vending machines. The interface was restored to the html driven one from before that. The reason for the revert is the lack of a fix for the DMF-related vending machine UI bugs which include the splitting of the interfaces across the DMF screen and the browser window when hacking. The 2nd bug is the lack of a proper update to the items in the DMF list when coins are used. I also personally think the DMF UI was really, really ugly, but that's just personal taste.
(The chemical dispenser continues to use the DMF interface as there is nothing broken with that)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3833 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 17:58:59 +00:00
johnsonmt88@gmail.com b92b1ef9a7 Quicker explosions:
- This is more of a fix for the current method of explosions, not a fix to make explosions more efficient as a whole.
- Explosions used circlerange() which had improperly named vars. At a glance, it looked like it was just returning turfs in range, but in reality it was returning all atoms in range.
- Explosions now use circlerangeturfs() which only returns turfs

circlerange()
- Changed the variable names to reflect what they actually use to prevent this kind of confusion again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3832 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 17:19:33 +00:00
Mloc 9064a15bca Merge pull request #1297 from CIB/master
No more involuntary and jobbanned antags
2012-06-15 07:48:38 -07:00
baloh.matevz 3cf25d8137 - Changed changeling objective: They now have to absorb 2 or 3 people, but always get one assassinate and one steal objective. The fourth objective is either an escape alive objective (80% chance) or a survive objective (20% chance)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3831 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 13:03:31 +00:00
CIB e9c3cba9da Merge pull request #1291 from caelaislinn/master
buildable shield generators, new contraband items, misc
2012-06-15 03:39:43 -07:00
cib 8e17e28dd4 Mode setup no longer forces people into antagonist.
Instead of trying to get the necessary antags no matter what, mode setup
will now treat a lack of volunary antags just like a lack of total
players
and
abort the mode.
2012-06-15 12:32:20 +02:00
elly1989@rocketmail.com 1b6b13b6b4 Quick fix for resisting out of cuffs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3827 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 06:10:35 +00:00
johnsonmt88@gmail.com 0ab6eda79b Fixing a mistake on my part. Even though canisters are a child of machines, they should not use the machine's topic() as that checks for power, which the canisters don't use.
Also adding carn and I's name into the admin.txt so we don't have to keep unticking the file every time we want to commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3826 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 05:33:48 +00:00
elly1989@rocketmail.com 5b76469b98 First update for update_icons stuffs:
Fixed husking and fatties
Fixed floor tiles still appearing in hand when laying them
Fixed a possible runtime with FAT people

Fixes for pre-existing bugs:
Fixed being unable to put belts & backpacks on other people
Tweaked the damage procs a bit. Mainly adding in sanity checks to prevent negative damage and such. A few optimisations here and there.
Fixed ratios for brute-burn damage being applied to organs simultaneously
nodamage==1 now prevents all organ damage. It does not stop healing however.
In-line with the sanity stuff mentioned above, clamp-values for brute/burn were removed as requested by Rockdtben


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3825 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 04:11:14 +00:00
johnsonmt88@gmail.com c36e6d57d4 Mining mechs, which currently only spawn in secret asteroid rooms, no longer have tracking beacons
Changes to windoors.
- Secure windoors now require 2 plasteel sheets instead of 4 rods
- Windoors and secure windoors have reduced health.

Added checks for proximity, canmove and death on:
- Library scanner
- Library computer
- Library public computer
- Bookcases (Fixes issue 564.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3824 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 02:16:59 +00:00
kortgstation@gmail.com 30cb4ae5c3 Added Ausops new cult robes, hood, armour, shoes. These now spawn from the armour talisman.
Moved the red magus robes to be a wizrobe variant, put the red robes on the wizard shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3823 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 00:01:15 +00:00
petethegoat@gmail.com 9831e63ca5 Fixed stunbaton sound. Thanks Pas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3821 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 22:58:53 +00:00
elly1989@rocketmail.com ba545bbee9 Added some #undef (undefines) to try speed compile times up a little bit.
Added resources.dm where FILE_DIR can be defined manually. It should speed clean-compiles up by reducing the number of places the compiler searches for resource-files to put in the resource-cache (stuff in ' ' quotes. e.g. icon='human.dmi').

To use manual FILE_DIR defines go to: 
Build > Preferences for tgstation
in dreammaker. Then un-tick "Automatically set FILE_DIR for sub-directories"

It also means you have less crap to clean up in the .dme before every commit C:

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3820 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 21:47:45 +00:00
johnsonmt88@gmail.com 883b290064 Server crashing and exploit fixes
Added a cooldown to the containment field shocking players
- If a containment field was set up in a small room, it was possible to crash the server by jumping into the field with no way to escape it. This was likely due to the hundreds of spark effects being generated every second, on top of all the other calls it had to make.

Used the existing parent proc to check for proximity, canmove and death on:
- Atmos pumps
- Atmos mixers
- Canisters. (This should finish off issue 397.)
- Crew monitering computer (This one probably didn't need it but it shouldn't change the way it works.)

Added admin checks to:
- datum/mind
- tensioner
If either of these fail an admin check an admin log will be entered into the server logs and a message will be displayed to admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3818 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 19:31:15 +00:00
SkyMarshal b5435aaab2 Merge pull request #1293 from CIB/master
Separate moderator listing.. also an old commit
2012-06-14 11:34:30 -07:00
cib 647e1c71fd Added a separate config/moderators.txt config file 2012-06-14 20:24:38 +02:00
CIB 84122a8ca3 Merge pull request #1286 from SkyMarshal/Blueprints
Blueprints updates, removed duplicate proc.
2012-06-14 11:10:42 -07:00
Erthilo d099ebd4a1 TG: Updated toilets. You can now crowbar open the cistern and hide stuff in there.
Recoded stunbatons, and put them into their own stunbaton.dm. They should
function more or less the same, there's a few differences.
Recoded rechargers, they function exactly the same, but should be a bit more
responsive now.

Fixed  issue 475 .

Filing cabinets, photocopiers, and hydroponics trays are now unwrenchable (the
latter by request of Cheridan. It may need balancing, or more steps to
unanchor.)
2012-06-14 17:46:43 +01:00
Erthilo c4ad66d972 TG: Added checks for the player being dead, stunned, unconcious ect... to:
- Timers
- Remote Signallers (Fixes  issue 325 )
- Proximity Sensors
- Infared Sensors (Man.. these really need to be fixed.. or just re-done
entierly)

Cargo shuttle:
- People in the area of the cargo shuttle get gibbed when the shuttle shows up.
(Fixes  issue 508 )
- Renamed 'Dock' to 'Away' because Station -> Dock is confusing...

Committing for Sieve:
- The toggle throw hotkey (end) now works with TK (Fixes  issue 523 )
- Borg diamond drills now properly dig sand (I still don't understand why they
don't just have a shovel...)

Updated changelog to reflect some of these changes.
Revision: r3747
Author: 	 johnsonmt88
2012-06-14 17:15:58 +01:00
caelaislinn 1da4ae4363 added energy shields, added shield generators, shield capacitors, made both buildable with high level research, commented explosion changes (too laggy).
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-15 01:14:40 +10:00
caelaislinn 16eabd55ea Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-14 22:52:33 +10:00
caelaislinn 3f19d356d6 wip explosions modifications
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-14 22:52:23 +10:00
elly1989@rocketmail.com ee853b5740 You can store a pen in your PDA to compensate for the lack of a hat-storage slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3817 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 10:55:23 +00:00
SkyMarshal 606efcb514 Fixes the goddamn magick updating detective stuff. 2012-06-13 19:05:41 -07:00