Commit Graph

9304 Commits

Author SHA1 Message Date
SkyMarshal 0a31e76f0f Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-03 20:26:49 -07:00
SkyMarshal ba9b919211 Whoops. 2012-03-03 20:26:33 -07:00
SkyMarshal 3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
joe.heinemeyer@gmail.com 5a3e58836d Added proper handling of fingerprints to fingerprint cards, added more info to a function on the detective's computer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3248 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 03:19:25 +00:00
joe.heinemeyer@gmail.com 37d1db8ea7 Should fix the massive between round lag. Fucking gooncode.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3247 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 02:18:02 +00:00
kortgstation@gmail.com 38cf36bc36 You can no longer buckle people to roller beds from an infinite distance or as a ghost.
You no longer see hand labels applied while unconscious.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3246 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 01:49:55 +00:00
Mloc 8ae3d23684 Merge pull request #611 from SkyMarshal/master
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 14:41:01 -08:00
SkyMarshal 1107f6e768 Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest. 2012-03-03 15:08:01 -07:00
Superxpdude@gmail.com a7c1aef6be Fixes a bug regarding cloakers in syndicate bundles, they have now been replaced by thermals.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3243 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 20:53:11 +00:00
Ren Erthilo d786d8642f Fixed roller bed. 2012-03-03 18:06:40 +00:00
vageyenaman@gmail.com 1a9d9dd960 Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will crash when more than 1000 statements are called, and alert admins (scripts over 1000 statements are assumed to be buggy or malicious).
You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different blood makes different colored prints. Animals leave pawprints, humans leave footprints, aliens leave big claw prints.









git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3242 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 07:00:31 +00:00
SkyMarshal 1e4bdf7183 Fix for bloodying shoes when walking in blood. 2012-03-02 20:14:27 -07:00
joe.heinemeyer@gmail.com 43b00f5f89 Fix for bloodying shoes when walking in a puddle of blood.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3241 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 03:13:07 +00:00
petethegoat@gmail.com 83b4a6ae3f Re-added that fucking balloon to traitor PDAs, due to popular demand.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3240 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 03:05:54 +00:00
kortgstation@gmail.com 1a3d68f009 Simple animals capable of dealing damage can now attack bots (medbot, beepsky, etc)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3239 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 02:06:22 +00:00
comma ef6473b964 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Now working
And without promoting myself as Game Master :P

Signed-off-by: comma <krauchinsky@gmail.com>
2012-03-03 03:16:30 +02:00
Hawk-v3 fe70dccc58 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 22:57:14 +00:00
Hawk-v3 9d69c86308 Fixes compile Errors, take it away with the doors, Sky! 2012-03-02 22:55:42 +00:00
Albert Iordache 0fe9ef55c2 Merge pull request #586 from CIB/master
Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
comma ee09389f5b Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-02 22:04:20 +02:00
comma 2edd73627d Added ashtrays
Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Hawk-v3 bc84c1efb0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 19:07:44 +00:00
Ren Erthilo 79501f3111 Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws. 2012-03-02 18:25:28 +00:00
petethegoat@gmail.com 62e84f5ff7 Removed thermals as a traitor objective. Thanks SkyMarshal!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3235 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 18:05:27 +00:00
petethegoat@gmail.com b4071037aa Removed cloakers. Removed security's thermals. Added disguised thermals as a new 4 telecrystal traitor item. See: http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7984
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3234 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 18:02:03 +00:00
joe.heinemeyer@gmail.com 7ae0bb2a18 Fixed an incorrect path in the list for the uplinks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3233 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 17:02:25 +00:00
elly1989@rocketmail.com 9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00
joe.heinemeyer@gmail.com 96aa64be5d Added some hallucination/Detective work stuff I realized I missed AFTER I went to bed last night.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3231 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:03:46 +00:00
joe.heinemeyer@gmail.com ba7ff62fb9 Buffed/bugfixed hallucinations. Uncommented the "Fake Attackers", for the lulz.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3230 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 06:37:50 +00:00
joe.heinemeyer@gmail.com 113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
VivianFoxfoot@gmail.com 39b8f7b798 End of game prints out the AI's and any borgs ckeys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3228 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 03:22:11 +00:00
SkyMarshal 0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib e0a919be43 Monkeys now react to being attacked by doing emotes and trying to run away. 2012-03-01 16:03:55 -08:00
VivianFoxfoot@gmail.com 6ae0d3018d Adds a option to config.txt called PROTECT_ROLES_FROM_ANTAGONIST.
If PROTECT_ROLES_FROM_ANTAGONIST is set, sec/hos/captain/AI cannot be antagonists in most modes
If it is not set, only jobs that are mutually exclusive to the role (sec/head during rev, etc) are immune from being antagonist

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3225 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 23:30:24 +00:00
petethegoat@gmail.com bc7517ca42 Removed revhead uplinks! See: http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7975
Fixed a couple of spelling errors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3224 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 22:21:47 +00:00
Hawk-v3 bfac567c87 Revert "Subject: [PATCH 093/285] TG Updates: Added a brown mining airlock."
This reverts commit 243d1f2fab.
2012-03-01 22:04:28 +00:00
Hawk-v3 243d1f2fab Subject: [PATCH 093/285] TG Updates: Added a brown mining airlock. 2012-03-01 21:36:30 +00:00
petethegoat@gmail.com 34f3012e98 TG Update: You can now fit basic pipes directly into wall girders. You probably won't notice this, but it makes things slightly easier for atmos techs.
Several instances of ReplaceWithFloor changed to ReplaceWithPlating- the floor tiles under walls were annoying me. RCDs now create plating instead of floor also.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2786 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 21:29:32 +00:00
Hawk-v3 3079a89516 Commit for next update 2012-03-01 21:22:43 +00:00
Hawk-v3 bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
Hawk-v3 6ced35a88d Stuff for next patch 2012-03-01 20:42:48 +00:00
SkyMarshal 14366e389d Merge pull request #578 from Hawk-v3/master
MORE TG UPDATES
2012-03-01 12:03:50 -08:00
musketstgstation@gmail.com 96fe016964 Fixed an accidental revert of an iconstate change from r2795 (erro, when you change the iconstate mention it in the commit log plzkthx)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2797 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:53:29 +00:00
musketstgstation@gmail.com 88ac61af67 TG Updates: Separated empty soul belts and full soul belts for consistency with utility belts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2796 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:52:23 +00:00
baloh.matevz 3230ddcd25 TG Updates: Soulstone belts and engineering belts are not the same things, KOR
Fixed engineers starting with a belt full of soulstones caused by KOR in r2777.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2795 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:51:12 +00:00
cib a3d8d0ac7f Bugfix: Mecha replicators were bugged. 2012-03-01 11:37:03 -08:00
Hawk-v3 9d6e3378af Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-01 19:34:45 +00:00
Hawk-v3 bbc12c6713 Subject: [PATCH 084/285] TG Updates: Cyborgs now get a message that their parent AI has had their laws modified. (For Kor) 2012-03-01 19:31:58 +00:00
Hawk-v3 827552c499 Subject: [PATCH 083/285] Tg Updates: Added the Soul Stone Shard. tl;dr it functions like an intellicard for dead or dying humans.
It will only work on a human if they are in crit/dead, if they actually have a player in them (so corpses where people
have ghosted are immune) and if the soul stone shard is empty.

Right now you can't do anything them other than capture people (and talk to them if you're near the stone)

Added a new belt variety that can only hold shards. Still needs its own sprites.

They currently do not spawn anywhere/are admin only.
2012-03-01 19:19:31 +00:00
CIB 899331a58d Merge pull request #575 from Abi79/master
News fixes
2012-03-01 11:00:19 -08:00